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A Case of Kidnapping (Level 1): Difference between revisions

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__NOTOC__{{survival copy}}
{{NPCTableCSS}} __NOTOC__ {{MissionLinks}}
 
{{Missiondetails
{{Missiondetails
|Level=1
|Level= 1
|Type=Hybrid/Deadspace
|Storyline= yes
|Objective=
|Type= Encounter
|Faction1=Equilibrium of Mankind
|Objective= Rescue VIPs and return them to agent. 10 x VIPs (30{{m3}})
|Faction2=Mercenaries
|Faction1= Equilibrium of Mankind
|WebPoint=
|Faction2= Mercenaries
|EWAR=
|DamageToDeal= 
|ShipSizeLimit=
|DamageToResist= 
|ShipSuggestion=
|WebPoint=  
|Rewards=
|EWAR=  
|Extra=The EoM Imps will release smartbomb upon taking any form of damage.
|ShipSizeLimit=  
|ShipSuggestion=  
|Rewards= 1x random "Limited <attribute>" implant (+1)
|Extra= The EoM Imps in the first pocket will release smartbombs upon taking any form of damage.
}}
{{MissionBriefing
|Alright, here's a job you might be ready to tackle. A few unfortunate members of our corporation were kidnapped yesterday while on duty near the edge of this very system. I have reliable information that their kidnappers are nearby. I'll upload the coordinates into your NeoCom: You should use them to find a series of gateways which should lead you to these enemies of the state.
 
Sound like something you'd be interested in? If you succeed I will reward you handsomely.
}}
}}


Update: There is only one group encountered at each level now, with a spawn of the next group at the same level when a number of the NPCs in that group have been destroyed. Every group will aggro upon warp-in or spawn.<br>
=== Warp-in ===
You warp directly into pocket 1.<br />
{{MessageBox|Pop-up: Incoming Transmission
|Fool, you’re to late. We got what we came for.
|collapsed= yes}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Imp}}
|}
 
=== 1st Pocket ===
EoM Imp's in this pocket releases smartbombs on taking damage or being webbed.<br>
Destruction of the last ship in each wave triggers the next wave.
 
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|3|EoM Fiend}}
|}
 
{{MessageBox|In local on each reinforcement wave:
|{{Co|#a3fc80|One of the enemy ships has called in reinforcements.}}
|collapsed= yes
}}
{{NPCTableHead|Reinforcement 1}}
{{NPCTableRow|Frigate|2|EoM Fiend}}
|}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Frigate|4|EoM Imp}}
|}
{{MessageBox|In local on each smartbomb:
|{{Co|#a3fc80|One of the Imp ships has activated a smartbomb, affecting all ships in the vicinity!}}
|collapsed= yes
}}
{{NPCTableHead|Reinforcement 3}}
{{NPCTableRow|Frigate|3|EoM Imp/Fiend}}
|}


'''Pocket 1: '''3x EoM Imps. Aggro at warp-in<br />
=== 2nd Pocket ===
'''Pocket 2:'''<br>
{{NPCTableHead|On grid}}
'''Spawn 1: '''3x EoM Fiend<br>
{{NPCTableRow|Frigate|3|EoM Imp/Fiend|trigger= Fiend triggers reinforcement 1}}
'''Spawn 2: '''2x EoM Fiend<br>
|}
'''Spawn 3: '''4x EoM Imp<br>
{{NPCTableHead|Reinforcement 1}}
'''Spawn 4: '''2x EoM Imp, 1x EoM Fiend<br>
{{NPCTableRow|Frigate|3|EoM Fiend|trigger= Last ship destroyed triggers Reinforcement 2}}
'''Spawn 5: '''4x EoM Fiends.<br>
|}
{{NPCTableHead|Reinforcement 2}}
{{NPCTableRow|Frigate|1|EoM Incubus}}
|}


EoM imps use Smart Bombs:<br>
=== 3rd Pocket ===
Message: The Imp ship has used a smartbomb, activating a burst of energy that collides with all ships within the blast radius!<br>
{{NPCTableHead|On grid}}
{{NPCTableSeparator|Group A 18km}}
{{NPCTableRow|Frigate|2|Mercenary Rookie|trigger= Last ship destroyed triggers Reinforcement A1}}
{{NPCTableSeparator|Group B 22km}}
{{NPCTableRow|Frigate|5|Mercenary Rookie|}}
|}
{{MessageBox|Popup: '''Merc Fighter'''
|Sorry, but we can’t allow you to get any farther. Nothing personal…
|collapsed= yes}}
{{NPCTableHead|Reinforcement A1}}
{{NPCTableRow|Frigate|3|Mercenary Fighter|trigger= Last Fighter destroyed triggers Reinforcement A2}}
|}
{{NPCTableHead|Reinforcement A2}}
{{NPCTableRow|Frigate|1|Mercenary Elite Fighter}}
|}


'''Pocket 3: '''Aggro at warp in.<br>
=== 4th Pocket ===
'''Spawn 1: '''3x EoM Fiend<br>
{{MessageBox|Popup: '''EoM Succubus'''
'''Spawn 2: '''2x EoM Imp, 1x EoM Fiend<br>
|You managed to get past my guards along with my brethren.  Intriguing. Perhaps we kidnapped the wrong specimens…
'''Spawn 3: '''1x EoM Incubus.<br>
|collapsed= yes}}
{{NPCTableHead|On grid}}
{{NPCTableRow|Frigate|1|EoM Succubus}}
{{NPCTableSeparator|On destruction drops}}
{{NPCTableRow|Container||Container|cargo= 10 units of VIPs}}
|}


Number of Imps and Friends may vary


'''Pocket 4:'''<br>
{{Missionrelated}}
'''Spawn 1: '''Aggro at warp-in, 6x Mercenary Rookies<br>
'''Spawn 2: '''3x Mercenary Fighters<br>
'''Spawn 3: '''1x Mercenary Elite Fighter<br>
'''Pocket 5: '''1x EoM Succubus<br>


The mission will complete when it is destroyed. It will also drop the 10 units of VIPs required to bring back to agent to complete the mission.
[[Category:Storyline missions]]
[[Category:Mission reports]]