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Abyssal Battlefield: Difference between revisions

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=== Tier 2 ===
=== Tier 2 ===
Requires a Vicious Electrical Filament.  Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease).  Sentries deal high constant damage with a damage falloff of roughly 70-80 km.  They spawn near the pocket boundaries so long range weapons or drones are suggested to destroy them.  They spawn heavily damaged with 0 omni resists so actually destroying them is not a problem once in range.
Requires a Vicious Electrical Filament.  Difficulty is significantly scaled up from T1, both battleship types have a tracking value of 15 (can track cruisers with ease).  Sentries deal high constant damage with a damage falloff of roughly 70-80 km.  They spawn near the pocket boundaries so long range weapons or drones are suggested to destroy them.  They spawn heavily damaged with 0 omni resists so actually destroying them is not a problem once in range.
Damaged Restless sentries also shoot EX/KIN cruise missiles, so stay moving at all times.


{{NPCTableHead|Triglavian variant}}
{{NPCTableHead|Triglavian variant}}
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=== Tier 3 ===
=== Tier 3 ===
Requires a Disastrous Gamma Filament.  The upper difficulty limit where a player can generally run the site safely.
Requires a Disastrous Gamma Filament.  The upper difficulty limit where a player can generally run the site safely without needing a friend or an alt.


Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.
Single gated abyssal deadspace pocket. Killing the battleship opens the Origin Conduit.