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m Update Bandit Jail drop as per User:TERKISH previous edit. |
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== The Regiment - Arms Race (2 of 4) == | == The Regiment - Arms Race (2 of 4) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= 4 | |Level= 4 | ||
|Type= Encounter | |Type= Encounter | ||
|Objective= Provide 1x Rifles (2 m3) to agent. | |Objective= Provide 1x Rifles (2 m3) to agent. | ||
|Faction1= | |Faction1= Guristas | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
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Now, be careful. These bandits are not taking any chances, so don't expect them to be sitting in some indies waiting to be taken out. From past experience with these guys they're probably using battleships as smuggling vessels. I'm giving you some top-notch torpedoes as a reward for this mission, that should be incentive enough for you to round up a posse and take these guys down. | Now, be careful. These bandits are not taking any chances, so don't expect them to be sitting in some indies waiting to be taken out. From past experience with these guys they're probably using battleships as smuggling vessels. I'm giving you some top-notch torpedoes as a reward for this mission, that should be incentive enough for you to round up a posse and take these guys down. | ||
}} | }} | ||
Provide 1x Rifles (2 m3) to agent. Note that completing this mission requires destroying three battleships in a deadspace complex in [[low-sec]]; the rifles cannot be purchased on contract. | Provide 1x Rifles (2 m3) to agent. Note that completing this mission requires destroying three battleships in a random deadspace complex in [[low-sec]]; the rifles cannot be purchased on contract. | ||
Last battleship will drop the rifles in a container. | Last battleship will drop the rifles in a container. | ||
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== The Regiment - Break Out (3 of 4) == | == The Regiment - Break Out (3 of 4) == | ||
{{Missiondetails | {{Missiondetails | ||
|Level= 4 | |Level= 4 | ||
|Type= Encounter | |Type= Encounter | ||
|Objective= Destroy all guards and provide 1x Nakyo Fukoren (1.0 m3) | |Objective= Destroy all guards and provide 1x Nakyo Fukoren (1.0 m3) | ||
|Faction1= | |Faction1= Guristas | ||
|DamageToDeal1= | |DamageToDeal1= | ||
|DamageToResist1= | |DamageToResist1= | ||
|WebPoint= | |WebPoint= | ||
|EWAR= | |EWAR= | ||
|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= | |Rewards= 'Deuce' Co-Processor I BPC | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||
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The jail she's being kept in is a high-security one, with stasis cells to make any break out attempts impossible. But those stasis cells are going to help us to set her free after all. They can withstand massive explosions, even the destruction of the jail itself. And that's exactly what I want you to do. Once you've blown up the prison, the stasis field around the cells will quickly run out of its internal power batteries. Then you'll be able to pick Nakyo up, but you'll have to act quickly because she will be exposed in space once the stasis field goes down. Please hurry, <Pilot>, I could never forgive myself if something happened to her. | The jail she's being kept in is a high-security one, with stasis cells to make any break out attempts impossible. But those stasis cells are going to help us to set her free after all. They can withstand massive explosions, even the destruction of the jail itself. And that's exactly what I want you to do. Once you've blown up the prison, the stasis field around the cells will quickly run out of its internal power batteries. Then you'll be able to pick Nakyo up, but you'll have to act quickly because she will be exposed in space once the stasis field goes down. Please hurry, <Pilot>, I could never forgive myself if something happened to her. | ||
}} | }} | ||
Destroy all guards and provide 1x Nakyo Fukoren (1.0 m3) from the deadspace complex in Ihakana to agent. Note that this mission requires fighting in [[low-sec]]. | Destroy all guards and provide 1x Nakyo Fukoren (1.0 m3) from the random deadspace complex in Ihakana to agent. Nakyo is located inside the Bandit jail, located on the asteroid in the center of the complex. It is recommended to turn on all brackets or to use the "General - All" filters if you do not see the jail. Note that this mission requires fighting in [[low-sec]]. | ||
{{NPCTableHead|Structures}} | |||
{{NPCTableRow|Structure|1|Bandit Jail|cargo= Nakyo Fukoren (Mission objective)|drop= 10 Prisoners}} | |||
|} | |||
{{NPCTableHead| }} | |||
{{NPCTableRow|Battleship|5|Bandit Jailor}} | |||
{{NPCTableRow|Sentry|4|Prison Cruise Missile Battery}} | |||
|} | |||
== The Regiment – Unforgiving (4 of 4) == | == The Regiment – Unforgiving (4 of 4) == | ||
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|ShipSizeLimit= | |ShipSizeLimit= | ||
|ShipSuggestion= | |ShipSuggestion= | ||
|Rewards= BPC | |Rewards= 'High Noon' Thermal Shield Amplifier BPC | ||
|StandingLoss= | |StandingLoss= | ||
|Extra= | |Extra= | ||