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To request a half price battlecruiser (limited to five per character in EVE University) complete this form: | To request a half price battlecruiser (limited to five per character in EVE University) complete this form: | ||
The item will be contracted to you at the requested location. This normally takes a few days, so please be patient. | |||
== Skills requirement == | |||
All ship fits were made to work well with minimum skill requirements: | |||
* [[Short Skill Plan]] | |||
* [[Pyramid_Skill_Plan#Level_1:_Fitting | Pyramid Skill Plan Level 1 - Fitting]] | |||
* [[Pyramid_Skill_Plan#T2_Tank | Pyramid Skill Plan Level 2 - T2 Tank]] | |||
* Myrmidon only - Drones IV, Drone Avionics III, Drone Navigation III, Drone Sharpshooting I to use all modules and Heavy Drones as soon as possible | |||
* Faction Battlecruiser III - having lower skill means you won't get bonuses from your hull, which are important | |||
With minimum skills these ships will have enough tank to be able to run Level 3 Security missions, and will fare reasonably well in Level 4 Security missions in fleets. Treat these as minimum skill required to fly these ships. | |||
== Drake == | |||
{{ShipFitting | |||
| ship=Drake | |||
| fitName= Drake 50% | |||
| fitID= Drake 50% | |||
| high1name='Arbalest' Heavy Missile Launcher | |||
| high1typeID=8105 | |||
| high2name='Arbalest' Heavy Missile Launcher | |||
| high2typeID=8105 | |||
| high3name='Arbalest' Heavy Missile Launcher | |||
| high3typeID=8105 | |||
| high4name='Arbalest' Heavy Missile Launcher | |||
| high4typeID=8105 | |||
| high5name='Arbalest' Heavy Missile Launcher | |||
| high5typeID=8105 | |||
| high6name='Arbalest' Heavy Missile Launcher | |||
| high6typeID=8105 | |||
| mid1name=Medium Shield Booster II | |||
| mid1typeID=10850 | |||
| mid2name=Shield Boost Amplifier I | |||
| mid2typeID=11561 | |||
| mid3name=10MN Y-S8 Compact Afterburner | |||
| mid3typeID=35656 | |||
| mid4name=Shield Boost Amplifier I | |||
| mid4typeID=11561 | |||
| mid5name=Multispectrum Shield Hardener II | |||
| mid5typeID=2281 | |||
| mid6name=Large Compact Pb-Acid Cap Battery | |||
| mid6typeID=4871 | |||
| low1name=Ballistic Control System I | |||
| low1typeID=12274 | |||
| low2name=Ballistic Control System II | |||
| low2typeID=22291 | |||
| low3name=Ballistic Control System II | |||
| low3typeID=22291 | |||
| low4name=Damage Control II | |||
| low4typeID=2048 | |||
| rig1name=Medium Thermal Shield Reinforcer I | |||
| rig1typeID=31754 | |||
| rig2name=Medium Warhead Rigor Catalyst I | |||
| rig2typeID=31646 | |||
| rig3name=Medium EM Shield Reinforcer I | |||
| rig3typeID=31718 | |||
| drone1name=Hornet I x5 | |||
| drone1typeID=2464 | |||
| charge1name=Scourge Heavy Missile x5000 | |||
| charge1typeID=209 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| version=2024.4.7 | |||
| showTOC=N | |||
| alphacanuse=Y | |||
}} | |||
Drake, Caldari Battlecruiser. Very good PvE ship, capable of fitting great tank and decent DPS. | |||
* With recommended skills, you will have 6m30s of cap life with everything running and 40 minutes without Afterburner | |||
* Heavy missiles are your main weapon - they apply best to larger targets, use your drones against Frigates and Destroyers | |||
* Active shield tank, with good resists. Do not leave your Shield Booster running all the time, use it when needed | |||
* Extra levels in Caldari Battlecruiser skill will give you more resitances - significantly improving your tank | |||
* You will have decent range, so use your Afterburner to keep enemies as far as possible - they will have harder time hitting you | |||
<br> | |||
== Myrmidon == | |||
{{ShipFitting | |||
| ship=Myrmidon | |||
| fitName= Myrmidon 50% | |||
| fitID= Myrmidon 50% | |||
| high1name=Drone Link Augmentor I | |||
| high1typeID=23527 | |||
| high2name=Drone Link Augmentor I | |||
| high2typeID=23527 | |||
| high3name=200mm Prototype Gauss Gun | |||
| high3typeID=14278 | |||
| high4name=200mm Prototype Gauss Gun | |||
| high4typeID=14278 | |||
| high5name=200mm Prototype Gauss Gun | |||
| high5typeID=14278 | |||
| mid1name=Large Compact Pb-Acid Cap Battery | |||
| mid1typeID=4871 | |||
| mid2name=Large Compact Pb-Acid Cap Battery | |||
| mid2typeID=4871 | |||
| mid3name=Omnidirectional Tracking Link I | |||
| mid3typeID=23533 | |||
| mid4name=10MN Y-S8 Compact Afterburner | |||
| mid4typeID=35656 | |||
| mid5name=Drone Navigation Computer I | |||
| mid5typeID=24395 | |||
| low1name=Medium Armor Repairer II | |||
| low1typeID=3530 | |||
| low2name=Drone Damage Amplifier II | |||
| low2typeID=4405 | |||
| low3name=Drone Damage Amplifier II | |||
| low3typeID=4405 | |||
| low4name=Reactive Armor Hardener | |||
| low4typeID=4403 | |||
| low5name=Drone Damage Amplifier II | |||
| low5typeID=4405 | |||
| low6name=Multispectrum Energized Membrane II | |||
| low6typeID=11269 | |||
| rig1name=Medium Auxiliary Nano Pump I | |||
| rig1typeID=31047 | |||
| rig2name=Medium Auxiliary Nano Pump I | |||
| rig2typeID=31047 | |||
| rig3name=Medium Nanobot Accelerator I | |||
| rig3typeID=31065 | |||
| drone1name=Hornet I x5 | |||
| drone1typeID=2464 | |||
| drone2name=Vespa I x5 | |||
| drone2typeID=15508 | |||
| drone3name=Wasp I x5 | |||
| drone3typeID=1201 | |||
| charge1name=Iron Charge M x5000 | |||
| charge1typeID=223 | |||
| charge2name=Optimal Range Script x1 | |||
| charge2typeID=28999 | |||
| charge3name=Tracking Speed Script x1 | |||
| charge3typeID=29001 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| version=2024.4.7 | |||
| showTOC=N | |||
| alphacanuse=Y | |||
}} | |||
Myrmidon, Gallente Battlecruiser. Another staple ship for PvE, able to get very good DPS with drones. | |||
* With recommended skills you have 8m17s of cap life with everything running, and 30m without Afterburner. | |||
* Drones are your main weapon - pick the size and type of drones to match your target size and resists | |||
* Turrets are useful to 'grab aggro' - you want enemies to shoot you, not your drones. Start shooting enemies so they focus on you, then send your drones | |||
* Due to bonus to Armor Repairer, your tank pretty good. Reactive Armor Hardener will also adjust to match incoming damage - keep it running | |||
* You generally want to stay at long range, orbiting the battlefield - so enemies can't hit you well | |||
<br> | |||
== Hurricane == | |||
{{ShipFitting | |||
| ship=Hurricane | |||
| fitName= Hurricane 50% | |||
| fitID= Hurricane 50% | |||
| high1name=650mm Medium 'Scout' Artillery I | |||
| high1typeID=9207 | |||
| high2name=650mm Medium 'Scout' Artillery I | |||
| high2typeID=9207 | |||
| high3name=650mm Medium 'Scout' Artillery I | |||
| high3typeID=9207 | |||
| high4name=650mm Medium 'Scout' Artillery I | |||
| high4typeID=9207 | |||
| high5name=650mm Medium 'Scout' Artillery I | |||
| high5typeID=9207 | |||
| high6name=650mm Medium 'Scout' Artillery I | |||
| high6typeID=9207 | |||
| high7name=Drone Link Augmentor I | |||
| high7typeID=23527 | |||
| mid1name=Large Compact Pb-Acid Cap Battery | |||
| mid1typeID=4871 | |||
| mid2name=Cap Recharger II | |||
| mid2typeID=2032 | |||
| mid3name=Tracking Computer I | |||
| mid3typeID=1977 | |||
| mid4name=10MN Monopropellant Enduring Afterburner | |||
| mid4typeID=6005 | |||
| low1name=Multispectrum Energized Membrane II | |||
| low1typeID=11269 | |||
| low2name=Gyrostabilizer II | |||
| low2typeID=519 | |||
| low3name=Gyrostabilizer II | |||
| low3typeID=519 | |||
| low4name=Medium Armor Repairer II | |||
| low4typeID=3530 | |||
| low5name=Multispectrum Energized Membrane II | |||
| low5typeID=11269 | |||
| low6name=Reactive Armor Hardener | |||
| low6typeID=4403 | |||
| rig1name=Medium Ancillary Current Router I | |||
| rig1typeID=31360 | |||
| rig2name=Medium Nanobot Accelerator I | |||
| rig2typeID=31065 | |||
| rig3name=Medium Nanobot Accelerator I | |||
| rig3typeID=31065 | |||
| drone1name=Hornet I x2 | |||
| drone1typeID=2464 | |||
| drone2name=Vespa I x3 | |||
| drone2typeID=15508 | |||
| charge1name=EMP M x5000 | |||
| charge1typeID=193 | |||
| charge2name=Fusion M x5000 | |||
| charge2typeID=191 | |||
| charge3name=Phased Plasma M x5000 | |||
| charge3typeID=192 | |||
| charge4name=Titanium Sabot M x5000 | |||
| charge4typeID=190 | |||
| charge5name=Optimal Range Script x1 | |||
| charge5typeID=28999 | |||
| charge6name=Tracking Speed Script x1 | |||
| charge6typeID=29001 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| version=2024.4.7 | |||
| showTOC=N | |||
| alphacanuse=Y | |||
}} | |||
Hurricane, Minmatar Battlecruiser. Versatile ship, fit with long range Artillery guns. | |||
* With recommended skils your cap life is 5m38s with everything on, and 12m without Afterburner | |||
* Artillery has long range - use that to your advantage | |||
* You will have quite bad tracking though - use the fact that enemies approach you directly, with minimal transversal | |||
* Armor tanked, with Reactive Armor Hardener - keep it running at all times, so it can adjust to incoming DPS | |||
* You will have quite large Alpha, but low rate of fire. For smaller ships try to use drones instead. | |||
<br> | |||
== Harbinger == | |||
{{ShipFitting | |||
| ship=Harbinger | |||
| fitName= Harbinger 50% | |||
| fitID= Harbinger 50% | |||
| high1name=Drone Link Augmentor I | |||
| high1typeID=23527 | |||
| high2name=Heavy Modulated Energy Beam I | |||
| high2typeID=6963 | |||
| high3name=Heavy Modulated Energy Beam I | |||
| high3typeID=6963 | |||
| high4name=Heavy Modulated Energy Beam I | |||
| high4typeID=6963 | |||
| high5name=Heavy Modulated Energy Beam I | |||
| high5typeID=6963 | |||
| high6name=Heavy Modulated Energy Beam I | |||
| high6typeID=6963 | |||
| high7name=Heavy Modulated Energy Beam I | |||
| high7typeID=6963 | |||
| mid1name=Large Compact Pb-Acid Cap Battery | |||
| mid1typeID=4871 | |||
| mid2name=10MN Monopropellant Enduring Afterburner | |||
| mid2typeID=6005 | |||
| mid3name=Cap Recharger II | |||
| mid3typeID=2032 | |||
| mid4name=Cap Recharger II | |||
| mid4typeID=2032 | |||
| low1name=Capacitor Power Relay II | |||
| low1typeID=1447 | |||
| low2name=Medium Armor Repairer II | |||
| low2typeID=3530 | |||
| low3name=Multispectrum Energized Membrane II | |||
| low3typeID=11269 | |||
| low4name=Reactive Armor Hardener | |||
| low4typeID=4403 | |||
| low5name=Heat Sink II | |||
| low5typeID=2364 | |||
| low6name=Heat Sink II | |||
| low6typeID=2364 | |||
| rig1name=Medium Auxiliary Nano Pump I | |||
| rig1typeID=31047 | |||
| rig2name=Medium Auxiliary Nano Pump I | |||
| rig2typeID=31047 | |||
| rig3name=Medium Nanobot Accelerator I | |||
| rig3typeID=31065 | |||
| drone1name=Hornet I x5 | |||
| drone1typeID=2464 | |||
| drone2name=Vespa I x5 | |||
| drone2typeID=15508 | |||
| charge1name=Microwave M x6 | |||
| charge1typeID=248 | |||
| charge2name=Multifrequency M x6 | |||
| charge2typeID=254 | |||
| charge3name=Standard M x6 | |||
| charge3typeID=250 | |||
| charge4name=Xray M x6 | |||
| charge4typeID=252 | |||
| skills= | |||
| showSKILLS=N | |||
| notes= | |||
| showNOTES=N | |||
| difficulty=0 | |||
| version=2024.4.7 | |||
| showTOC=N | |||
| alphacanuse=Y | |||
}} | |||
Harbinger, Amarr Battlecruiser. Laser boat with capacitor issues, which captures Amarr spirit perfectly. | |||
* You will have 6m45s of cap life with all modules on (and Multifreqency crystals), and 15m10s without Afterburner. | |||
* Laser are your main weapon. Remember than you can switch Crystals instantly, so always pick the correct one for your engagement distance | |||
* Good positioning is the key - being closer means more DPS, being farther away means less incoming DPS. Try to balance that. | |||
* 2 flights of drones - light drones should be used against small targets, medium drones against anything bigger for extra punch | |||
* Capacitor requires good management - stopping shooting weapons for few seconds will allow your cap to recharge faster | |||
<br> | |||
== Upgrades == | |||
Since fits were designed for minimum skills, they have quite a lot potential to upgrade when your skills are better. While no direct upgrades will be provided, below you can find general guidelines: | |||
* With good engineering skills you can remove one capacitor module (Capacitor Recharger, Capacitor Power Relay) and instead use application module or DPS module | |||
* Better skills will also improve available PG/CPU - if you'll have a lot of free CPU/PG consider reviewing the fit for upgrades | |||
* All fits use T1 Drones. Switching to Navy or T2 variant will give you more DPS, especially for Myrmidon | |||
* For Drake - focus on your Missile skills, for Harbinger and Hurricane on Gunnery skills, for Myrmidon on Drone skills - these are your main weapons | |||
* Wherever T1 modules is used, consider switching to Meta module or T2 module if possible | |||
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