Difference between revisions of "Battle Cruiser Program"

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__NOTOC__ {{eunispecific}}
 
  
{{Infobox Service Status
 
| name          = Battle Cruiser Ship Program
 
| department    = Quartermaster Department
 
| statusnotes  = Available Soon
 
| availablefrom = Stacmon - The Quad
 
| contact      = Quartermaster
 
| status        = Currently Inactive
 
}}
 
 
EVE University has volunteers who manufacture items for EVE University and its members. One of the item types members can order is a standard fit battlecruiser ships.
 
 
EVE University members can view the standard fittings under Corporation Fittings in-game. We supply the hull plus fittings (without alterations) and contract directly to the member in the supported location at 100% Jita sell.
 
 
{| style="margin-bottom: 12px; border: 1px solid yellow; background: #000000;"
 
| style="padding: 5px;" |'''''<big>As a bonus, every member is entitled to buy any one battlecruiser at 50% of Jita sell. This offer is limited to one battlecruiser per EVE University character.'''''
 
|}
 
 
== Supported Locations ==
 
* Stacmon - The Quad
 
 
== Available Ships ==
 
The following ships are available:
 
 
=== Battlecruiser ===
 
* Drake
 
* Myrmidon
 
* Hurricane
 
* Harbinger
 
 
== Requesting a Battlecruiser ==
 
To request a battlecruiser at 100% Jita sell complete this form:
 
 
To request a half price battlecruiser (limited to five per character in EVE University) complete this form:
 
 
The item will be contracted to you at the requested location. This normally takes a few days, so please be patient.
 
 
== Skills requirement ==
 
 
All ship fits were made to work well with minimum skill requirements:
 
 
* [[Short Skill Plan]]
 
* [[Pyramid_Skill_Plan#Level_1:_Fitting | Pyramid Skill Plan Level 1 - Fitting]]
 
* [[Pyramid_Skill_Plan#T2_Tank | Pyramid Skill Plan Level 2 - T2 Tank]]
 
* Myrmidon only - Drones IV, Drone Avionics III, Drone Navigation III, Drone Sharpshooting I to use all modules and Heavy Drones as soon as possible
 
* Faction Battlecruiser III - having lower skill means you won't get bonuses from your hull, which are important
 
 
With minimum skills these ships will have enough tank to be able to run Level 3 Security missions, and will fare reasonably well in Level 4 Security missions in fleets. Treat these as minimum skill required to fly these ships.
 
 
== Drake ==
 
{{ShipFitting
 
| ship=Drake
 
| fitName= Drake 50%
 
| fitID= Drake 50%
 
| high1name='Arbalest' Heavy Missile Launcher
 
| high1typeID=8105
 
| high2name='Arbalest' Heavy Missile Launcher
 
| high2typeID=8105
 
| high3name='Arbalest' Heavy Missile Launcher
 
| high3typeID=8105
 
| high4name='Arbalest' Heavy Missile Launcher
 
| high4typeID=8105
 
| high5name='Arbalest' Heavy Missile Launcher
 
| high5typeID=8105
 
| high6name='Arbalest' Heavy Missile Launcher
 
| high6typeID=8105
 
| mid1name=Medium Shield Booster II
 
| mid1typeID=10850
 
| mid2name=Shield Boost Amplifier I
 
| mid2typeID=11561
 
| mid3name=10MN Y-S8 Compact Afterburner
 
| mid3typeID=35656
 
| mid4name=Shield Boost Amplifier I
 
| mid4typeID=11561
 
| mid5name=Multispectrum Shield Hardener II
 
| mid5typeID=2281
 
| mid6name=Large Compact Pb-Acid Cap Battery
 
| mid6typeID=4871
 
| low1name=Ballistic Control System I
 
| low1typeID=12274
 
| low2name=Ballistic Control System II
 
| low2typeID=22291
 
| low3name=Ballistic Control System II
 
| low3typeID=22291
 
| low4name=Damage Control II
 
| low4typeID=2048
 
| rig1name=Medium Thermal Shield Reinforcer I
 
| rig1typeID=31754
 
| rig2name=Medium Warhead Rigor Catalyst I
 
| rig2typeID=31646
 
| rig3name=Medium EM Shield Reinforcer I
 
| rig3typeID=31718
 
| drone1name=Hornet I x5
 
| drone1typeID=2464
 
| charge1name=Scourge Heavy Missile x5000
 
| charge1typeID=209
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2024.4.7
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
Drake, Caldari Battlecruiser. Very good PvE ship, capable of fitting great tank and decent DPS.
 
* With recommended skills, you will have 6m30s of cap life with everything running and 40 minutes without Afterburner
 
* Heavy missiles are your main weapon - they apply best to larger targets, use your drones against Frigates and Destroyers
 
* Active shield tank, with good resists. Do not leave your Shield Booster running all the time, use it when needed
 
* Extra levels in Caldari Battlecruiser skill will give you more resitances - significantly improving your tank
 
* You will have decent range, so use your Afterburner to keep enemies as far as possible - they will have harder time hitting you
 
<br>
 
 
== Myrmidon ==
 
{{ShipFitting
 
| ship=Myrmidon
 
| fitName= Myrmidon 50%
 
| fitID= Myrmidon 50%
 
| high1name=Drone Link Augmentor I
 
| high1typeID=23527
 
| high2name=Drone Link Augmentor I
 
| high2typeID=23527
 
| high3name=200mm Prototype Gauss Gun
 
| high3typeID=14278
 
| high4name=200mm Prototype Gauss Gun
 
| high4typeID=14278
 
| high5name=200mm Prototype Gauss Gun
 
| high5typeID=14278
 
| mid1name=Large Compact Pb-Acid Cap Battery
 
| mid1typeID=4871
 
| mid2name=Large Compact Pb-Acid Cap Battery
 
| mid2typeID=4871
 
| mid3name=Omnidirectional Tracking Link I
 
| mid3typeID=23533
 
| mid4name=10MN Y-S8 Compact Afterburner
 
| mid4typeID=35656
 
| mid5name=Drone Navigation Computer I
 
| mid5typeID=24395
 
| low1name=Medium Armor Repairer II
 
| low1typeID=3530
 
| low2name=Drone Damage Amplifier II
 
| low2typeID=4405
 
| low3name=Drone Damage Amplifier II
 
| low3typeID=4405
 
| low4name=Reactive Armor Hardener
 
| low4typeID=4403
 
| low5name=Drone Damage Amplifier II
 
| low5typeID=4405
 
| low6name=Multispectrum Energized Membrane II
 
| low6typeID=11269
 
| rig1name=Medium Auxiliary Nano Pump I
 
| rig1typeID=31047
 
| rig2name=Medium Auxiliary Nano Pump I
 
| rig2typeID=31047
 
| rig3name=Medium Nanobot Accelerator I
 
| rig3typeID=31065
 
| drone1name=Hornet I x5
 
| drone1typeID=2464
 
| drone2name=Vespa I x5
 
| drone2typeID=15508
 
| drone3name=Wasp I x5
 
| drone3typeID=1201
 
| charge1name=Iron Charge M x5000
 
| charge1typeID=223
 
| charge2name=Optimal Range Script x1
 
| charge2typeID=28999
 
| charge3name=Tracking Speed Script x1
 
| charge3typeID=29001
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2024.4.7
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
Myrmidon, Gallente Battlecruiser. Another staple ship for PvE, able to get very good DPS with drones.
 
* With recommended skills you have 8m17s of cap life with everything running, and 30m without Afterburner.
 
* Drones are your main weapon - pick the size and type of drones to match your target size and resists
 
* Turrets are useful to 'grab aggro' - you want enemies to shoot you, not your drones. Start shooting enemies so they focus on you, then send your drones
 
* Due to bonus to Armor Repairer, your tank pretty good. Reactive Armor Hardener will also adjust to match incoming damage - keep it running
 
* You generally want to stay at long range, orbiting the battlefield - so enemies can't hit you well
 
<br>
 
 
== Hurricane ==
 
{{ShipFitting
 
| ship=Hurricane
 
| fitName= Hurricane 50%
 
| fitID= Hurricane 50%
 
| high1name=650mm Medium 'Scout' Artillery I
 
| high1typeID=9207
 
| high2name=650mm Medium 'Scout' Artillery I
 
| high2typeID=9207
 
| high3name=650mm Medium 'Scout' Artillery I
 
| high3typeID=9207
 
| high4name=650mm Medium 'Scout' Artillery I
 
| high4typeID=9207
 
| high5name=650mm Medium 'Scout' Artillery I
 
| high5typeID=9207
 
| high6name=650mm Medium 'Scout' Artillery I
 
| high6typeID=9207
 
| high7name=Drone Link Augmentor I
 
| high7typeID=23527
 
| mid1name=Large Compact Pb-Acid Cap Battery
 
| mid1typeID=4871
 
| mid2name=Cap Recharger II
 
| mid2typeID=2032
 
| mid3name=Tracking Computer I
 
| mid3typeID=1977
 
| mid4name=10MN Monopropellant Enduring Afterburner
 
| mid4typeID=6005
 
| low1name=Multispectrum Energized Membrane II
 
| low1typeID=11269
 
| low2name=Gyrostabilizer II
 
| low2typeID=519
 
| low3name=Gyrostabilizer II
 
| low3typeID=519
 
| low4name=Medium Armor Repairer II
 
| low4typeID=3530
 
| low5name=Multispectrum Energized Membrane II
 
| low5typeID=11269
 
| low6name=Reactive Armor Hardener
 
| low6typeID=4403
 
| rig1name=Medium Ancillary Current Router I
 
| rig1typeID=31360
 
| rig2name=Medium Nanobot Accelerator I
 
| rig2typeID=31065
 
| rig3name=Medium Nanobot Accelerator I
 
| rig3typeID=31065
 
| drone1name=Hornet I x2
 
| drone1typeID=2464
 
| drone2name=Vespa I x3
 
| drone2typeID=15508
 
| charge1name=EMP M x5000
 
| charge1typeID=193
 
| charge2name=Fusion M x5000
 
| charge2typeID=191
 
| charge3name=Phased Plasma M x5000
 
| charge3typeID=192
 
| charge4name=Titanium Sabot M x5000
 
| charge4typeID=190
 
| charge5name=Optimal Range Script x1
 
| charge5typeID=28999
 
| charge6name=Tracking Speed Script x1
 
| charge6typeID=29001
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2024.4.7
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
Hurricane, Minmatar Battlecruiser. Versatile ship, fit with long range Artillery guns.
 
* With recommended skils your cap life is 5m38s with everything on, and 12m without Afterburner
 
* Artillery has long range - use that to your advantage
 
* You will have quite bad tracking though - use the fact that enemies approach you directly, with minimal transversal
 
* Armor tanked, with Reactive Armor Hardener - keep it running at all times, so it can adjust to incoming DPS
 
* You will have quite large Alpha, but low rate of fire. For smaller ships try to use drones instead.
 
<br>
 
 
== Harbinger ==
 
{{ShipFitting
 
| ship=Harbinger
 
| fitName= Harbinger 50%
 
| fitID= Harbinger 50%
 
| high1name=Drone Link Augmentor I
 
| high1typeID=23527
 
| high2name=Heavy Modulated Energy Beam I
 
| high2typeID=6963
 
| high3name=Heavy Modulated Energy Beam I
 
| high3typeID=6963
 
| high4name=Heavy Modulated Energy Beam I
 
| high4typeID=6963
 
| high5name=Heavy Modulated Energy Beam I
 
| high5typeID=6963
 
| high6name=Heavy Modulated Energy Beam I
 
| high6typeID=6963
 
| high7name=Heavy Modulated Energy Beam I
 
| high7typeID=6963
 
| mid1name=Large Compact Pb-Acid Cap Battery
 
| mid1typeID=4871
 
| mid2name=10MN Monopropellant Enduring Afterburner
 
| mid2typeID=6005
 
| mid3name=Cap Recharger II
 
| mid3typeID=2032
 
| mid4name=Cap Recharger II
 
| mid4typeID=2032
 
| low1name=Capacitor Power Relay II
 
| low1typeID=1447
 
| low2name=Medium Armor Repairer II
 
| low2typeID=3530
 
| low3name=Multispectrum Energized Membrane II
 
| low3typeID=11269
 
| low4name=Reactive Armor Hardener
 
| low4typeID=4403
 
| low5name=Heat Sink II
 
| low5typeID=2364
 
| low6name=Heat Sink II
 
| low6typeID=2364
 
| rig1name=Medium Auxiliary Nano Pump I
 
| rig1typeID=31047
 
| rig2name=Medium Auxiliary Nano Pump I
 
| rig2typeID=31047
 
| rig3name=Medium Nanobot Accelerator I
 
| rig3typeID=31065
 
| drone1name=Hornet I x5
 
| drone1typeID=2464
 
| drone2name=Vespa I x5
 
| drone2typeID=15508
 
| charge1name=Microwave M x6
 
| charge1typeID=248
 
| charge2name=Multifrequency M x6
 
| charge2typeID=254
 
| charge3name=Standard M x6
 
| charge3typeID=250
 
| charge4name=Xray M x6
 
| charge4typeID=252
 
| skills=
 
| showSKILLS=N
 
| notes=
 
| showNOTES=N
 
| difficulty=0
 
| version=2024.4.7
 
| showTOC=N
 
| alphacanuse=Y
 
}}
 
 
Harbinger, Amarr Battlecruiser. Laser boat with capacitor issues, which captures Amarr spirit perfectly.
 
* You will have 6m45s of cap life with all modules on (and Multifreqency crystals), and 15m10s without Afterburner.
 
* Laser are your main weapon. Remember than you can switch Crystals instantly, so always pick the correct one for your engagement distance
 
* Good positioning is the key - being closer means more DPS, being farther away means less incoming DPS. Try to balance that.
 
* 2 flights of drones - light drones should be used against small targets, medium drones against anything bigger for extra punch
 
* Capacitor requires good management - stopping shooting weapons for few seconds will allow your cap to recharge faster
 
<br>
 
 
== Upgrades ==
 
 
Since fits were designed for minimum skills, they have quite a lot potential to upgrade when your skills are better. While no direct upgrades will be provided, below you can find general guidelines:
 
 
* With good engineering skills you can remove one capacitor module (Capacitor Recharger, Capacitor Power Relay) and instead use application module or DPS module
 
* Better skills will also improve available PG/CPU - if you'll have a lot of free CPU/PG consider reviewing the fit for upgrades
 
* All fits use T1 Drones. Switching to Navy or T2 variant will give you more DPS, especially for Myrmidon
 
* For Drake - focus on your Missile skills, for Harbinger and Hurricane on Gunnery skills, for Myrmidon on Drone skills - these are your main weapons
 
* Wherever T1 modules is used, consider switching to Meta module or T2 module if possible
 
 
 
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Revision as of 13:31, 27 May 2024