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In EVE, you need to target something in order to affect it (repair it, mine it, or attack it). This page discusses how targeting works, and what affects it, and what you can do to improve it. | In EVE, you need to target something in order to affect it (repair it, mine it, or attack it). This page discusses how targeting works, and what affects it, and what you can do to improve it. | ||
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=== Multiple targets === | === Multiple targets === | ||
You can lock several targets at once (up to the [[ | You can lock several targets at once (up to the [[#Number_of_targets_locked|maximum defined by your skills and the ship you're flying]]), which will appear as a series of circles. Each target icon shows: | ||
* The target's shields, armor, and structure hit points (as a percentage; it's not possible to see the actual hit points in game) | * The target's shields, armor, and structure hit points (as a percentage; it's not possible to see the actual hit points in game) | ||
* The current distance between your ship and the target | * The current distance between your ship and the target | ||
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Where: | Where: | ||
* Scan resolution of your ship in | * Scan resolution of your ship in mm | ||
* Signature radius of the target in m | * Signature radius of the target in m | ||
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{{main|Signature radius}} | {{main|Signature radius}} | ||
Conversely, in PvP, you want to minimize your signature radius, so that your opponent takes a long time to lock on to you (giving you time to get a few shots off, or to escape). There are almost no direct ways of reducing your ship's signature radius (other than flying a different ship | Conversely, in PvP, you want to minimize your signature radius, so that your opponent takes a long time to lock on to you (giving you time to get a few shots off, or to escape). There are almost no direct ways of reducing your ship's signature radius (other than flying a different ship , some implants and [[Signature radius#Signature Radius Suppressor|Signature Radius Suppressor]] on battleships), so be mindful of the modules which increase it (for instance, turning on your microwarpdrive (MWD) increases your signature radius by 500%). For more discussion on what affects signature radius, see [[signature radius]], keeping in mind that a small signature radius also helps with reducing incoming damage (for more details, see [[missile mechanics]] and [[turret mechanics]]). | ||
You can also handicap an opponent by decreasing their scan resolution using [[Remote Sensor Dampener|remote sensor dampening]] (making them take longer to lock on to you) or use [[ECM]] to make them lose lock on you completely. These topics (including possible countermeasures) are covered in much greater detail at [[Electronic warfare]] and [[Electronic Countermeasures]]. | You can also handicap an opponent by decreasing their scan resolution using [[Remote Sensor Dampener|remote sensor dampening]] (making them take longer to lock on to you) or use [[ECM]] to make them lose lock on you / your fleet members completely. These topics (including possible countermeasures) are covered in much greater detail at [[Electronic warfare]] and [[Electronic Countermeasures]]. | ||
=== Targeting range === | === Targeting range === | ||
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* '''Signal Amplifier''' (low slot): Increases targeting range by 25% (Signal Amplifier I) or 30% (Signal Amplifier II), as well as the maximum number of locked targets and your ship's scan resolution. | * '''Signal Amplifier''' (low slot): Increases targeting range by 25% (Signal Amplifier I) or 30% (Signal Amplifier II), as well as the maximum number of locked targets and your ship's scan resolution. | ||
* '''Sensor Booster''' (medium slot): Increases targeting range and scan resolution. Can be loaded with scripts to give either a bonus to both, or a larger bonus to one (at the expense of no bonus to the other); for more details, see [[Sensor Booster]]. | * '''Sensor Booster''' (medium slot): Increases targeting range and scan resolution. Can be loaded with scripts to give either a bonus to both, or a larger bonus to one (at the expense of no bonus to the other); for more details, see [[Sensor Booster]]. | ||
Lastly, rigs (e.g. Ionic Field Projector) and implants (e.g. Zainou 'Gypsy' Long Range Targeting) can boost targeting range even further, as can help from a fleetmate (using a [Remote Sensor Booster]]). | Lastly, rigs (e.g. Ionic Field Projector) and implants (e.g. Zainou 'Gypsy' Long Range Targeting) can boost targeting range even further, as can help from a fleetmate (using a [[Remote Sensor Booster]]). | ||
Very long targeting ranges are the foundation of ships fitted for sniping, but targeting at longer ranges than your weapons' effective range is a waste, not to mention that the targeting modules are taking up space which would otherwise be used for, for instance, tanking modules - so increasing targeting range is always a trade-off. Certain modules (such as warp core stabilisers) greatly decrease your targeting range. Lastly, you can use [[Remote Sensor Dampener]]s to greatly reduce your enemy's targeting range. | Very long targeting ranges are the foundation of ships fitted for sniping, but targeting at longer ranges than your weapons' effective range is a waste, not to mention that the targeting modules are taking up space which would otherwise be used for, for instance, tanking modules - so increasing targeting range is always a trade-off. Certain modules (such as warp core stabilisers) greatly decrease your targeting range. Lastly, you can use [[Remote Sensor Dampener]]s to greatly reduce your enemy's targeting range. | ||