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Targeting: Difference between revisions

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In EVE, you need to target something in order to affect it (repair it, mine it, or attack it). This page discusses how targeting works, and what affects it, and what you can do to improve it.
In EVE, you need to target something in order to affect it (repair it, mine it, or attack it). This page discusses how targeting works, and what affects it, and what you can do to improve it.


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Where:
Where:
* Scan resolution of your ship in mmm
* Scan resolution of your ship in mm
* Signature radius of the target in m
* Signature radius of the target in m


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{{main|Signature radius}}
{{main|Signature radius}}


Conversely, in PvP, you want to minimize your signature radius, so that your opponent takes a long time to lock on to you (giving you time to get a few shots off, or to escape). There are almost no direct ways of reducing your ship's signature radius (other than flying a different ship and some implants), so be mindful of the modules which increase it (for instance, turning on your microwarpdrive (MWD) increases your signature radius by 500%). For more discussion on what affects signature radius, see [[signature radius]], keeping in mind that a small signature radius also helps with reducing incoming damage (for more details, see [[missile mechanics]] and [[turret mechanics]]).  
Conversely, in PvP, you want to minimize your signature radius, so that your opponent takes a long time to lock on to you (giving you time to get a few shots off, or to escape). There are almost no direct ways of reducing your ship's signature radius (other than flying a different ship , some implants and [[Signature radius#Signature Radius Suppressor|Signature Radius Suppressor]] on battleships), so be mindful of the modules which increase it (for instance, turning on your microwarpdrive (MWD) increases your signature radius by 500%). For more discussion on what affects signature radius, see [[signature radius]], keeping in mind that a small signature radius also helps with reducing incoming damage (for more details, see [[missile mechanics]] and [[turret mechanics]]).  


You can also handicap an opponent by decreasing their scan resolution using [[Remote Sensor Dampener|remote sensor dampening]] (making them take longer to lock on to you) or use [[ECM]] to make them lose lock on you completely. These topics (including possible countermeasures) are covered in much greater detail at [[Electronic warfare]] and [[Electronic Countermeasures]].
You can also handicap an opponent by decreasing their scan resolution using [[Remote Sensor Dampener|remote sensor dampening]] (making them take longer to lock on to you) or use [[ECM]] to make them lose lock on you / your fleet members completely. These topics (including possible countermeasures) are covered in much greater detail at [[Electronic warfare]] and [[Electronic Countermeasures]].


=== Targeting range ===
=== Targeting range ===