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'''Patch Notes - Version 21.06''' are sourced from [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes - Version 21.06]. | '''Patch Notes - Version 21.06''' are sourced from [https://www.eveonline.com/news/view/patch-notes-version-21-06 Patch Notes - Version 21.06]. | ||
== Patch Notes For 2024-06-03.1 == | |||
=== Features & Changes === | |||
==== Technical ==== | |||
* {{PatchNoteStatus|ignore|SKIN application pipeline migration: | |||
** We've successfully migrated the SKIN application pipeline from the main game server to our new Quasar ecosystem. | |||
** This migration results in no functional changes to SKINs, ensuring your experience remains seamless and uninterrupted.}} | |||
* {{PatchNoteStatus|tbd|Performance enhancements: | |||
** Main server optimization: | |||
*** By offloading the SKIN application pipeline, we've freed up significant space on the main game server. | |||
*** This optimization allows the main server to execute more operations, enhancing overall game performance. | |||
** Increased load capacity: | |||
*** The new Quasar ecosystem can handle additional load for the SKIN application pipeline. | |||
*** This means we can scale up without negatively impacting game performance, ensuring a smoother and more efficient experience for all players.}} | |||
To learn more about Quasar, check out this [https://www.eveonline.com/news/view/introducing-quasar Dev Blog]. | |||
== Patch Notes For 2024-05-30.1 == | |||
=== Features & Changes === | |||
==== Capsuleer Day XXI ==== | |||
* {{PatchNoteStatus|done|The Capsuleer Day XXI event has concluded. Thank you for participating.}} | |||
== Patch Notes For 2024-05-28.1 == | |||
=== Features & Changes === | |||
==== Audio ==== | |||
* {{PatchNoteStatus|ignore|Optimized the delivery mechanism for audio files. As a result, changes to audio related assets such as music will require significantly less downloading with future patches. This requires a one off re-downloading of some audio assets with today's patch.}} | |||
==== Technical ==== | |||
* {{PatchNoteStatus|ignore|Due to optimizations in how audio is handled in the client, RAM use has been reduced significantly. For example, a client docked in Jita will now use approximately 750MB less RAM.}} | |||
== Patch Notes For 2024-05-24.1 == | |||
=== Features & Changes === | |||
==== Miscellaneous ==== | |||
* {{PatchNoteStatus|ignore|5 new Billboards ads have been added to the rotation.}} | |||
== Patch Notes For 2024-05-15.1 == | |||
== Patch Notes For 2024-05-14.1 == | |||
== Patch Notes For 2024-05-13.1 == | |||
=== Features & Changes === | |||
==== Corp Projects ==== | |||
* {{PatchNoteStatus|tbd|Improved Corporation Projects loading times, resulting in faster response times for capsuleers.}} | |||
* {{PatchNoteStatus|tbd|Enhanced Corporation Project history functionality. Players can now access past goals within a specified timeframe. All goals within the designated range will be fetched with a default sort order, with subsequent filtering and sorting performed by capsuleers.}} | |||
==== AIR Opportunities ==== | |||
* {{PatchNoteStatus|tbd|Neocom now features a notification indicator within the AIR Opportunities icon, alerting players to unclaimed rewards for Corporation Projects and Daily Goals.}} | |||
== Patch Notes For 2024-05-10.1 == | |||
=== Features & Changes === | |||
==== Gameplay ==== | |||
* {{PatchNoteStatus|ignore|Increased the chance of Abyssal Battlefields sites dropping filament blueprints and materials for the same tier.}} | |||
* {{PatchNoteStatus|ignore|Increased the chance to discover EDENCOM Expedition Debris in Tier 4 Abyssal Battlefields combat sites.}} | |||
* {{PatchNoteStatus|ignore|Increased the baseline value of Tier 2 & 3 Abyssal Battlefields relic sites by decreasing the variance of certain loot drops.}} | |||
== Patch Notes For 2024-05-07.1 == | |||
=== Features & Changes === | |||
==== Missions and NPCs ==== | |||
* {{PatchNoteStatus|tbd|The Upwell Consortium will no longer offer reward crates for drone parts in Auviken. Upwell would like to thank all capsuleers who participated.}} | |||
==== Miscellaneous ==== | |||
* {{PatchNoteStatus|ignore|Billboards ads for the recent Anger Games 6 and Frigate Free 4 All have been removed from the rotation.}} | |||
== Patch Notes For 2024-05-03.1 == | |||
=== Features & Changes === | |||
==== Capsuleer Day XXI ==== | |||
* {{PatchNoteStatus|ignore|Adjusted loot drops for EDENCOM Scout Stash.}} | |||
* {{PatchNoteStatus|tbd|Reduced the time it takes for enemies to react when a player is no longer invulnerable in Abyssal Battlefields sites.}} | |||
== Patch Notes For 2024-04-30.1 == | |||
=== Features & Changes === | |||
==== Capsuleer Day XXI - April 30th to May 30th! ==== | |||
* {{PatchNoteStatus|ignore|The Capsuleer Day XXI event has begun!}} | |||
* {{PatchNoteStatus|tbd|Society of Conscious Thought are beckoning capsuleers to brave the depths of newly surfaced collapsed conduits strewn across New Eden and Wormhole space. Your mission? Unearth precious data and technology while seizing every chance to plunge into the Abyssal Battlefields, where the unyielding clash between the Triglavian Collective and Drifters rages on.}} | |||
** {{PatchNoteStatus|tbd|Uncover Treacherous Collapsed Conduit combat sites with your ship's built-in anomaly scanner. Despite the devastation wrought by collapse, reports from these sites suggest lingering Triglavian survivors nearby. Though deemed low-threat, the SoCT advises deploying a cruiser for added preparedness.}} | |||
** {{PatchNoteStatus|tbd|Explore the desolate remnants of Collapsed Conduit hacking sites, areas utterly ravaged by collapse, and locate them using scanning probes. Equip your ship with a relic analyzer to unlock the valuable technology and data hidden within the wreckage of these sites.}} | |||
** {{PatchNoteStatus|tbd|Manufacture filaments using blueprints and materials discovered within Collapsed Conduit sites, enabling access to Abyssal Battlefields where increasingly challenging encounters await players of varying skill levels.}} | |||
** {{PatchNoteStatus|tbd|Embark on your journey into Abyssal Battlefields aboard a T1 Cruiser, whether solo or with a companion, and confront the victors of the recent clash between the Triglavians and the Drifters. Utilize the abyssal environment to outmaneuver your foes, secure victory, and seize your spoils before the pocket collapses.}} | |||
** {{PatchNoteStatus|tbd|For those inclined towards hacking, opt for an exploration or covert ops frigate outfitted with a relic analyzer to delve into relic Abyssal Battlefields. Navigate through abandoned wreckage fields from the intense clash between the Triglavians and the Drifters, endeavoring to recover as many valuables as possible before time runs out.}} | |||
** {{PatchNoteStatus|tbd|Complete a variety of combat, exploration, and manufacturing challenges to unlock rewards including SKINs, boosters, filament crates, and a coveted Glamourex Booster Crate.}} | |||
** {{PatchNoteStatus|tbd|The loot drop rate for all player ships and Player Owned Structures has been bumped up from 50% to 75%. It's as if the Abyss itself is cheering us on!}} | |||
* {{PatchNoteStatus|done|Until 30 May a special set of Capsuleer Day login rewards will be available for players who log on. Rewards include new SKINs, up to 650K skill points, 26.5K EverMarks, limited time combat boosters, a set of Society of Conscious Thought starship hulls: the Apotheosis Shuttle, Sunesis Destroyer, Gnosis Battlecruiser, Praxis Battleship and the exploration frigate the Metamorphosis.}} | |||
==== Gameplay ==== | |||
* {{PatchNoteStatus|tbd|Partially Corrupted Crychips and Drone Graviton Emitters will no longer drop from NPCs or FW hackable containers. Remaining Drone Graviton Emitters can be traded at the Upwell Prototype Facility in Auviken until 7 May, 11:}} | |||
== Patch Notes For 2024-04-29.1 == | |||
=== Features & Changes === | |||
==== Capsuleer Day XXI ==== | |||
* {{PatchNoteStatus|ignore|In preparation for Capsuleer Day XXI, the Character Select Screen is updated to celebrate the event!}} | |||
* {{PatchNoteStatus|tbd|In addition to the Character Select Screen update, the loot drop rate for all player ships and Player Owned Structures has been bumped up from 50% to 75%. It's as if the Abyss itself is cheering us on!}} | |||
== Patch Notes For 2024-04-23.1 == | |||
=== Features & Changes === | |||
==== AIR Daily Goals & Corp Project Rewards ==== | |||
* {{PatchNoteStatus|tbd|Implemented an automatic redemption system for stored AIR Daily Goal rewards and Corporation Projects; unclaimed reward entitlements older than 30 days will now be auto redeemed, ensuring players will receive their rewards in a timely manner. | |||
** As part of the rollout, all entitlements existing prior to 23 April will be auto redeemed. | |||
** Entitlements acquired after 23 April will follow a 30-day redemption period if not claimed by the player within that timeframe.}} | |||
== Patch Notes For 2024-04-22.1 == | |||
== Patch Notes For 2024-04-17.1 == | |||
== Patch Notes For 2024-04-16.1 == | |||
== Patch Notes For 2024-04-09.1 == | |||
=== Features & Changes === | |||
==== Miscellaneous ==== | |||
* {{PatchNoteStatus|ignore|New Billboard ads have been added into the rotation for the upcoming Anger Games and Frigate-Free-For-all.}} | |||
== Patch Notes For 2024-04-05.1 == | |||
== Patch Notes For 2024-04-04.1 == | |||
=== Features & Changes === | |||
==== Universe ==== | |||
* {{PatchNoteStatus|tbd|The Upwell Consortium are calling for capsuleer assistance providing materials for a project at their Applied Gravitation Research Center in the Auviken solar system.}} | |||
** Upwell are asking for capsuleers to bring them Rogue Drone Components contained in the wrecks of advanced sentient AI rogue drones that have been spotted throughout the known cluster. | |||
** In particular, Upwell are seeking Drone Graviton Emitters. Sentient rogue drone strains throughout high-security space have recently started adopting and using them. | |||
** Upwell will reward capsuleers who donate a selection of these components with reward crates containing loyalty tokens that are exchangeable for ISK at any station belonging to a member corporation of the Upwell Consortium. Additionally, crates may include new limited prototype blueprint copies for small tractor beams, capital tractor beams and a mobile tractor unit that have been enhanced by Upwell thanks to their latest discoveries in graviton research.}} | |||
=== Defect Fixes === | |||
==== Localization ==== | |||
* {{PatchNoteStatus|done|Armor Compensation skill descriptions now refer to Energized Membranes rather than Energized Platings which were renamed to the former in the previous tiericide pass.}} | |||
==== User Interface ==== | |||
* {{PatchNoteStatus|done|The Caedes ship will no longer show 3 rig slots on the fitting tab of the show info page, it now shows 2 to match the rig slots it actually has.}} | |||
== Patch Notes For 2024-03-25.1 == | |||
== Patch Notes For 2024-03-21.1 == | |||
=== Features & Changes === | |||
==== Insurgencies ==== | |||
* {{PatchNoteStatus|ignore|The EVE Vanguard: First Strike March event begins today and runs until March 25th! During the March First Strike event, players in Vanguard will now be able to affect Suppression in EVE Online whenever they complete contracts. Players logged into the EVE Online client can see the effect that players in Vanguard are having on the Suppression levels through the insurgency UI.}} | |||
==== Billboards ==== | |||
* {{PatchNoteStatus|ignore|Billboard rotations have been updated.}} | |||
== Patch Notes For 2024-03-14.1 == | |||
== Patch Notes For 2024-03-12.1 == | |||
=== Features & Changes === | |||
==== User Interface ==== | |||
* {{PatchNoteStatus|ignore|Updated EVE Online Developer credits.}} | |||
==== New Eden Store ==== | |||
{{PatchNoteStatus|done|Enforcer Operations Expert System | |||
* 🤝 Added Missile Projection III | |||
* 🤝 Added Warhead Upgrade III}} | |||
{{PatchNoteStatus|done|Faction Warfare Expert System | |||
* 🤝 Added Missile Projection III | |||
* 🤝 Added Warhead Upgrade III | |||
* 🤝 Added Shield Upgrades III | |||
* 🤝 Adjusted EM, Explosive, Kinetic and Thermal Shield Compensation from IV to III | |||
* 🤝 Adjusted Trajectory Analysis from IV to III}} | |||
== Patch Notes For 2024-02-20.1 == | |||
=== Features & Changes === | |||
==== LP Donations ==== | |||
* {{PatchNoteStatus|ignore|🤝 LP donations from characters to corporations, and from corporations to corporations, is now possible again.}} | |||
An LP donation tax might be introduced in the future. We will monitor how the LP market is affected in the coming months. | |||
==== Winter Balance Update ==== | |||
In this balance pass, we are hoping to address some long-standing community concerns with projection and overpowered weapon systems - while also cutting down and boosting some outliers to hopefully promote alternative options for a more vibrant death and destruction filled ecosystem. | |||
==== Weapon Systems ==== | |||
==== Entropic Disintegrators ==== | |||
{{PatchNoteStatus|todo|Triglavian weapons have been very powerful for a long time, especially since they feature medium ranges with better than blaster tracking, while in many cases, pre-ramp DPS can also be on par or close to other ships which operate at the same range. While we originally looked into reducing their tracking, we decided that the better alternative was to lean into their identity as a ramping damage weapon. Triglavian weapons are being adjusted to have slightly lower base damage, but they will retain the same damage at max spool as they have now by increasing the maximum ramp multiplier. The Mimesis implant set and Nergal/Ikitursa will end up having a small damage increase at max spool. We are also increasing the damage multiplier per cycle so it will still take around 30 cycles of the weapon to reach max ramp. | |||
* Base damage reduced by 20% | |||
* Damage multiplier per cycle increased from 5% to 7% | |||
* Damage multiplier max increased from 2.5x to 3.125x | |||
This should make them weaker at killing tackle ships, since the initial damage when target swapping is lower. This will also help other alternative options that fill the same role stand out more, like in the case of the Omen Navy Issue vs the Vedmak, with the Omen Navy Issue now offering much better initial DPS.}} | |||
The Triglavian AT ships have also been adjusted to maintain their unique quality of reaching max ramp in 20 cycles instead of 30 cycles. | |||
* {{PatchNoteStatus|done|Hydra- Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Covert Ops skill.}} | |||
* {{PatchNoteStatus|done|Tiamat- Additional damage multiplier per cycle increased from 0.5% to 0.75% per level of the Recon Ships skill.}} | |||
Note: We have chosen to not adjust the capital weapon variation (Ultratidal) at this time. | |||
==== Rapid Light Missile Launchers ==== | |||
Rapid Light Missile Launchers have been incredibly powerful for some time, especially when combined with range bonuses. As we re-balanced the Cerberus in the Viridian Expansion last summer, we intentionally removed the light missile range bonuses from the ship. In this balance pass, we are removing all the remaining per level range bonuses to Rapid Light Missiles, to match the precedent set with Rapid Heavy Missiles, which do not increase with Bastion or Spaceship Command skills. | |||
Note that role bonuses from ships will still apply just like with Rapid Heavy Missiles (Mordus Legion Ships and Combat Battlecruisers). | |||
* {{PatchNoteStatus|done|Caracal- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | |||
* {{PatchNoteStatus|done|Osprey Navy Issue- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | |||
* {{PatchNoteStatus|done|Onyx- Missile velocity bonus now only applies to Heavy and Heavy Assault Missiles.}} | |||
=== Ships === | |||
==== Marauders ==== | |||
While we are happy with the on-grid power of Marauders since the adjustments we made in the Viridian Expansion, Marauders can still feel oppressive in certain scenarios. Marauders currently only warp 12.5% slower than T1, Faction and T3 Cruisers, which doesn't leave much room for them to out-maneuver Marauders when choosing to avoid them. It also does not give players much reason to choose smaller hulls over a Marauder when travel time is a consideration for PVP and PVE. To tackle this, we're reducing the warp speed of Marauders down to the same base level as T1 and Faction battleships. | |||
* {{PatchNoteStatus|done|Warp speed for the Marauder Class (Paladin, Golem, Kronos, Vargur) reduced from 3.5 AU/s to 3.0 AU/s.}} | |||
==== Black Ops ==== | |||
* {{PatchNoteStatus|ignore|Cloak Velocity Speed Role bonus increased from 6.5x to 7.5x to match the current stated trait role bonus of 650%.}} | |||
The trait role bonus wasn't being applied properly. | |||
==== Field Command Ships ==== | |||
In an earlier balance pass, we removed the Command Burst range bonuses from the Field Command group of Command Ships in exchange for an increase to Command Burst strength. This change, however, has made them feel a bit too difficult to use while skirmishing, so we are re-adding the Command Burst range bonus at Combat Battlecruiser strength. | |||
* {{PatchNoteStatus|done|Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).}} | |||
==== Astarte ==== | |||
{{PatchNoteStatus|done|The Astarte is currently the least used Command Ship and it struggles to compete with the cheaper Brutix Navy Issue hull. We also boosted the Deimos in an earlier balance pass which has made the extra ISK cost for upshipping into the Astarte hull not feel as worthwhile as it once was. To help address this, we are giving the Astarte a small bump in rep power to help it stand out more as a tankier alternative to the Brutix Navy Issue. | |||
* Armor Repairer bonus increased from 7.5% to 10% per level of Gallente Battlecruiser skill.}} | |||
==== Nighthawk ==== | |||
{{PatchNoteStatus|done|Because the Nighthawk is overperforming in wormhole space and becoming oppressive, we are toning down on its damage by lowering the Rate of Fire bonus, but partially compensating it by increasing the Kinetic Damage bonus. Our aim here is to slightly lower the Nighthawk's damage output and shift it more into Kinetic so players have more options to counter them outside of firewalls, such as fitting Kinetic Hardeners, Reactive Hardeners and bringing Tech II Gallente ships. | |||
* Rate of Fire bonus for Heavy and Heavy Assault Missiles reduced from 10% to 7.5% per level of Command Ships skill. | |||
* Kinetic Damage bonus for Heavy and Heavy Assault Missiles increased from 7.5% to 10% per level of Caldari Battlecruiser skill.}} | |||
==== Exequror Navy Issue ==== | |||
{{PatchNoteStatus|done|The Exequror Navy Issue was the least used faction Cruiser in the game prior to Uprising. We are happy we managed to pull it out of the abyss it was in, but it's now at the very top of the pile along with the Osprey Navy Issue and has become incredibly dominant. | |||
* Medium Hybrid Damage bonus reduced from 25% to 20% per level of Gallente Cruiser skill.}} | |||
==== Bellicose ==== | |||
{{PatchNoteStatus|done|The Bellicose continues to have low usage as both an Ewar Platform and a Combat Cruiser. With the changes made to Rapid Light Missiles, we want to make sure there are strong Tech I options for going all-out with medium missiles. This is why we are increasing the speed and powergrid output of the Bellicose, to help it stand out more against the Caracal as a speedier alternative for shield setups and help enable armor setups. | |||
* Max velocity increased from 240m/s to 260m/s. | |||
* Powergrid output increased from 700 tw to 780 tw.}} | |||
==== Republic Fleet Firetail ==== | |||
{{PatchNoteStatus|done|Prior to Uprising, all 4 navy Combat Frigates (Comet, Slicer, Hookbill and Firetail) had similar usage, with the Firetail slightly trailing. Post Uprising, the other 3 ships have increased in usage considerably, but the Firetail has been left behind. We are adding a smaller falloff bonus to help boost the Firetail's versatility, especially for Auto-Cannon setups. | |||
* New bonus added, 5% bonus to Small Projectile Falloff per level of Minmatar Frigate skill.}} | |||
==== Insurgencies ==== | |||
* {{PatchNoteStatus|ignore|The closest Forward Operating Base, or Zarzakh, will now appear in the loyalty points section of the wallet when looking at Malakim Zealots or Commando Guri LP.}} | |||
==== Modules ==== | |||
* {{PatchNoteStatus|tbd|🤝 It is now possible to pre-overheat modules while under the effects of gate cloak. (This is the temporary invulnerability and cloak you have from recently arriving in a new system from a Stargate, Shipcaster or Ansiblex Gate.)}} | |||
==== User Interface ==== | |||
* {{PatchNoteStatus|ignore|Changed the fill color of the Corruption bubbles in the Insurgency Window to match the Corruption color of the UI.}} | |||
==== Localization ==== | |||
* {{PatchNoteStatus|ignore|Voice over has now been added in Spanish.}} | |||
== Patch Notes For 2024-02-09.1 == | == Patch Notes For 2024-02-09.1 == | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
A new balancing mechanic has been added to Insurgencies: The Ambition Modifier. | {{PatchNoteStatus|done|A new balancing mechanic has been added to Insurgencies: The Ambition Modifier. | ||
* | * The Ambition Modifier will change how many corruption 5 or suppression 5 solarsystems a side requires for victory in an insurgency campaign. | ||
* | * Whenever an Insurgency campaign is won by the pirates, or the anti-pirates, that side will increase their ambition modifier by +1 if they currently have equal or more ambition than the other side. | ||
* | * If an Insurgency campaign is won by the side with less ambition, it will reduce the ambition modifier of the other side by -1. | ||
* { | * {The Ambition Modifier can go as high as +13, requiring a side to fully corrupt or suppress 20 solarsystems for victory or to make the FOB vulnerable. | ||
* | * Information about the Ambition Modifier can be found ingame in the pirate insurgency guide page in the agency. | ||
* | * Added a new insurgency filter to the starmap and the classic starmap. | ||
* | * New Graphics, Audio and VFX have been added to Insurgency solarsystems and the pirate FOB to reflect the corruption and suppression state, campaign state and the Ambition Modifier. | ||
* | * As corruption goes up, stargates and stations will start to feature pirate billboards, electrical faults, fires, smoke, and clouds. | ||
* { | * {As suppression goes up, stargates and stations will start to feature police drones and "bobs". | ||
* | * The Pirate FOB will feature additional VFX as the ambition modifier increases. | ||
* | * The Pirate FOB will also feature new VFX on the 'undocking ports' of the FOB as the pirates win solarsystems.}} | ||
==== Zarzakh ==== | ==== Zarzakh ==== | ||
* {{PatchNoteStatus|tbd|The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem. | * {{PatchNoteStatus|tbd|The Angel Cartel and the Guristas Pirates have increased patrols in the Zarzakh solarsystem. | ||
* | ** These new NPCs will attack militia players, but will otherwise be neutral to capsuleers who choose to keep the peace in Zarzakh. They will engage anyone who has a deathless retribution timer.}} | ||
* {{PatchNoteStatus|tbd|The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.}} | * {{PatchNoteStatus|tbd|The Angel Cartel and Guristas Pirates have also deployed new patrols in the surrounding solarsystems of Turnur, G-0Q86 and H-PA29. These NPCs will be friendly to capsuleers who have chosen to enlist with them but will attack anyone else on sight.}} | ||
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==== Insurgencies ==== | ==== Insurgencies ==== | ||
The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies. | {{PatchNoteStatus|tbd|The Ice Refinery Heist has been added as a new activity in the Pirate Insurgencies. | ||
* | * Large, fleet-oriented sites that will spawn when corruption or suppression reaches stages 3 and 4. The Ice Heist will share the LP reward with up to 30 pilots before being diminished. | ||
* | * The Ice Heist will allow T1, T2 and T3 ships of battleship size and below to enter. Depending on if you're a pirate, opposing militia member, or a neutral player will determine where you land in the site. Neutral players will get a suspect timer on entering. | ||
* | * To succeed in the Ice Heist, players will need to be within 5,000m of the new guided tanker objects, and using the radial menu, right click menu, or selected items, start 'guidance' on the tanker and it will start flying towards their factions' loading bay/scaffolding for extraction. | ||
* | * Groups will earn 1 point for each tanker ship guided back to respective home bases. | ||
* { | * {he first side to reach 10 points will be rewarded and will increase corruption/suppression accordingly. | ||
* | * A tanker can only be guided by one player. The tanker will stop being guided if the ship guiding it is no longer within 10km or is destroyed. | ||
* | * Be aware that there are opposing NPCs which will focus ships which are guiding tankers.}} | ||
==== AIR Daily Goals ==== | ==== AIR Daily Goals ==== | ||
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==== Corporation Projects ==== | ==== Corporation Projects ==== | ||
{{PatchNoteStatus|tbd|New Project Hangars role. | |||
* | * Corporation members with this role will have access to their corporation's Project Hangars.}} | ||
{{PatchNoteStatus|tbd|Project Creation summary.}} | |||
* | * Each collapsed subsection of the project creation form will now display a summary of what was authored in that section. | ||
* | * Updated the details page for Corporation Projects to include a section that shows the ISK value per contribution. | ||
* | * Info panel entries for corporation projects now show their progress even when collapsed.}} | ||
==== Homefront Operations ==== | ==== Homefront Operations ==== | ||