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{{ | {{CMBSiteInfo | ||
'''Serpentis Fleet Shipyard''' is a combat site that can be scanned down with probes, and can be found in null security space in the Serpentis regions. | |name=Serpentis Fleet Shipyard | ||
|type=ded | |||
|rating=10/10 | |||
|location=Null | |||
|ship limit=Battleships | |||
|faction=Serpentis | |||
|signature strength=1.25% in Null | |||
}} | |||
'''Serpentis Fleet Shipyard''' is a [[Combat anomalies#DED rated complexes|combat site]] that can be scanned down with probes, and can be found in null security space in the Serpentis regions. | |||
The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate. | The site is behind an acceleration gate. Warping to the side lands you at 0 on the gate. | ||
| Line 31: | Line 39: | ||
{{NPCTableRow|Battlecruiser|5|Corelatis}} | {{NPCTableRow|Battlecruiser|5|Corelatis}} | ||
{{NPCTableRow|Battleship|4|Core}} | {{NPCTableRow|Battleship|4|Core}} | ||
{{NPCTableRow|Overseer Battleship|1|}} | {{NPCTableRow|Overseer Battleship|1|Serpentis Shipyard Defender|cargo=Can drop faction modules}} | ||
{{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}} | {{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}} | ||
{{NPCTableRow|Sentry|2|Cruise Missile Battery}} | {{NPCTableRow|Sentry|2|Cruise Missile Battery}} | ||
|} | |} | ||
{{ | {{NPCTableHead|Structures}} | ||
{{ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note = Unlocks when all defenders are destroyed. Sentries can be ignored.}} | ||
} | |} | ||
===Room 2=== | ===Room 2=== | ||
{{MessageBox|Upon entry|This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code. | {{MessageBox|Upon entry|This central pocket of the complex houses the main hangar area, storing the bulk of the fleet reserves. Three acceleration gates give way to other pockets within the complex, two towards external hangar areas and repair equipment, and one towards the Fleet Headquarters. The gate towards the HQ is encoded with a confidential security code. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
0-60 km from warpin | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|6|Corelior}} | {{NPCTableRow|Destroyer|6|Corelior}} | ||
| Line 53: | Line 63: | ||
There are three acceleration gates from this room to the Alpha/Beta/Fleet Hangar rooms. (The site is considered complete if any of the final rooms are completed and will despawn if you warp out of the site) | There are three acceleration gates from this room to the Alpha/Beta/Fleet Hangar rooms. (The site is considered complete if any of the final rooms are completed and will despawn if you warp out of the site) | ||
{{ | {{NPCTableHead|Structures}} | ||
{{ | {{NPCTableRow|Accl Gate|3|Acceleration Gate|Unlocks when all hostile ships are destroyed. Sentries can be ignored.}} | ||
|} | |||
===Alpha Hangar=== | ===Alpha Hangar=== | ||
{{MessageBox|Upon entry|This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs. | {{MessageBox|Upon entry|This hangar area bestows docking rigs and Alpha fleet hangars. The pocket is administered by one of the Serpentis XOs. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
30-60 km from warpin | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|15|Corelior}} | {{NPCTableRow|Destroyer|15|Corelior}} | ||
{{NPCTableRow|Battlecruiser|5|Corelatis}} | {{NPCTableRow|Battlecruiser|5|Corelatis}} | ||
{{NPCTableRow|Battleship|8|Core}} | {{NPCTableRow|Battleship|8|Core}} | ||
{{NPCTableRow|Overseer Battleship|1|Serpentis Executive Officer}} | {{NPCTableRow|Overseer Battleship|1|Serpentis Executive Officer|cargo=Can drop faction modules}} | ||
{{NPCTableRow|Sentry|3|Sentry Tower}} | {{NPCTableRow|Sentry|3|Sentry Tower}} | ||
{{NPCTableRow|Sentry|2|Cruise Missile Battery}} | {{NPCTableRow|Sentry|2|Cruise Missile Battery}} | ||
| Line 72: | Line 83: | ||
There is an acceleration gate back to Room 2. | There is an acceleration gate back to Room 2. | ||
{{ | {{NPCTableHead|Structures}} | ||
{{ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note=back to room 2}} | ||
|} | |||
===Beta Hangar=== | ===Beta Hangar=== | ||
{{MessageBox|Upon entry|This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs. | {{MessageBox|Upon entry|This hangar area bestows repair lattices and Beta fleet hangars. The pocket is administered by one of the Serpentis XOs. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
Note: The Heavy Missile batteries are Amarr and do 100% EM damage.<br> | |||
0-50 km from warpin | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|15|Corelior}} | {{NPCTableRow|Destroyer|15|Corelior}} | ||
{{NPCTableRow|Battlecruiser|5|Corelatis}} | {{NPCTableRow|Battlecruiser|5|Corelatis}} | ||
{{NPCTableRow|Battleship|7|Core}} | {{NPCTableRow|Battleship|7|Core}} | ||
{{NPCTableRow|Overseer Battleship|1|Serpentis Deadspace Sergeant | {{NPCTableRow|Overseer Battleship|1|Serpentis Deadspace Sergeant|cargo=Can drop faction modules}} | ||
{{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}} | {{NPCTableRow|Sentry|1|Stasis Tower|ewar=Web}} | ||
{{NPCTableRow|Sentry|3|Sentry Tower}} | {{NPCTableRow|Sentry|3|Sentry Tower}} | ||
| Line 91: | Line 105: | ||
There is an acceleration gate back to Room 2. | There is an acceleration gate back to Room 2. | ||
{{ | {{NPCTableHead|Structures}} | ||
{{ | {{NPCTableRow|Accl Gate|1|Acceleration Gate|note=back to room 2}} | ||
|} | |||
===Fleet HQ=== | ===Fleet HQ=== | ||
{{MessageBox|Upon entry|The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action. | {{MessageBox|Upon entry|The Core Serpentis fleet headquarters are heavily defended by a massive battle fleet of elite officers and tactical veterans. It is inside this base that the Serpentis Corporation lays out its martial strategies for the annexation of space around the Gallente border zones. It is here that the designs for war machines and high-tech weapons of destruction are devised and rolled into action. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
0-45 km from warpin | |||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Destroyer|12|Corelior}} | {{NPCTableRow|Destroyer|12|Corelior}} | ||
| Line 104: | Line 119: | ||
{{NPCTableRow|Sentry|4|Cruise Missile Battery}} | {{NPCTableRow|Sentry|4|Cruise Missile Battery}} | ||
{{NPCTableRow|Sentry|2|Heavy Missile Launcher}} | {{NPCTableRow|Sentry|2|Heavy Missile Launcher}} | ||
{{NPCTableRow|Sentry|1|Serpentis Fleet | {{NPCTableRow|Sentry|1|Serpentis Fleet Stronghold|ewar=Web|cargo = X-type DED modules}} | ||
|} | |} | ||
Serpentis Stronghold shoots Citadel Thermal Torpedos and webs within 50 km. | Serpentis Stronghold shoots Citadel Thermal Torpedos and webs within 50 km. | ||
If all player ships are greater than | If all player ships are greater than 50 km from the Serpentis Stronghold, it won't repair its armor damage. It still repairs full shields every few seconds, but it can be killed more easily this way. | ||
There is | There is a glitch where Serpentis Stronghold will stop repair its armor damage if it switches target. | ||
==Loot== | ==Loot== | ||
You can get about 60 million ISK in bounties from fully clearing the site. | You can get about 60 million ISK in bounties from fully clearing the site. The Serpentis Stronghold is guaranteed to drop a 23rd Tier Officer's Personal Effects (~133 million ISK), and has a chance of dropping Core X-type and Shadow Serpentis modules. | ||
{| class="wikitable complex sortable" | |||
|- | |||
! Item Name | |||
! Est. Value | |||
! Drops from | |||
! Note | |||
|- | |||
| 23rdTier Overseer's Effects | |||
| 133M ISK | |||
| Serpentis Fleet Stronghold | |||
| 100% drop rate | |||
|- | |||
|{{sh|Vindicator}} BPC | |||
| | |||
| Serpentis Fleet Stronghold | |||
|- | |||
| Core X-Type module | |||
| | |||
| Serpentis Fleet Stronghold | |||
| | |||
|- | |||
| Shadow Serpentis module | |||
| | |||
| Serpentis Deadspace Sergeant | |||
| | |||
|- | |||
| Shadow Serpentis module | |||
| | |||
| Serpentis Executive Officer | |||
| | |||
|} | |||
== See also == | == See also == | ||
[https://www.fuzzwork.co.uk/info/?typeid=18630 Stats of the Fleet Stronghold] | |||
[https://www.youtube.com/watch?v=Xkck8XSCVvk Video guide] | |||
{{DED Complexes|Serpentis}} | {{DED Complexes|Serpentis}} | ||
[[Category:DED Complexes]] | [[Category:DED Complexes]] | ||