Difference between revisions of "Creating an Alt Orca Pilot"
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− | + | {{main|Alternate characters}} {{Skillplan Navbar}} | |
+ | This is a guide to train an alt from newly created to being able to sit in an [[Orca]]. An Orca pilot alt has a variety of use-cases, but the two examples that this skill plan emphasizes are hauling [[Incursions]] pirate battleships from focus to focus and suitcasing belongings in a [[wormhole]]. The skill plan for training the alt into an Orca requires only one [[Multiple Character Training]] license. Additionally, there are skills for either moving the pirate battleships or suitcasing wormhole goods. This plan is ''not'' intended for use as a mining booster. | ||
− | + | Those who only need to ferry battleships, and not smaller ships or a lot of gear, would probably be better off with a [[Preparing_for_Incursions#Valet_alt|valet alt]]. | |
− | + | A suitcase is a ship that holds a bulk of items and ships in the event of relocating to a new wormhole system or a wormhole [[eviction]]. An Orca has a base capacity of 40k m3 in the fleet hangar (fittings, packaged ships), 400k m3 in the Ship Maintenance Bay (fitted ships), 150k m3 in the mining cargo hold (ore and gas), and 30k m3 in the cargo hold. While a freighter can hold more items than an Orca, the Orca is uniquely good for suitcasing because it can fit through large wormholes typical of C2 and C3 wormhole systems whereas a freighter is dependent on having an extra large connection to k-space to get it out. | |
− | + | ||
− | + | == Skill plan == | |
− | + | This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. The base skill plan outlined below only requires one [[Neural Remap|remap]] to Willpower-Charisma-Perception for the leadership skills. If you are training your Orca pilot alt to ferry Incursions battleships, you'll want to add those battleship skills at the end of your skill plan. If you are training your Orca pilot alt to to suitcase, you'll want to add those support skills to the other support skills ''before'' remapping for leadership skills. | |
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− | skills | ||
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− | + | {{ note box | Notes: | |
+ | * If your alt is Amarr, Gallente or Minmatar you will already have Hull Upgrades III and Mechanics III as starting skills | ||
+ | * This plan covers Tank skills, Navigation & Cap skills, Misc, Leaderships skills and Orca ship skills below. | ||
+ | | italics= no }} | ||
− | == Support | + | == Phase 1: Support skills == |
+ | {{SkillQueue | ||
+ | |name=Orca support skills | ||
+ | |desc=No remap for this part, add option 2 to this list for suitcasing | ||
+ | |Tactical Shield Manipulation II | ||
+ | Tactical Shield Manipulation III | ||
+ | Tactical Shield Manipulation IV | ||
+ | Shield Management II | ||
+ | Shield Management III | ||
+ | Hull Upgrades III | ||
+ | Hull Upgrades IV | ||
+ | Mechanics III | ||
+ | High Speed Maneuvering II | ||
+ | High Speed Maneuvering III | ||
+ | Warp Drive Operation II | ||
+ | Warp Drive Operation III | ||
+ | Acceleration Control II | ||
+ | Acceleration Control III | ||
+ | Jury Rigging I | ||
+ | Shield Upgrades II | ||
+ | Energy Grid Upgrades II | ||
+ | }} | ||
=== Cybernetics === | === Cybernetics === | ||
− | + | All new characters start with {{Sk|Cybernetics|I}} which enables you to use implants. Plug in +3 implants of all types at the start. The skill plan cannot be completed within 30 days without the +3 implants. | |
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=== Tank skills === | === Tank skills === | ||
− | + | The Orca hull tanks with a secondary shield tank. Hence Hull Upgrades IV and Mechanics are key for a proper Orca tank. | |
− | The Orca | ||
* {{Sk|Tactical Shield Manipulation|IV|mult=yes}} (3 days, 15 hours, 26 minutes) | * {{Sk|Tactical Shield Manipulation|IV|mult=yes}} (3 days, 15 hours, 26 minutes) | ||
Line 106: | Line 48: | ||
* {{Sk|Mechanics|III|mult=yes}} (3 hours, 10 minutes) | * {{Sk|Mechanics|III|mult=yes}} (3 hours, 10 minutes) | ||
− | === Navigation | + | === Navigation skills & Cap skills === |
− | + | An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better. | |
− | An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not anything new to the plan, just allow it to do things better. | ||
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* {{Sk|High Speed Maneuvering|III|mult=yes}} (19 hours, 19 minutes) | * {{Sk|High Speed Maneuvering|III|mult=yes}} (19 hours, 19 minutes) | ||
* {{Sk|Warp Drive Operation|III|mult=yes}} (3 hours, 51 minutes) | * {{Sk|Warp Drive Operation|III|mult=yes}} (3 hours, 51 minutes) | ||
* {{Sk|Acceleration Control|III|mult=yes}} (15 hours, 27 minutes) | * {{Sk|Acceleration Control|III|mult=yes}} (15 hours, 27 minutes) | ||
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* {{Sk|Jury Rigging|I|mult=yes}} (14 minutes) | * {{Sk|Jury Rigging|I|mult=yes}} (14 minutes) | ||
=== Misc. === | === Misc. === | ||
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* {{Sk|Shield Upgrades|II|mult=yes}} (1 hour, 22 minutes) | * {{Sk|Shield Upgrades|II|mult=yes}} (1 hour, 22 minutes) | ||
* {{Sk|Energy Grid Upgrades|II|mult=yes}} (1 hour, 22 minutes) | * {{Sk|Energy Grid Upgrades|II|mult=yes}} (1 hour, 22 minutes) | ||
− | == | + | == Phase 2: Leadership and ship skills == |
− | |||
'''Remapping (active) : i17 p19 c19 w27 m17''' | '''Remapping (active) : i17 p19 c19 w27 m17''' | ||
− | This is where to use the remap in the plan | + | This is where to use the remap in the plan. |
− | == | + | {{SkillQueue |
+ | |name=Leadership & ship skills | ||
+ | |desc=Remap before adding these skills, add option 1 to this list for Incursions ferrying | ||
+ | |Leadership I | ||
+ | Mining Foreman I | ||
+ | Mining Foreman II | ||
+ | Mining Foreman III | ||
+ | Mining Foreman IV | ||
+ | Mining Foreman V | ||
+ | Mining Director I | ||
+ | Spaceship Command IV | ||
+ | Spaceship Command V | ||
+ | ORE Hauler I | ||
+ | ORE Hauler II | ||
+ | ORE Hauler III | ||
+ | Industrial Command Ships I}} | ||
+ | === Leadership skills === | ||
The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from. | The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from. | ||
Line 140: | Line 89: | ||
* {{Sk|Mining Director|I|mult=yes}} (33 minutes, 47 seconds) | * {{Sk|Mining Director|I|mult=yes}} (33 minutes, 47 seconds) | ||
− | === Orca | + | === Orca ship skills === |
− | |||
* {{Sk|Spaceship Command|V|mult=yes}} (4 days, 15 hours, 32 minutes) | * {{Sk|Spaceship Command|V|mult=yes}} (4 days, 15 hours, 32 minutes) | ||
− | * {{Sk|ORE | + | * {{Sk|ORE Hauler|III|mult=yes}} (14 hours, 24 minutes) |
* {{Sk|Industrial Command Ships|I|mult=yes}} (54 minute, 3 seconds) | * {{Sk|Industrial Command Ships|I|mult=yes}} (54 minute, 3 seconds) | ||
− | === Pirate Battleship | + | == Phase 3, option 1: Pirate battleship skills == |
+ | For this section the pilot needs to train the two racial ship skills needed for the pirate battleship of their choice. | ||
+ | {{SkillQueue | ||
+ | |name=Gallente/Minmtar - Pirate battleship skills | ||
+ | |desc=Make sure you read the notes below | ||
+ | |Gallente Frigate I | ||
+ | Gallente Frigate II | ||
+ | Gallente Frigate III | ||
+ | Gallente Destroyer I | ||
+ | Gallente Destroyer II | ||
+ | Gallente Destroyer III | ||
+ | Gallente Cruiser I | ||
+ | Gallente Cruiser II | ||
+ | Gallente Cruiser III | ||
+ | Gallente Battlecruiser I | ||
+ | Gallente Battlecruiser II | ||
+ | Gallente Battlecruiser III | ||
+ | Gallente Battleship I | ||
+ | Minmatar Frigate I | ||
+ | Minmatar Frigate II | ||
+ | Minmatar Frigate III | ||
+ | Minmatar Destroyer I | ||
+ | Minmatar Destroyer II | ||
+ | Minmatar Destroyer III | ||
+ | Minmatar Cruiser I | ||
+ | Minmatar Cruiser II | ||
+ | Minmatar Cruiser III | ||
+ | Minmatar Battlecruiser I | ||
+ | Minmatar Battlecruiser II | ||
+ | Minmatar Battlecruiser III | ||
+ | Minmatar Battleship I}} | ||
+ | |||
+ | {{ note box | Notes: | ||
+ | * For the sake of this example, we're using Gallente and Minmatar (for the [[Vindicator]] and [[Machariel]]), but for the [[Nightmare]], you will want to replace these with the Caldari and Amarr skills. | ||
+ | | italics= no }} | ||
− | |||
* {{sk|Gallente Frigate|III|mult=yes}} (7 hours, 12 minutes) | * {{sk|Gallente Frigate|III|mult=yes}} (7 hours, 12 minutes) | ||
Line 161: | Line 142: | ||
* {{sk|Minmatar Battleship|I|mult=yes}} (54 minutes, 3 seconds) | * {{sk|Minmatar Battleship|I|mult=yes}} (54 minutes, 3 seconds) | ||
− | With the +3 implants this finishes the | + | With the +3 implants, this finishes the training in just under 29 days. Without +3 implants, this train is over 33 days. |
− | + | == Phase 3: option 2: Suitcase == | |
− | * {{Sk|Shield | + | These skills will help provide better tank and utility needed to safely get goods to k-space or a new wormhole system. |
− | * {{Sk| | + | |
− | * {{Sk| | + | {{SkillQueue |
− | * | + | |name=Suitcase support skills |
− | + | |desc=Add to support skills | |
+ | |Shield Upgrades IV | ||
+ | Mechanics IV | ||
+ | Cloaking I | ||
+ | Cloaking II | ||
+ | Cloaking III | ||
+ | Astrometrics IV}} | ||
+ | |||
+ | |||
+ | * {{Sk|Shield Upgrades|IV|mult=yes}} (7 days, 18 hours, 21 minutes, 28 seconds) | ||
+ | * {{Sk|Mechanics|IV|mult=yes}} (17 hours, 59 minutes, 51 seconds) | ||
+ | * {{Sk|Cloaking|III|mult=yes}} (23 hours, 10 minutes, 56 seconds) | ||
+ | * {{Sk|Astrometrics|IV|mult=yes}} (2 days, 5 hours, 59 minutes, 39 seconds) | ||
+ | |||
+ | With +3 implants, this plan will finish in under 28 days. Without the implants, the plan will take nearly 33 days. | ||
+ | |||
+ | == Orca fits == | ||
+ | {{ShipFitting | ||
+ | | ship=Orca | ||
+ | | fitName=Incursion Hauler | ||
+ | | fitID= | ||
+ | | high1name=open | ||
+ | | high2name=open | ||
+ | | high3name=open | ||
+ | | high4name=open | ||
+ | | high5name=open | ||
+ | | high6name=open | ||
+ | | mid1name=500MN Cold-Gas Enduring Microwarpdrive | ||
+ | | mid1typeID=5945 | ||
+ | | mid2name=Multispectrum Shield Hardener II | ||
+ | | mid2typeID=2281 | ||
+ | | mid3name=Multispectrum Shield Hardener II | ||
+ | | mid3typeID=2281 | ||
+ | | mid4name=EM Shield Hardener II | ||
+ | | mid4typeID=2301 | ||
+ | | mid5name=Thermal Shield Hardener II | ||
+ | | mid5typeID=2303 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Reinforced Bulkheads II | ||
+ | | low2typeID=1335 | ||
+ | | rig1name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig1typeID=26322 | ||
+ | | rig2name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig2typeID=26322 | ||
+ | | rig3name=Large Hyperspatial Velocity Optimizer II | ||
+ | | rig3typeID=26322 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=The Large Hyperspatial Velocity Optimizer II rigs can be replaced by Large Transverse Bulkhead II rigs to add additional tank at the expense of cargo capacity. | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.12.23 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }}{{ShipFitting | ||
+ | | ship=Orca | ||
+ | | fitName=Suitcase | ||
+ | | fitID= | ||
+ | | high1name=Improved Cloaking Device II | ||
+ | | high1typeID=11577 | ||
+ | | high2name=Core Probe Launcher I | ||
+ | | high2typeID=17938 | ||
+ | | high3name=open | ||
+ | | high4name=open | ||
+ | | high5name=open | ||
+ | | high6name=open | ||
+ | | mid1name=500MN Y-T8 Compact Microwarpdrive | ||
+ | | mid1typeID=35661 | ||
+ | | mid2name=Multispectrum Shield Hardener II | ||
+ | | mid2typeID=2281 | ||
+ | | mid3name=Multispectrum Shield Hardener II | ||
+ | | mid3typeID=2281 | ||
+ | | mid4name=Large Shield Extender II | ||
+ | | mid4typeID=3841 | ||
+ | | mid5name=Large Shield Extender II | ||
+ | | mid5typeID=3841 | ||
+ | | low1name=Damage Control II | ||
+ | | low1typeID=2048 | ||
+ | | low2name=Reinforced Bulkheads II | ||
+ | | low2typeID=1335 | ||
+ | | rig1name=Large EM Shield Reinforcer II | ||
+ | | rig1typeID=26436 | ||
+ | | rig2name=Large Thermal Shield Reinforcer II | ||
+ | | rig2typeID=26442 | ||
+ | | rig3name=Large Core Defense Field Extender II | ||
+ | | rig3typeID=26448 | ||
+ | | charge1name=Sisters Core Scanner Probe x16 | ||
+ | | charge1typeID=30488 | ||
+ | | skills= | ||
+ | | showSKILLS=N | ||
+ | | notes=This fit requires {{Sk|Shield Upgrades|IV}} and {{Sk|Cloaking|III}}. The cloak is intended for warping to a safe and cloaking up for safety.<li>Shield tank rigs, damage control, and the reinforced bulkhead modules can be replace with cargo expanders in order to increase cargo capacity at the expense of survivability.</li> | ||
+ | | showNOTES=N | ||
+ | | difficulty=0 | ||
+ | | version=2023.12.23 | ||
+ | | showTOC=N | ||
+ | | alphacanuse=N | ||
+ | }} | ||
[[Category:Hauling]] | [[Category:Hauling]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||
+ | [[Category:Getting Started]] | ||
+ | [[Category:Accounts]] | ||
+ | [[Category:Fittings]] |
Latest revision as of 09:33, 9 June 2024
- Main article: Alternate characters
EVE University |
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Skill plans |
Skill training |
This is a guide to train an alt from newly created to being able to sit in an Orca. An Orca pilot alt has a variety of use-cases, but the two examples that this skill plan emphasizes are hauling Incursions pirate battleships from focus to focus and suitcasing belongings in a wormhole. The skill plan for training the alt into an Orca requires only one Multiple Character Training license. Additionally, there are skills for either moving the pirate battleships or suitcasing wormhole goods. This plan is not intended for use as a mining booster.
Those who only need to ferry battleships, and not smaller ships or a lot of gear, would probably be better off with a valet alt.
A suitcase is a ship that holds a bulk of items and ships in the event of relocating to a new wormhole system or a wormhole eviction. An Orca has a base capacity of 40k m3 in the fleet hangar (fittings, packaged ships), 400k m3 in the Ship Maintenance Bay (fitted ships), 150k m3 in the mining cargo hold (ore and gas), and 30k m3 in the cargo hold. While a freighter can hold more items than an Orca, the Orca is uniquely good for suitcasing because it can fit through large wormholes typical of C2 and C3 wormhole systems whereas a freighter is dependent on having an extra large connection to k-space to get it out.
Skill plan
This plan has two main parts, the support skills and the ship skills. It uses the yearly re-map for the ship skills, but no re-map on the support skills. The base skill plan outlined below only requires one remap to Willpower-Charisma-Perception for the leadership skills. If you are training your Orca pilot alt to ferry Incursions battleships, you'll want to add those battleship skills at the end of your skill plan. If you are training your Orca pilot alt to to suitcase, you'll want to add those support skills to the other support skills before remapping for leadership skills.
Phase 1: Support skills
Orca support skills
No remap for this part, add option 2 to this list for suitcasing
Expand this box to view a Skill queue to use in-game
Tactical Shield Manipulation II Tactical Shield Manipulation III Tactical Shield Manipulation IV Shield Management II Shield Management III Hull Upgrades III Hull Upgrades IV Mechanics III High Speed Maneuvering II High Speed Maneuvering III Warp Drive Operation II Warp Drive Operation III Acceleration Control II Acceleration Control III Jury Rigging I Shield Upgrades II Energy Grid Upgrades II
Cybernetics
All new characters start with Cybernetics I which enables you to use implants. Plug in +3 implants of all types at the start. The skill plan cannot be completed within 30 days without the +3 implants.
Tank skills
The Orca hull tanks with a secondary shield tank. Hence Hull Upgrades IV and Mechanics are key for a proper Orca tank.
- Tactical Shield Manipulation IV (4x) (3 days, 15 hours, 26 minutes)
- Shield Management III (3x) (11 hours, 35 minutes)
- Hull Upgrades IV (2x) (1 day, 19 hours, 43 minutes)
- Mechanics III (1x) (3 hours, 10 minutes)
An Orca really needs an MWD to reduce its align time from 30+ seconds to 10 flat. This requires being able to fit the MWD and have sufficient cap skills so a pilot doesn't cap out after a few jumps of MWD assisted aligns. With the skills in this plan the pilot should be able to use the MWD & DC for every warp. The Active Shield modules can't be constantly run due to cap issues, but can be used in emergencies to buy extra time for CONCORD to arrive. Adding Navigation or Evasive Maneuvers would be a bit beneficial though do not add anything new to the plan, just allow it to do things better.
- High Speed Maneuvering III (5x) (19 hours, 19 minutes)
- Warp Drive Operation III (1x) (3 hours, 51 minutes)
- Acceleration Control III (4x) (15 hours, 27 minutes)
- Jury Rigging I (2x) (14 minutes)
Misc.
- Shield Upgrades II (2x) (1 hour, 22 minutes)
- Energy Grid Upgrades II (2x) (1 hour, 22 minutes)
Phase 2: Leadership and ship skills
Remapping (active) : i17 p19 c19 w27 m17
This is where to use the remap in the plan.
Leadership & ship skills
Remap before adding these skills, add option 1 to this list for Incursions ferrying
Expand this box to view a Skill queue to use in-game
Leadership I Mining Foreman I Mining Foreman II Mining Foreman III Mining Foreman IV Mining Foreman V Mining Director I Spaceship Command IV Spaceship Command V ORE Hauler I ORE Hauler II ORE Hauler III Industrial Command Ships I
Leadership skills
The Orca Requires the following leadership skills to be injected. This is where most of the training for the Orca comes from.
- Leadership I (1x) (6 minutes, 45 seconds)
- Mining Foreman V (2x) (9 days, 14 hours, 37 minutes)
- Mining Director I (5x) (33 minutes, 47 seconds)
Orca ship skills
- Spaceship Command V (1x) (4 days, 15 hours, 32 minutes)
- ORE Hauler III (4x) (14 hours, 24 minutes)
- Industrial Command Ships I (8x) (54 minute, 3 seconds)
Phase 3, option 1: Pirate battleship skills
For this section the pilot needs to train the two racial ship skills needed for the pirate battleship of their choice.
Gallente/Minmtar - Pirate battleship skills
Make sure you read the notes below
Expand this box to view a Skill queue to use in-game
Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Destroyer I Gallente Destroyer II Gallente Destroyer III Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Battlecruiser I Gallente Battlecruiser II Gallente Battlecruiser III Gallente Battleship I Minmatar Frigate I Minmatar Frigate II Minmatar Frigate III Minmatar Destroyer I Minmatar Destroyer II Minmatar Destroyer III Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Minmatar Battlecruiser I Minmatar Battlecruiser II Minmatar Battlecruiser III Minmatar Battleship I
- Gallente Frigate III (2x) (7 hours, 12 minutes)
- Gallente Destroyer III (2x) (7 hours, 12 minutes)
- Gallente Cruiser III (5x) (18 hours, 1 minute)
- Gallente Battlecruiser III (6x) (21 hours, 37 minutes)
- Gallente Battleship I (8x) (54 minutes, 3 seconds)
- Minmatar Frigate III (2x) (7 hours, 12 minutes)
- Minmatar Destroyer III (2x) (7 hours, 12 minutes)
- Minmatar Cruiser III (5x) (18 hours, 1 minute)
- Minmatar Battlecruiser III (6x) (21 hours, 37 minutes)
- Minmatar Battleship I (8x) (54 minutes, 3 seconds)
With the +3 implants, this finishes the training in just under 29 days. Without +3 implants, this train is over 33 days.
Phase 3: option 2: Suitcase
These skills will help provide better tank and utility needed to safely get goods to k-space or a new wormhole system.
Suitcase support skills
Add to support skills
Expand this box to view a Skill queue to use in-game
Shield Upgrades IV Mechanics IV Cloaking I Cloaking II Cloaking III Astrometrics IV
- Shield Upgrades IV (2x) (7 days, 18 hours, 21 minutes, 28 seconds)
- Mechanics IV (1x) (17 hours, 59 minutes, 51 seconds)
- Cloaking III (6x) (23 hours, 10 minutes, 56 seconds)
- Astrometrics IV (3x) (2 days, 5 hours, 59 minutes, 39 seconds)
With +3 implants, this plan will finish in under 28 days. Without the implants, the plan will take nearly 33 days.
Orca fits
500MN Cold-Gas Enduring Microwarpdrive
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
EM Shield Hardener II
Thermal Shield Hardener II
Damage Control II
Reinforced Bulkheads II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
- The Large Hyperspatial Velocity Optimizer II rigs can be replaced by Large Transverse Bulkhead II rigs to add additional tank at the expense of cargo capacity.
Improved Cloaking Device II
Core Probe Launcher I
500MN Y-T8 Compact Microwarpdrive
Multispectrum Shield Hardener II
Multispectrum Shield Hardener II
Large Shield Extender II
Large Shield Extender II
Damage Control II
Reinforced Bulkheads II
Large EM Shield Reinforcer II
Large Thermal Shield Reinforcer II
Large Core Defense Field Extender II
Sisters Core Scanner Probe x16
- This fit requires Shield Upgrades IV and Cloaking III. The cloak is intended for warping to a safe and cloaking up for safety.
- Shield tank rigs, damage control, and the reinforced bulkhead modules can be replace with cargo expanders in order to increase cargo capacity at the expense of survivability.