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User:Al Pokriskin/Drafts/Advanced piloting techniques: Difference between revisions

From EVE University Wiki
Reworked Warping: section
Manual piloting and gunnery: removed dead links. Added a link to the official EVE Online animations on Combat Mechanics.
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=== Manual piloting and gunnery ===
=== Manual piloting and gunnery ===
The second major topic has to do with tracking mechanics. Damage from both turrets and missiles is affected by how the ships are moving. You can read about the details of tracking [[Gunnery_Guide#Tracking|here]] and try a neat flash-based guide [http://www.hostile.dk/files/eve/eve-tracking101.swf here]; and you can read about the details of missile damage [[Missile_Launchers#Damage|here]]. A boiled down summary:
The second major topic has to do with tracking mechanics. Damage from both turrets and missiles is affected by how the ships are moving. You can read about the details of tracking [[Gunnery_Guide#Tracking|here]]; and you can read about the details of missile damage [[Missile_Launchers#Damage|here]].  


A tutorial with helpful animations can be found on the EVE Online official web site Combat Mechanics page <ref>https://www.eveonline.com/eve-academy/ships/combat-mechanics</ref>.
A boiled down summary:
* the higher your angular velocity, the harder you are to hit with turrets.
* the higher your angular velocity, the harder you are to hit with turrets.
* the higher your absolute velocity, the less damage you take from missiles.
* the higher your absolute velocity, the less damage you take from missiles.