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UniWiki:Patch Notes/Equinox Expansion Notes: Difference between revisions

From EVE University Wiki
Add expansion notes for Equinox. Transform and Clean-up.
 
m Fix typo.
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{{PatchNoteStatus|todo|Replacing the Customs Office, the Orbital Skyhook takes the form of an anchor, and will be required to extract resources from planets. It not only replaces but retains the functionality of the Customs Office as a resource interface for planetary industry, but also enables the extraction of new colony resources introduced with Equinox. Skyhooks can be attached to all planet types, but only within player-owned sovereign nullsec space, and only one can be placed in orbit of each planet.}}
{{PatchNoteStatus|todo|Replacing the Customs Office, the Orbital Skyhook takes the form of an anchor, and will be required to extract resources from planets. It not only replaces but retains the functionality of the Customs Office as a resource interface for planetary industry, but also enables the extraction of new colony resources introduced with Equinox. Skyhooks can be attached to all planet types, but only within player-owned sovereign nullsec space, and only one can be placed in orbit of each planet.}}


== New Resources ==
=== New Resources ===
{{PatchNoteStatus|todo|
{{PatchNoteStatus|todo|
* Power - Power is provided by the sun, with larger blue suns giving the most power, and small orange suns giving the least power, it is also provided by gas, storm and plasma planets.
* Power - Power is provided by the sun, with larger blue suns giving the most power, and small orange suns giving the least power, it is also provided by gas, storm and plasma planets.
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* Workforce - Workforce is provided by the working population available on suitable planets, which are barren, oceanic and temperate planets.
* Workforce - Workforce is provided by the working population available on suitable planets, which are barren, oceanic and temperate planets.
** Workforce can be imported and exported via the Sov Hub through different solar systems that the same alliance controls, as long as the systems are directly connected together.
** Workforce can be imported and exported via the Sov Hub through different solar systems that the same alliance controls, as long as the systems are directly connected together.
* Reagents -Reagents come from ice and lava planets and have to bemanually collected and moved.
* Reagents - Reagents come from ice and lava planets and have to bemanually collected and moved.
** Magmatic Gas- Is provided by lava planets and is used to fuel the Metenox moon drill, as well as the Cynosural Navigation (Pharolux cyno beacon) and the Cynosural Suppression (Tenebrex cyno jammer) upgrades.
** Magmatic Gas - Is provided by lava planets and is used to fuel the Metenox moon drill, as well as the Cynosural Navigation (Pharolux cyno beacon) and the Cynosural Suppression (Tenebrex cyno jammer) upgrades.
** Superionic Ice- Is provided by ice planets and is used to fuel the Advanced Logistics Network (Ansiblex Jump Gate) and the Supercapital Construction Facilities upgrades.
** Superionic Ice - Is provided by ice planets and is used to fuel the Advanced Logistics Network (Ansiblex Jump Gate) and the Supercapital Construction Facilities upgrades.
* Take Access to the Reagent Bay is governed by an ACL on the Skyhook, which can be set by players with the Station Config Manager role, Directors or the CEO of a corporation.
* Take Access to the Reagent Bay is governed by an ACL on the Skyhook, which can be set by players with the Station Config Manager role, Directors or the CEO of a corporation.
* Immature Reagents will be produced over time from Skyhooks anchored at lava and ice planets, and will slowly become mature, at which point they can be extracted by players. Skyhooks yield will gradually improve over time as their immature bay becomes larger. If a Skyhook is stolen from, then all the Mature Reagents will be taken, and the Immature Reagents will be lost, resetting and slowing down the improved ramping yield, making defending Skyhooks important.
* Immature Reagents will be produced over time from Skyhooks anchored at lava and ice planets, and will slowly become mature, at which point they can be extracted by players. Skyhooks yield will gradually improve over time as their immature bay becomes larger. If a Skyhook is stolen from, then all the Mature Reagents will be taken, and the Immature Reagents will be lost, resetting and slowing down the improved ramping yield, making defending Skyhooks important.
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== Territorial Claim Unit ==
== Territorial Claim Unit ==
{{PatchNoteStatus|todo|* TCUs will continue to represent the legacy claim in a system that hasn't yet had a Sovereignty Hub deployed, or where the IHub hasn't yet transitioned.
{{PatchNoteStatus|todo|
* TCUs will continue to represent the legacy claim in a system that hasn't yet had a Sovereignty Hub deployed, or where the IHub hasn't yet transitioned.
* New TCUs can no longer be deployed or captured if they were previously deployed but not captured.
* New TCUs can no longer be deployed or captured if they were previously deployed but not captured.
* Any ongoing TCU campaigns will be cancelled.
* Any ongoing TCU campaigns will be cancelled.
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== Sov Upgrades ==
== Sov Upgrades ==
* {{PatchNoteStatus|todo|Sovereignty Upgrades provide the primary use for the new Colony Resources: Power, Workforce, and Reagents, as Colony Resources are required to online these upgrades.
* {{PatchNoteStatus|todo|Sovereignty Upgrades provide the primary use for the new Colony Resources: Power, Workforce, and Reagents, as Colony Resources are required to online these upgrades.
* All of the Sov Upgrades BPOs for the Sov Hub in the new Sovereignty mode will be available for purchase on the market on expansion day and can be built ahead of time.}}
* All of the Sov Upgrades BPOs for the Sov Hub in the new Sovereignty mode will be available for purchase on the market on expansion day and can be built ahead of time.
** They will not, however, be able to be installed or functional until the Sov Transition is enabled on20 June 2024.- more on that later in the blog.}}
** They will not, however, be able to be installed or functional until the Sov Transition is enabled on20 June 2024.- more on that later in the blog.}}


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=== New Escalation sites that can spawn from combat anomalies ===
=== New Escalation sites that can spawn from combat anomalies ===
"A combat site where the player will encounter a.."
{{PatchNoteStatus|todo|"A combat site where the player will encounter a.."
* Pirate-Shielded Starbase
* Pirate-Shielded Starbase
* Pirate Capital Ship Fleet
* Pirate Capital Ship Fleet
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=== Upgrades ===
=== Upgrades ===
{{PatchNoteStatus|todo| (Planned for 20 June 2024)
{{PatchNoteStatus|todo| (Planned for 20 June 2024)
* Once an alliance has deployed a new Sov Hub in Sov Hub mode or chosen to transition their Sov Hub from IHub Mode to Sov Hub Mode, they are then able to install the new upgrades listed above.
* Once an alliance has deployed a new Sov Hub in Sov Hub mode or chosen to transition their Sov Hub from IHub Mode to Sov Hub Mode, they are then able to install the new upgrades listed above.
* Upgrades cannot be installed if the energy cost of installed upgrades (regardless of state) would exceed the potential energy which the system could produce (assuming all planets had skyhooks installed).}}
* Upgrades cannot be installed if the energy cost of installed upgrades (regardless of state) would exceed the potential energy which the system could produce (assuming all planets had skyhooks installed).
* Upgrades cannot be uninstalled once installed, they can be turned offline, but the only way to remove them is to have them self-destruct which capsuleers with the appropriate roles are able to do.
* Upgrades cannot be uninstalled once installed, they can be turned offline, but the only way to remove them is to have them self-destruct which capsuleers with the appropriate roles are able to do.
* Upgrades can be prioritized, capsuleers with the appropriate roles can do this. Higher priority upgrades are served first for available colony resources (energy, population and consumables). This gives the player control over which upgrades go offline first in case of resource shortfall where all installed upgrades do not have the necessary resources to run. An example of where a shortfall could happen would be a skyhook being destroyed.}}
* Upgrades can be prioritized, capsuleers with the appropriate roles can do this. Higher priority upgrades are served first for available colony resources (energy, population and consumables). This gives the player control over which upgrades go offline first in case of resource shortfall where all installed upgrades do not have the necessary resources to run. An example of where a shortfall could happen would be a skyhook being destroyed.}}
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With Equinox, we will continue to build out the library of player activities that Corporations can author Corporation Projects for.
With Equinox, we will continue to build out the library of player activities that Corporations can author Corporation Projects for.
* {{PatchNoteStatus|tbd|Introduced three new contribution methods to the Corporation Projects:
* {{PatchNoteStatus|tbd|Introduced three new contribution methods to the Corporation Projects:
* Ship Loss
** Ship Loss
* Earn LP
** Earn LP
* Salvage Wreck}}
** Salvage Wreck}}


This update increases the total number of contribution methods available to 15.
This update increases the total number of contribution methods available to 15.