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UniWiki:Patch Notes/Equinox Expansion Notes: Difference between revisions

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* Upwell Haulers is required to fly the Squall Tech 1 Hauler at level 1 and needs to be trained to level 5 in order to fly the Deluge and Torrent Tech II Transport Ships.
* Upwell Haulers is required to fly the Squall Tech 1 Hauler at level 1 and needs to be trained to level 5 in order to fly the Deluge and Torrent Tech II Transport Ships.
* Upwell Freighters is required to fly the Avalanche Freighter.
* Upwell Freighters is required to fly the Avalanche Freighter.
* |Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and needed to manufacture tech II blueprint copies of the Deluge and Torrent Transport Ships.
* |Upwell Starship Engineering is required to run an invention job on a Squall blueprint copy and needed to manufacture tech II blueprint copies of the Deluge and Torrent Transport Ships.}}




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=== Capital Micro Jump Drives and Capital Micro Jump Field Generators ===
=== Capital Micro Jump Drives and Capital Micro Jump Field Generators ===
* {{PatchNoteStatus|todo|Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.}}
* {{PatchNoteStatus|todo|Carriers will gain the ability to fit new capital sized versions of the Micro Jump Drive and the Micro Jump Drive Field Generator, both of these modules will require a new skill, Capital Micro Jump Drive Operation.}}
* {{PatchNoteStatus|todo|The Capital Micro Jump Drive jumps a Carrier 250km in whatever direction it is facing.}}
* {{PatchNoteStatus|todo|The Capital Micro Jump Drive jumps a Carrier 250km in whatever direction it is facing.}}
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== SKINR Ship Personalization ==
== SKINR Ship Personalization ==
Paragon is proud to announce that capsuleers can now create fully customized SKINs for their ships using SKINR. Express your identity in New Eden like never before, as a new extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space.
{{PatchNoteStatus|todo|Paragon is proud to announce that capsuleers can now create fully customized SKINs for their ships using SKINR. Express your identity in New Eden like never before, as a new extension to SKINR unleashes a universe of possibilities by empowering creative capsuleers to design their own ship SKINs. Make each ship or fleet a declaration of your identity, explore a new career path, and strengthen the collective identity of your corporation or fleet. Through SKINR, the art of war takes on a new hue, allowing for unparalleled expression of identity in the theater of space.


=== Design at Your Fingertips ===
=== Design at Your Fingertips ===
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=== Sequencing ===
=== Sequencing ===
Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in PLEX based on the rarity of design elements and complexity of the SKIN.
Gathering design elements and sequence binders allows capsuleers to sequence ship SKINs for themselves or to sell to other pilots. Sequencing costs are based on a tier system and calculated in PLEX based on the rarity of design elements and complexity of the SKIN.
* {{PatchNoteStatus|tbd|Sequence Binders can be bought and sold on the local market, acquired in events, daily goals, and through loot drops in various locations in game just like their design element counterparts.}}
* {Sequence Binders can be bought and sold on the local market, acquired in events, daily goals, and through loot drops in various locations in game just like their design element counterparts.


If you have the new skill Mass Sequencing trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced.
If you have the new skill Mass Sequencing trained up, you will be able to sequence multiple copies of the same SKIN at once. Skill levels determine the quantity allowed. You will also need to have enough Design Elements and/or Sequencing Binders for the amount of SKINs being sequenced.


What if you want to sequence a few different SKINs at once? Look no further than the new skill Parallel Sequencing and Multi-Thread Sequencing: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs.
What if you want to sequence a few different SKINs at once? Look no further than the new skill Parallel Sequencing and Multi-Thread Sequencing: These allow the sequencing of multiple SKIN designs simultaneously. Skill levels determine the number of simultaneous jobs.
* {{PatchNoteStatus|tbd|There are a total of 11 new skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.}}
* There are a total of 11 new skills for those interested in specializing as SKIN builders. While having a build time for an item is nothing new for New Eden, we recognize that this represents a new paradigm for cosmetic items. To cater to those seeking instant delivery for ships SKINs, we've added an option to speed up the sequencing for an additional cost, varying on how much time remains, regardless of how many skins are in the sequencing job. This system is designed such that SKINs created with the additional cost remain balanced and do not disrupt market dynamics for those who specialize in the field of SKIN creation.}}


=== New Skills ===
=== New Skills ===
There is a new set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the new Category called "SEQUENCING".
There is a new set of Skills that will elevate your SKIN Sequencing playstyle. These are all found under the new Category called "SEQUENCING".


* Sequencing Time Modifier Skills: ====
* Sequencing Time Modifier Skills:
** {{PatchNoteStatus|tbd|Basic Induction: Reduces sequencing time. First-tier skill with a 1x training multiplier and costs 5m.}}
** {{PatchNoteStatus|tbd|Basic Induction: Reduces sequencing time. First-tier skill with a 1x training multiplier and costs 5m.}}
** {{PatchNoteStatus|tbd|Induction Efficiency: Reduces sequencing time. Second-tier skill with a 3x training multiplier of and costs 15m.}}
** {{PatchNoteStatus|tbd|Induction Efficiency: Reduces sequencing time. Second-tier skill with a 3x training multiplier of and costs 15m.}}
** {{PatchNoteStatus|tbd|Advanced Induction Efficiency: Reduces sequencing time. Third-tier skill with a 5x training multiplier and costs 25m.}}
** {{PatchNoteStatus|tbd|Advanced Induction Efficiency: Reduces sequencing time. Third-tier skill with a 5x training multiplier and costs 25m.}}
** {{PatchNoteStatus|tbd|Peak Induction Acceleration: Reduces sequencing time. Fourth-tier skill with an 8x training multiplier of and costs 45m.}}
** {{PatchNoteStatus|tbd|Peak Induction Acceleration: Reduces sequencing time. Fourth-tier skill with an 8x training multiplier of and costs 45m.}}
* Mass Sequencing Skills:}}
* Mass Sequencing Skills:
** {{PatchNoteStatus|tbd|Batch Sequencing: Allows sequencing of multiple copies of a design. First-tier skill with a 3x training multiplier and costs 1m.}}
** {{PatchNoteStatus|tbd|Batch Sequencing: Allows sequencing of multiple copies of a design. First-tier skill with a 3x training multiplier and costs 1m.}}
** {{PatchNoteStatus|tbd|Mass Sequencing: Allows sequencing of multiple copies of a design. Second-tier skill with a 6x training multiplier and costs 20m.}}
** {{PatchNoteStatus|tbd|Mass Sequencing: Allows sequencing of multiple copies of a design. Second-tier skill with a 6x training multiplier and costs 20m.}}