More actions
Duke Shasta (talk | contribs) m Removed unnecessary underscores. |
Duke Shasta (talk | contribs) m Fixed typo preventing Amarr Freighter V hyperlink from showing properly. |
||
| Line 118: | Line 118: | ||
Typically, Freighter pilots are moving cargo from place to place in order to make money, in one way or another. Keep costs down is vital, decreasing fuel requirements and increasing the jump range can reduce costs substantially over the long run. Train {{Sk|Jump Drive Calibration}} and {{Sk|Jump Fuel Conservation}} to at least IV, though preferably V as soon as possible, reducing the number of Cynosural Fields you need to move between two locations and cutting back on the amount of ISK you need to spend on fuel. The Jump Freighters skill further improves on fuel economy, so train that as far as you can. | Typically, Freighter pilots are moving cargo from place to place in order to make money, in one way or another. Keep costs down is vital, decreasing fuel requirements and increasing the jump range can reduce costs substantially over the long run. Train {{Sk|Jump Drive Calibration}} and {{Sk|Jump Fuel Conservation}} to at least IV, though preferably V as soon as possible, reducing the number of Cynosural Fields you need to move between two locations and cutting back on the amount of ISK you need to spend on fuel. The Jump Freighters skill further improves on fuel economy, so train that as far as you can. | ||
Though the Ark only needs level IV of this skill to be piloted, highly consider taking {{Sk|Amarr Freighter | Though the Ark only needs level IV of this skill to be piloted, highly consider taking {{Sk|Amarr Freighter}} to V as soon as possible. This will both boost the cargo capacity of the ship, reducing the number of trips needed to transport goods, as well as improving the ships inertia allowing you to travel between stargates faster. | ||
== Tactics == | == Tactics == | ||