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m Fix typo. Change unneeded piped link, making use of redirect and link-end trick. First char is not case sensitive. Add link. Change http to https. |
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{{main|Combat sites}} | {{main|Combat sites}} | ||
[[File:c ano sig.jpg|thumb|| | [[File:c ano sig.jpg|thumb|240px|The scanner window, with a combat Anomaly and a combat signature halfway scanned down.]] | ||
In and around the PC9 pocket, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes. | In and around the PC9 pocket, either in addition or instead of ratting in belts, you can also complete combat sites. These sites can be divided into anomalies, signatures, escalations and static complexes. | ||
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* Be aware of the geopolitical and warfare situation. If there's a structure under assault in the system or another major combat op happening, you can easily find yourself a helpless target of opportunity to a war fleet. | * Be aware of the geopolitical and warfare situation. If there's a structure under assault in the system or another major combat op happening, you can easily find yourself a helpless target of opportunity to a war fleet. | ||
* Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter has to travel from the warp-in point to you can sometimes save you. | * Once you enter a combat site or an asteroid belt, burn away from the warp-in point. The distance a hunter has to travel from the warp-in point to you can sometimes save you. | ||
* Create and use multiple [[ | * Create and use multiple [[Bookmark#Safe spot|safespot bookmarks]] in each system where you do PvE. | ||
* Within the limitations of the piloting necessary to avoid excessive damage from rats (don't burn directly at NPC battleships), fight aligned or near-aligned to a celestial to which you can warp out at the first sign of trouble. | * Within the limitations of the piloting necessary to avoid excessive damage from rats (don't burn directly at NPC battleships), fight aligned or near-aligned to a celestial to which you can warp out at the first sign of trouble. | ||
** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems. | ** Try not to use gates as your warp-out points. Hostiles might be at them if they've just entered systems. | ||