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{{Update | {{Update|How can a player tell if they have a kill right available against themselves?}} | ||
{{legality}} | {{legality}} | ||
= What Are Kill Rights? = | == What Are Kill Rights? == | ||
Kill rights are awarded when another player carries out a criminal act of aggression against you by activating an offensive module on your ship or pod. CONCORD takes a dim view of such actions and will flag the offending pilot with a [[Timers#Criminal Timer|criminal flag]] (a flashing red square with a skull in the middle). You, as the targeted player, will then be awarded the kill right on the aggressor. | Kill rights are awarded when another player carries out a criminal act of aggression against you by activating an offensive module on your ship or pod. CONCORD takes a dim view of such actions and will flag the offending pilot with a [[Timers#Criminal Timer|criminal flag]] (a flashing red square with a skull in the middle). You, as the targeted player, will then be awarded the kill right on the aggressor. | ||
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Your ship does not need to be destroyed, nor you podded, to earn such a Kill right. Any criminal action on the part of the other pilot will grant the kill right. | Your ship does not need to be destroyed, nor you podded, to earn such a Kill right. Any criminal action on the part of the other pilot will grant the kill right. | ||
= Finding Available Kill Rights = | == Finding Available Kill Rights == | ||
[[File:Kill-rights-available.png|thumb|Kill rights available to this pilot.]] | |||
Open your character window in game, then click the Interactions tab, then Kill Rights. Simply click on the one you wish to activate and select the options you wish to take. Such as to whom you make it available, and if you will charge for the use of it or not. | Open your character window in game, then click the Interactions tab (1), then Kill Rights (2). Simply click on the one you wish to activate and select the options you wish to take. Such as to whom you make it available, and if you will charge for the use of it or not. | ||
== Selling Kill Rights == | |||
If you own a kill right you can chose to sell the right to other pilots. In order to do so you select the kill right you wish to sell from your Character Sheet / Kill Rights tab. On opening the kill right you will see three option buttons which allow you to select who you make the right available to: 1) all pilots, 2) your corp, or 3) a specific named character, alliance, or corporation other than your own. If you have offered a kill right for sale and it is accepted by another pilot, the ISK will be transferred to the kill right owner immediately irrespective of whether a kill is made. It is also acceptable to make the kill right open without any cost implication; however, there is nothing to stop the offending pilot getting a friend or an alt to kill him in a starter frigate to clear the kill right. | If you own a kill right you can chose to sell the right to other pilots. In order to do so you select the kill right you wish to sell from your Character Sheet / Kill Rights tab. On opening the kill right you will see three option buttons which allow you to select who you make the right available to: 1) all pilots, 2) your corp, or 3) a specific named character, alliance, or corporation other than your own. If you have offered a kill right for sale and it is accepted by another pilot, the ISK will be transferred to the kill right owner immediately irrespective of whether a kill is made. It is also acceptable to make the kill right open without any cost implication; however, there is nothing to stop the offending pilot getting a friend or an alt to kill him in a starter frigate to clear the kill right. | ||
== Activating a Kill Right == | |||
= Activating a Kill Right = | |||
If you are awarded such a kill right, and have activated it, the offending pilot will begin to flash with a [[Timers#Suspect Timer|suspect]] marker (the yellow flashy with the skull inside) remember if you fire on him you will be flagged with a [[Timers#Limited Engagement Timer|limited engagement]] timer and he can fire back. | If you are awarded such a kill right, and have activated it, the offending pilot will begin to flash with a [[Timers#Suspect Timer|suspect]] marker (the yellow flashy with the skull inside) remember if you fire on him you will be flagged with a [[Timers#Limited Engagement Timer|limited engagement]] timer and he can fire back. | ||
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If the offending ship is destroyed, or the pilot podded, CONCORD will consider the kill right to be used and it will be removed. Note that sometimes a cache delay may show a pilot as having a kill right available on them even though it has been recently activated and satisfied. When you go to activate it you'll get a message stating that the kill right is no longer available. | If the offending ship is destroyed, or the pilot podded, CONCORD will consider the kill right to be used and it will be removed. Note that sometimes a cache delay may show a pilot as having a kill right available on them even though it has been recently activated and satisfied. When you go to activate it you'll get a message stating that the kill right is no longer available. | ||
=== The Kill Right Scam === | |||
== The Kill Right Scam == | |||
You will notice some pilots sitting at gates, traveling on autopilot, or sitting outside stations with a kill right available on them and looking like unbelievable targets of opportunity. You'll more than often not find that the activation cost for these are extremely high (usually in the hundreds of millions, into the billions, though sometimes much less). They are often in ships that would be juicy on your killboard, or look easy to kill. What they have done is simply illegally aggressed an alt (or sometimes a trusted friend) using a Rookie Ship. The alt earns the kill right. The idea here is that someone will pay to activate the kill right and the alt earns the ISK for the pilot with the kill right available. They often have their ship insured and are in a position to easily evade your attack and get away (such as jumping the gate or docking up), or they just don't care if they lose the ship. No matter what, the pilot with the kill right earns the ISK, and often you don't have a kill. If you do get a kill, it's often against a hilariously cheap or even non-fit ship. | You will notice some pilots sitting at gates, traveling on autopilot, or sitting outside stations with a kill right available on them and looking like unbelievable targets of opportunity. You'll more than often not find that the activation cost for these are extremely high (usually in the hundreds of millions, into the billions, though sometimes much less). They are often in ships that would be juicy on your killboard, or look easy to kill. What they have done is simply illegally aggressed an alt (or sometimes a trusted friend) using a Rookie Ship. The alt earns the kill right. The idea here is that someone will pay to activate the kill right and the alt earns the ISK for the pilot with the kill right available. They often have their ship insured and are in a position to easily evade your attack and get away (such as jumping the gate or docking up), or they just don't care if they lose the ship. No matter what, the pilot with the kill right earns the ISK, and often you don't have a kill. If you do get a kill, it's often against a hilariously cheap or even non-fit ship. | ||
Be especially aware that if they are sitting on a station this may be part of a ruse to get you to activate the kill right and attack them. They'll dock-up and reship into something that will burn you down. They get your ISK and a kill against you. They operate very similar to others who sit as flashy suspects on stations. | Be especially aware that if they are sitting on a station this may be part of a ruse to get you to activate the kill right and attack them. They'll dock-up and reship into something that will burn you down. They get your ISK and a kill against you. They operate very similar to others who sit as flashy suspects on stations. | ||
== Expiry of kill rights == | |||
= Expiry of kill rights = | |||
If after 30 days the kill right is not activated or satisfied the kill right will expire. This is a set time and you cannot extend it by keeping the kill right and activating it on the 30th day expecting another 30 days. It's a use it or lose it time limit and once its gone the offending pilot is free from your wrath. | If after 30 days the kill right is not activated or satisfied the kill right will expire. This is a set time and you cannot extend it by keeping the kill right and activating it on the 30th day expecting another 30 days. It's a use it or lose it time limit and once its gone the offending pilot is free from your wrath. | ||
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EVE University places restrictions on some engagements; refer to [[Rules of Engagement#Kill Rights|Rules of Engagement]] | |||
[[Category:PvP]] | [[Category:PvP]] | ||