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Faction warfare: Difference between revisions

From EVE University Wiki
Added brief mentions of Havoc content to the top introductory section; added enlistment details for pirate militias in "Joining as a solo player" section.
Updated information on Victory Points with post-Uprising info: updated number of VP needed to push system to vulnerable, added table of VP rewarded per size/type of plex.
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The i-Hub is also the place where pilots of the defending faction can [[#System upgrades|donate loyalty points to upgrade the system]].  
The i-Hub is also the place where pilots of the defending faction can [[#System upgrades|donate loyalty points to upgrade the system]].  


=== Victory points ===
=== Victory points ===
Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]], and if they then capture a complex (regardless of its size) they are rewarded with 20 victory points<ref>[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> (conversely, if the defending faction captures a complex, 20 victory points are subtracted). In order to bring a system to "vulnerable", the attacking faction must accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[https://www.eveonline.com/news/view/patch-notes-for-inferno-1.3 Patch notes: Inferno 1.3]</ref>; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]].
Formally, how "contested" a system is is measured in how many victory points have been accumulated by the attacking faction for that system. If the attacking faction has not yet accumulated any victory points for that system, then the system is [[#Capturing systems|"stable"]]. Capturing a complex rewards victory points according to the size and type of complex completed; conversely, if the defending faction captures a complex, victory points are subtracted based on the size and type of complex. In order to bring a system to "vulnerable", the attacking faction must accumulate 75000 victory points. Once a system is vulnerable, the attacking faction can continue capturing complexes until they have a "buffer" of victory points; this is to give themselves some breathing room while they attack the [[#Infrastructure Hub|i-Hub]].
 
{| class="wikitable" style="font-size:90%"
|- style=background-color: #222222;"
! style="padding: 0.3em;" | Complex Type
! style="padding: 0.3em 1em;" | Victory Points Awarded
|-
| style="background-color:#333333;padding:0.3em;" | Scout NVY
| style="text-align:center;" | 25
|-
| style="background-color:#333333;padding:0.3em;" | Small NVY
| style="text-align:center;" | 50
|-
| style="background-color:#333333;padding:0.3em;" | Small ADV
| style="text-align:center;" | 75
|-
| style="background-color:#333333;padding:0.3em;" | Medium NVY
| style="text-align:center;" | 150
|-
| style="background-color:#333333;padding:0.3em;" | Medium ADV
| style="text-align:center;" | 175
|-
| style="background-color:#333333;padding:0.3em;" | Large NVY
| style="text-align:center;" | 250
|-
| style="background-color:#333333;padding:0.3em;" | Large ADV
| style="text-align:center;" | 300
|-
| style="background-color:#333333;padding:0.3em;" | Open
| style="text-align:center;" | 350
|-
| style="background-color:#333333;padding:0.3em;" | Battlefield
| style="text-align:center;" | 2000
|}[https://www.eveonline.com/news/view/patch-notes-version-21-05#h2-5]
 
{{expansion past | Prior to the overhaul to Faction Warfare during the Uprising expansion (2022), capturing a complex (regardless of its size) for the attacking faction rewarded 20 victory points<ref>[http://www.gamerchick.net/2013/01/the-beginners-guide-to-faction-war.html GamerChick42: The Beginner's Guide to Faction War Plexing] (2013)</ref> or subtracted 20 victory points for capturing a complex for the defending faction. In order to bring a system to "vulnerable", the attacking faction had to accumulate 3000 victory points (i.e. capture 150 complexes more than the defending faction). Once a system was vulnerable, attackers could continue to earn victory points up to a "buffer" of 100 victory points<ref name="patch notes inferno 1.3">[https://www.eveonline.com/news/view/patch-notes-for-inferno-1.3 Patch notes: Inferno 1.3]</ref>; the cap on this "buffer" is not documented for post-Uprising Faction Warfare.  The Uprising expansion increased the number of victory points needed to accumulate by the attacking faction from 3000 to 75000 [https://evemaps.dotlan.net/system/Heydieles/stats/2022-11-05:2022-11-10 as seen on Dotlan] and changed the number of victory points awarded by completing complexes based on complex size[https://www.eveonline.com/news/view/patch-notes-version-21-05#h2-5]. | width=80%}}


=== Advantage ===
=== Advantage ===