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Cloak trick: Difference between revisions

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m fixing capitalization of Cloak Trick
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== What is it? ==
== What is it? ==
The 'Cloak Trick' is not really a trick or exploit, but rather a straightforward technique that enables pilots to align while cloaked while also reaching the speed necessary to jump to warp almost instantly after uncloaking. It's used most often after jumping through a gate. General information on cloaking can be found at the [[Cloaking]] article.
The 'cloak trick' is not really a trick or exploit, but rather a straightforward technique that enables pilots to align while cloaked while also reaching the speed necessary to jump to warp almost instantly after uncloaking. It's used most often after jumping through a gate. General information on cloaking can be found at the [[Cloaking]] article.


== Modules required ==
== Modules required ==
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* a smaller-sized microwarpdrive - doesn't give enough velocity bonus
* a smaller-sized microwarpdrive - doesn't give enough velocity bonus
* an afterburner - for most ships, AB doesn't give enough velocity bonus. But there are many exceptions. See [[#Can I use an Afterburner?|can I use an afterburner?]] below.  
* an afterburner - for most ships, AB doesn't give enough velocity bonus. But there are many exceptions. See [[#Can I use an Afterburner?|can I use an afterburner?]] below.  
* an {{Sh|Orca}} - the Orca CAN do the cloak trick, but it requires special treatment, including overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible to to pull off the Cloak Trick in an Orca without overheating. [[#Warping with larger ships|See below]].
* an {{Sh|Orca}} - the Orca CAN do the cloak trick, but it requires special treatment, including overheating the 500MN MWD to provide enough velocity in combination with good skills. With perfect skills / fit / implants and a faction MWD, it's possible to to pull off the cloak trick in an Orca without overheating. [[#Warping with larger ships|See below]].


=== Can I use an Afterburner? ===  
=== Can I use an Afterburner? ===  
For most ships, an afterburner doesn't give enough velocity bonus to be suitable for the Cloak Trick, and using an oversized AB doesn't always work because it also increases mass, which will reduce acceleration.  
For most ships, an afterburner doesn't give enough velocity bonus to be suitable for the cloak trick, and using an oversized AB doesn't always work because it also increases mass, which will reduce acceleration.  


However, this is not true for nimble ships, those with an align time under  about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for the Cloak Trick, always test in your desired fit first before attempting in dangerous space.  
However, this is not true for nimble ships, those with an align time under  about 5.0 seconds. For these ships an afterburner is a fine option, and offers a few advantages. Before using an AB for the cloak trick, always test in your desired fit first before attempting in dangerous space.  


The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD, which gives a tiny bit more time to increase velocity before the cloak speed penalty is applied.
The advantages are that you can achieve warp faster because of the shorter cycle time of the afterburner (as low as 7.5 seconds with {{Sk|Afterburner|V}}). But this is a double-edged sword -- usually you don't want to train to Afterburner V because the shorter cycle time gives less time to achieve necessary speed. Usually Afterbuner IV is enough. Another advantage is that you can activate an afterburner before the cloak, because there is no signature radius bloom like with a MWD, which gives a tiny bit more time to increase velocity before the cloak speed penalty is applied.
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== Countering the Cloak Trick ==
== Countering the Cloak Trick ==
The Cloak Trick does not make you immune to destruction when jumping through dangerous space.  
The cloak trick does not make you immune to destruction when jumping through dangerous space.  


In crowded High-sec systems, including those with numerous Concord or Empire ships around gates, those numerous ships can easily cause you to de-cloak due to proximity. Any object within 2,000m will cause cloak to drop. Other gatecamping techniques, such as rushing your (momentarily) visible ship with drones after gate cloak drops, or rushing you with a fast ship, can also trigger the cloak to drop from proximity.  
In crowded High-sec systems, including those with numerous Concord or Empire ships around gates, those numerous ships can easily cause you to de-cloak due to proximity. Any object within 2,000m will cause cloak to drop. Other gatecamping techniques, such as rushing your (momentarily) visible ship with drones after gate cloak drops, or rushing you with a fast ship, can also trigger the cloak to drop from proximity.  


Ships of all sizes but especially large slow ships are also vulnerable to bumping, meaning if a larger ship is able to "ram" you while you are cloak + aligning, you will uncloak and temporarily be unable to achieve proper alignment. For these reasons, the Cloak Trick will not provide guaranteed protection in dangerous space or in crowded gates.
Ships of all sizes but especially large slow ships are also vulnerable to bumping, meaning if a larger ship is able to "ram" you while you are cloak + aligning, you will uncloak and temporarily be unable to achieve proper alignment. For these reasons, the cloak trick will not provide guaranteed protection in dangerous space or in crowded gates.


== Using with Haulers ==
== Using with Haulers ==
The "fast" [[Haulers]] ({{Sh|Sigil}}, {{Sh|Badger}}, {{Sh|Wreathe}}, and {{Sh|Nereus}}) and the {{Sh|Hoarder}} are able to easily fit 50MN MWDs and cloaking devices in addition to their tank and cargohold fittings.  
The "fast" [[Haulers]] ({{Sh|Sigil}}, {{Sh|Badger}}, {{Sh|Wreathe}}, and {{Sh|Nereus}}) and the {{Sh|Hoarder}} are able to easily fit 50MN MWDs and cloaking devices in addition to their tank and cargohold fittings.  


The {{Sh|Porpoise}} can also easily fit a MWD and Cloak, and with proper skills and fitting the nimble Porpoise can even use the Cloak Trick with only an afterburner, decreasing the time to warp by about 2 seconds compared to a MWD. A Porpoise is similar to a Miasmos in mining hold capacity and also has a fleet hanger, and the ability to use the Cloak Trick with an afterburner gives it more survivability in low sec space.
The {{Sh|Porpoise}} can also easily fit a MWD and Cloak, and with proper skills and fitting the nimble Porpoise can even use the cloak trick with only an afterburner, decreasing the time to warp by about 2 seconds compared to a MWD. A Porpoise is similar to a Miasmos in mining hold capacity and also has a fleet hanger, and the ability to use the cloak trick with an afterburner gives it more survivability in low sec space.


The other high volume haulers ( {{Sh|Bestower}}, {{Sh|Tayra}}, {{Sh|Kryos}}, {{Sh|Epithal}}, {{Sh|Miasmos}}, {{Sh|Iteron Mark V}} and {{Sh|Mammoth}}) struggle with necessary powergrid available to fit a 50MN MWD, with some not being able to fit at all without without extensive fitting for extra powergrid and higher skills. As such, don't count on being able to do the cloak trick with these ships without sacrificing cargo capacity and/or tank. If trying to fit, Low slots will need powergrid modules, and some rig slots may be needed for enough powergrid with low engineering skills.
The other high volume haulers ( {{Sh|Bestower}}, {{Sh|Tayra}}, {{Sh|Kryos}}, {{Sh|Epithal}}, {{Sh|Miasmos}}, {{Sh|Iteron Mark V}} and {{Sh|Mammoth}}) struggle with necessary powergrid available to fit a 50MN MWD, with some not being able to fit at all without without extensive fitting for extra powergrid and higher skills. As such, don't count on being able to do the cloak trick with these ships without sacrificing cargo capacity and/or tank. If trying to fit, Low slots will need powergrid modules, and some rig slots may be needed for enough powergrid with low engineering skills.


== Warping with larger ships ==
== Cloak Trick with Larger Ships ==
Part of the requirement to make the microwarpdrive + cloak trick work is to have a size-appropriate microwarpdrive, 5MN for a frigate, 50MN for a cruiser, 500MN for a battleship etc.  
Part of the requirement to make the cloak trick work is to have a size-appropriate microwarpdrive, 5MN for a frigate, 50MN for a cruiser, 500MN for a battleship etc.  


=== The Orca ===
=== The Orca ===
The {{Sh|Orca}} is considered by some to be a capital-class sized ship, but by mass it is really in line with T2 Marauders at about 150 million kg. Still, with low overall agility and long align time, MWD/Cloak jumping an Orca is hard. But it is possible with the correct setup.  
The {{Sh|Orca}} is considered by some to be a capital-class sized ship, but by mass it is really in line with T2 Marauders at about 150 million kg. Still, with low overall agility and long align time, MWD/Cloak jumping an Orca is hard. But it is possible with the correct setup.  


The Orca can still use the Cloak Trick by [[overheating]] a 500MN Microwarpdrive II, in combination with good Navigation Skills ({{Sk|Spaceship Command|V}}, {{Sk|Evasive Maneuvering|V}}, {{Sk|Acceleration Control|IV}} at least) and/or agility [[Skill_Hardwiring#Navigation|skill hardwiring]] implants (Eifyr and Co. 'Rogue' Evasive Maneuvering and Eifyr and Co. 'Rogue' Acceleration Control). Repairing a damaged 500MN MWD takes a lot of [[Overheating#Nanite_Repair_Paste|nanite repair paste]], so keep plenty on hand. Do not attempt to MWD/Cloak jump your Orca in dangerous space without testing it in safe space first. With perfect skills and blinged fit / implants (including faction MWD, and possibly a faction Cloak), it is possible to use the Cloak Trick in an Orca without overheating the MWD.
The Orca can still use the Cloak Trick by [[overheating]] a 500MN Microwarpdrive II, in combination with good Navigation Skills ({{Sk|Spaceship Command|V}}, {{Sk|Evasive Maneuvering|V}}, {{Sk|Acceleration Control|IV}} at least) and/or agility [[Skill_Hardwiring#Navigation|skill hardwiring]] implants (Eifyr and Co. 'Rogue' Evasive Maneuvering and Eifyr and Co. 'Rogue' Acceleration Control). Repairing a damaged 500MN MWD takes a lot of [[Overheating#Nanite_Repair_Paste|nanite repair paste]], so keep plenty on hand. Do not attempt to MWD/Cloak jump your Orca in dangerous space without testing it in safe space first. With perfect skills and blinged fit / implants (including faction MWD, and possibly a faction Cloak), it is possible to use the cloak trick in an Orca without overheating the MWD.


It is still dangerous to bring an Orca into lowsec space or lower, even armed with the cloak trick, because the [[#Countering the Cloak Trick|cloak trick can be countered]]. Alongside the very slow warp speed of an Orca, it's very likely if you are discovered you will be followed and harassed at every gate until you exit dangerous space.
It is still dangerous to bring an Orca into lowsec space or lower, even armed with the cloak trick, because the [[#Countering the Cloak Trick|cloak trick can be countered]]. Alongside the very slow warp speed of an Orca, it's very likely if you are discovered you will be followed and harassed at every gate until you exit dangerous space.