Difference between revisions of "Sansha's Command Relay Outpost"
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|signature strength=10% in High, ? in Low | |signature strength=10% in High, ? in Low | ||
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− | '''Sansha's Command Relay Outpost''' is a deadspace combat site that is occupied by the Pirate Faction known as [[Sansha's Nation]]. It can be found by Probing for exploration sites in high security systems within Amarr and Ammatar space. It can also be triggered as an escalation from the [[Sansha Refuge]] | + | '''Sansha's Command Relay Outpost''' is a deadspace combat site that is occupied by the Pirate Faction known as [[Sansha's Nation]]. It can be found by Probing for exploration sites in high-security systems within Amarr and Ammatar space. It can also be triggered as an escalation from the [[Sansha Hideaway]] and [[Sansha Refuge]] sites. |
− | This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers and their Tech 2 counterparts. | + | This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers, and their Tech 2 counterparts. |
− | Pirate ship classes encountered within this combat site are Frigate and Destroyer | + | Pirate ship classes encountered within this combat site are Frigate and Destroyer classes. The names and amount of ships appearing may vary slightly from what is listed here. |
==Walkthrough== | ==Walkthrough== | ||
Line 28: | Line 28: | ||
{{NPCTableRow|Overseer Frigate|1|Sansha Black Ops Squad Leader|cargo=Contains 5th tier Overseers personal effects and may contain *True Sansha modules* as well as producing Tech 2 Salvage}} | {{NPCTableRow|Overseer Frigate|1|Sansha Black Ops Squad Leader|cargo=Contains 5th tier Overseers personal effects and may contain *True Sansha modules* as well as producing Tech 2 Salvage}} | ||
|} | |} | ||
− | The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which | + | The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which is needed to open the next gate and is reusable. All ships must be destroyed to unlock the next gate, in addition to the key. Note that the key is not used up by the gate. |
===Room 2=== | ===Room 2=== | ||
{{MessageBox|Upon taking the gate | {{MessageBox|Upon taking the gate | ||
− | |Relay systems such as this one are the heart and soul of [[Sansha's Nation]]. Broadcasting a constant stream of strange and incomprehensible directives from a long dead master. Even so the Centus squadron guarding this base should not be dismissed as mere mindless drones. | + | |Relay systems such as this one are the heart and soul of [[Sansha's Nation]]. Broadcasting a constant stream of strange and incomprehensible directives from a long-dead master. Even so, the Centus squadron guarding this base should not be dismissed as mere mindless drones. |
|collapsed=yes}} | |collapsed=yes}} | ||
− | If you are in a well fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot and warp off. | + | The damage in this room can exceed 600DPS if you are not careful; however, the room is mostly destroyers, and they only deal significant damage within 10km. The destroyers are also fairly squishy, so they die quickly, reducing room DPS. |
+ | If you are in a well-fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot, and warp off. Only one heavy missile battery will aggro on warp-in, so the sentries will not be a major concern as long as you keep your distance. | ||
+ | <br> | ||
+ | As a T1 cruiser, you can launch a single light drone, make it shoot once in an overseer frigate, and scoop it back. This will trigger his aggro and lure him out of the group. | ||
+ | <br> | ||
The Centus Black Ops Commander has high omni resists in shield(90% to all damage types) but is weak in armor and structure. | The Centus Black Ops Commander has high omni resists in shield(90% to all damage types) but is weak in armor and structure. | ||
{{NPCTableHead}} | {{NPCTableHead}} | ||
Line 44: | Line 48: | ||
{{NPCTableRow|Overseer Frigate|1|Centus Black Ops Commander|cargo=Contains 6th Tier Overseers Personal Effects. May also contain Centii A-type Frigate modules or a Succubus BPC. As well as producing Tech 2 Salvage.}} | {{NPCTableRow|Overseer Frigate|1|Centus Black Ops Commander|cargo=Contains 6th Tier Overseers Personal Effects. May also contain Centii A-type Frigate modules or a Succubus BPC. As well as producing Tech 2 Salvage.}} | ||
|} | |} | ||
− | {{MessageBox|Upon destroying the Centus Black Ops Commander | + | {{MessageBox|Upon destroying the Centus Black Ops Commander, if the site was from an escalation: |
|The Black Ops Commander has been destroyed, and with that, this space is safe from Sansha's mindless slaves once more. | |The Black Ops Commander has been destroyed, and with that, this space is safe from Sansha's mindless slaves once more. | ||
|collapsed=yes}} | |collapsed=yes}} | ||
− | ==Loot== | + | ==Rewards== |
+ | |||
+ | ===Bounties=== | ||
+ | |||
+ | * 530.000 ISK | ||
+ | |||
+ | ===Loot=== | ||
{| class="wikitable complex sortable" | {| class="wikitable complex sortable" | ||
Line 57: | Line 67: | ||
! Note | ! Note | ||
|- | |- | ||
− | |5th Tier | + | |5th Tier Overseer's Personal Effects |
|180k Isk | |180k Isk | ||
|Sansha Black ops Squad Leader | |Sansha Black ops Squad Leader | ||
Line 65: | Line 75: | ||
| | | | ||
|Sansha Black ops Squad Leader | |Sansha Black ops Squad Leader | ||
− | | | + | | rare |
|- | |- | ||
|6th Tier Overseers Effects | |6th Tier Overseers Effects | ||
Line 75: | Line 85: | ||
| | | | ||
|Centus Black Ops Commander | |Centus Black Ops Commander | ||
− | | Up to | + | | Up to 4x |
|- | |- | ||
|True Sansha module | |True Sansha module | ||
| | | | ||
|Centus Black Ops Commander | |Centus Black Ops Commander | ||
− | | | + | | rare |
|- | |- | ||
|{{sh|Succubus}} BPC | |{{sh|Succubus}} BPC | ||
| | | | ||
|Centus Black Ops Commander | |Centus Black Ops Commander | ||
− | | | + | | rare |
|} | |} | ||
+ | ==See also== | ||
{{DED Complexes|Sanshas}} | {{DED Complexes|Sanshas}} | ||
[[Category:DED Complexes]] | [[Category:DED Complexes]] |
Latest revision as of 15:37, 19 August 2024
Sansha's Command Relay Outpost | |
---|---|
Type | DED Rated Complex |
Rating | 3/10 |
Found in | High, Low |
Max ship size | Cruisers |
Faction | Sansha's Nation |
Best damage to deal | EM Th |
Damage to resist | EM Th |
Sig. strength | 10% in High, ? in Low |
Sansha's Command Relay Outpost is a deadspace combat site that is occupied by the Pirate Faction known as Sansha's Nation. It can be found by Probing for exploration sites in high-security systems within Amarr and Ammatar space. It can also be triggered as an escalation from the Sansha Hideaway and Sansha Refuge sites.
This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers, and their Tech 2 counterparts.
Pirate ship classes encountered within this combat site are Frigate and Destroyer classes. The names and amount of ships appearing may vary slightly from what is listed here.
Walkthrough
Upon warping to the gate |
---|
This small outpost acts as a monitoring and coordination hub for the Centus division of the Sansha armed forces in this sector. It also relays communications between neighboring battletowers.
DED Threat Assessment: Unsafe (3 of 10) |
Room 1
The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which is needed to open the next gate and is reusable. All ships must be destroyed to unlock the next gate, in addition to the key. Note that the key is not used up by the gate.
Room 2
Upon taking the gate |
---|
Relay systems such as this one are the heart and soul of Sansha's Nation. Broadcasting a constant stream of strange and incomprehensible directives from a long-dead master. Even so, the Centus squadron guarding this base should not be dismissed as mere mindless drones. |
The damage in this room can exceed 600DPS if you are not careful; however, the room is mostly destroyers, and they only deal significant damage within 10km. The destroyers are also fairly squishy, so they die quickly, reducing room DPS.
If you are in a well-fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot, and warp off. Only one heavy missile battery will aggro on warp-in, so the sentries will not be a major concern as long as you keep your distance.
As a T1 cruiser, you can launch a single light drone, make it shoot once in an overseer frigate, and scoop it back. This will trigger his aggro and lure him out of the group.
The Centus Black Ops Commander has high omni resists in shield(90% to all damage types) but is weak in armor and structure.
Upon destroying the Centus Black Ops Commander, if the site was from an escalation: |
---|
The Black Ops Commander has been destroyed, and with that, this space is safe from Sansha's mindless slaves once more. |
Rewards
Bounties
- 530.000 ISK
Loot
Item Name | Est. Value | Drops from | Note |
---|---|---|---|
5th Tier Overseer's Personal Effects | 180k Isk | Sansha Black ops Squad Leader | 100% drop rate |
True Sansha module | Sansha Black ops Squad Leader | rare | |
6th Tier Overseers Effects | 360k Isk | Centus Black Ops Commander | 100% drop rate |
Centii A-type Module | Centus Black Ops Commander | Up to 4x | |
True Sansha module | Centus Black Ops Commander | rare | |
Succubus BPC | Centus Black Ops Commander | rare |