Difference between revisions of "Sansha's Command Relay Outpost"

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(I just got 4 centii A-type Module so I updated it)
 
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{{Complex|Sansha's Command Relay Outpost}}
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{{CMBSiteInfo
==General info==
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|name=Sansha's Command Relay Outpost
The Sansha's Command Relay Outpost is a deadspace combat site that is occupied by the Pirate Faction known as Sansha's Nation. It can be found by Probing for exploration sites in high security systems within Amarr and Ammatar space.
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|type=ded
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|rating=3/10
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|location=High, Low
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|ship limit=Cruisers
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|faction=Sansha's
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|signature strength=10% in High, ? in Low
 +
}}
 +
'''Sansha's Command Relay Outpost''' is a deadspace combat site that is occupied by the Pirate Faction known as [[Sansha's Nation]]. It can be found by Probing for exploration sites in high-security systems within Amarr and Ammatar space. It can also be triggered as an escalation from the [[Sansha Hideaway]] and [[Sansha Refuge]] sites.
 +
 
 +
This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers, and their Tech 2 counterparts.
 +
 
 +
Pirate ship classes encountered within this combat site are Frigate and Destroyer classes. The names and amount of ships appearing may vary slightly from what is listed here.
  
This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers and their Tech 2 counterparts.
 
<br>
 
<br>
 
Pirate ship classes encountered within this combat site are Frigate and Destroyer class. The names and amount of ships appearing may vary slightly from what is listed here.
 
 
==Walkthrough==
 
==Walkthrough==
 
{{MessageBox|Upon warping to the gate
 
{{MessageBox|Upon warping to the gate
Line 12: Line 19:
 
DED Threat Assessment: Unsafe (3 of 10)
 
DED Threat Assessment: Unsafe (3 of 10)
 
|collapsed=yes}}
 
|collapsed=yes}}
==Room 1==
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===Room 1===
 
{{NPCTableHead}}
 
{{NPCTableHead}}
{{NPCTableRow|Sentry|2|Sansha Tachyon Beam Sentry}}
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{{NPCTableRow|Sentry|2|Tower Sentry Sansha I}}
{{NPCTableRow|Frigate|10|Centus Black Ops Agent}}
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{{NPCTableRow|Frigate|8|Centus Black Ops Agent (Centii Enslaver)}}
{{NPCTableRow|Frigate|5|Centus Black Ops Assassin}}
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{{NPCTableRow|Frigate|2|Centus Black Ops Agent (Centii Plague)}}
{{NPCTableRow|Overseer Frigate|1|Sanhsa Black Ops Squad Leader|cargo=Contains 5th tier Overseers personal effects and may contain *True Sansha modules* as well as producing Tech 2 Salvage}}
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{{NPCTableRow|Destroyer|3|Centus Black Ops Assassin (Centior Cannibal)}}
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{{NPCTableRow|Destroyer|2|Centus Black Ops Assassin (Centior Misshape)}}
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{{NPCTableRow|Overseer Frigate|1|Sansha Black Ops Squad Leader|cargo=Contains 5th tier Overseers personal effects and may contain *True Sansha modules* as well as producing Tech 2 Salvage}}
 
|}
 
|}
The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which is used to open the next gate, and is reusable. All ships must be destroyed to unlock the next gate, in addition to the key. Note that the key is not used up by the gate.
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The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which is needed to open the next gate and is reusable. All ships must be destroyed to unlock the next gate, in addition to the key. Note that the key is not used up by the gate.
==Room 2==
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If you are in a well fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot and warp off.
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===Room 2===
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{{MessageBox|Upon taking the gate
 +
|Relay systems such as this one are the heart and soul of [[Sansha's Nation]].  Broadcasting a constant stream of strange and incomprehensible directives from a long-dead master.  Even so, the Centus squadron guarding this base should not be dismissed as mere mindless drones.
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|collapsed=yes}}
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The damage in this room can exceed 600DPS if you are not careful; however, the room is mostly destroyers, and they only deal significant damage within 10km. The destroyers are also fairly squishy, so they die quickly, reducing room DPS.
 +
If you are in a well-fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot, and warp off. Only one heavy missile battery will aggro on warp-in, so the sentries will not be a major concern as long as you keep your distance.
 +
<br>
 +
As a T1 cruiser, you can launch a single light drone, make it shoot once in an overseer frigate, and scoop it back. This will trigger his aggro and lure him out of the group.
 +
<br>
 +
The Centus Black Ops Commander has high omni resists in shield(90% to all damage types) but is weak in armor and structure.
 
{{NPCTableHead}}
 
{{NPCTableHead}}
 
{{NPCTableRow|Sentry|1|Sansha Tachyon Beam Sentry}}
 
{{NPCTableRow|Sentry|1|Sansha Tachyon Beam Sentry}}
 
{{NPCTableRow|Sentry|1|Sansha Sentry Gun}}
 
{{NPCTableRow|Sentry|1|Sansha Sentry Gun}}
 
{{NPCTableRow|Sentry|2|Sansha Heavy Missile Battery}}
 
{{NPCTableRow|Sentry|2|Sansha Heavy Missile Battery}}
{{NPCTableRow|Destroyer|14|Centus Black Ops Veteran}}
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{{NPCTableRow|Destroyer|1|Centus Black Ops Veteran (Centior Monster)}}
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{{NPCTableRow|Destroyer|13|Centus Black Ops Veteran (Centior Abomination/Devourer)}}
 
{{NPCTableRow|Overseer Frigate|1|Centus Black Ops Commander|cargo=Contains 6th Tier Overseers Personal Effects. May also contain Centii A-type Frigate modules or a Succubus BPC. As well as producing Tech 2 Salvage.}}
 
{{NPCTableRow|Overseer Frigate|1|Centus Black Ops Commander|cargo=Contains 6th Tier Overseers Personal Effects. May also contain Centii A-type Frigate modules or a Succubus BPC. As well as producing Tech 2 Salvage.}}
 
|}
 
|}
==Loot==
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{{MessageBox|Upon destroying the Centus Black Ops Commander, if the site was from an escalation:
*The Sansha Black ops Squad leader dropping Succubus BPC is something i haven't personally confirmed. If someone does confirm it, please remove this note thank you*
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|The Black Ops Commander has been destroyed, and with that, this space is safe from Sansha's mindless slaves once more.
Centii A-type Modules confirmed Mar. 2016
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|collapsed=yes}}
{| class="wikitable complex collapsible"  
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|+ Loot
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==Rewards==
! Name
+
 
!Est. Value
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===Bounties===
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* 530.000 ISK
 +
 
 +
===Loot===
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{| class="wikitable complex sortable"
 +
|-
 +
! Item Name
 +
! Est. Value
 +
! Drops from
 
! Note
 
! Note
 
|-
 
|-
|5th Tier Overseeers Effects
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|5th Tier Overseer's Personal Effects
 
|180k Isk
 
|180k Isk
 
|Sansha Black ops Squad Leader
 
|Sansha Black ops Squad Leader
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| 100% drop rate
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|-
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|True Sansha module
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|
 +
|Sansha Black ops Squad Leader
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| rare
 
|-
 
|-
 
|6th Tier Overseers Effects
 
|6th Tier Overseers Effects
 
|360k Isk
 
|360k Isk
 
|Centus Black Ops Commander
 
|Centus Black Ops Commander
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| 100% drop rate
 
|-
 
|-
|Centii A-type Modules
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|Centii A-type Module
 
|
 
|
 
|Centus Black Ops Commander
 
|Centus Black Ops Commander
 +
| Up to 4x
 
|-
 
|-
|Succubus Bpc
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|True Sansha module
 
|
 
|
 
|Centus Black Ops Commander
 
|Centus Black Ops Commander
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| rare
 +
|-
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|{{sh|Succubus}} BPC
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|
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|Centus Black Ops Commander
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| rare
 
|}
 
|}
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 +
==See also==
 +
{{DED Complexes|Sanshas}}
 +
[[Category:DED Complexes]]

Latest revision as of 15:37, 19 August 2024

Site Details
Sansha's Command Relay Outpost
Type DED Rated Complex
Rating 3/10
Found in High, Low
Max ship size Cruisers
Faction Sansha's Nation
Best damage to deal Electromagnetic damage EMThermal damage Th
Damage to resist Electromagnetic damage EMThermal damage Th
Sig. strength 10% in High, ? in Low

Sansha's Command Relay Outpost is a deadspace combat site that is occupied by the Pirate Faction known as Sansha's Nation. It can be found by Probing for exploration sites in high-security systems within Amarr and Ammatar space. It can also be triggered as an escalation from the Sansha Hideaway and Sansha Refuge sites.

This combat site consists of 2 different areas accessed by an Acceleration gate. The gates will permit Frigates, Destroyers, Cruisers, and their Tech 2 counterparts.

Pirate ship classes encountered within this combat site are Frigate and Destroyer classes. The names and amount of ships appearing may vary slightly from what is listed here.

Walkthrough

Upon warping to the gate
This small outpost acts as a monitoring and coordination hub for the Centus division of the Sansha armed forces in this sector. It also relays communications between neighboring battletowers.

DED Threat Assessment: Unsafe (3 of 10)

Room 1

WD EWAR L


Sentry 2 x Sentry Tower Sentry Sansha I
Frigate 8 x Frigate Centus Black Ops Agent (Centii Enslaver)
Frigate 2 x Frigate Centus Black Ops Agent (Centii Plague)
Destroyer 3 x Destroyer Centus Black Ops Assassin (Centior Cannibal)
Destroyer 2 x Destroyer Centus Black Ops Assassin (Centior Misshape)
Overseer Frigate 1 x Overseer Frigate Sansha Black Ops Squad Leader Contains 5th tier Overseers personal effects and may contain *True Sansha modules* as well as producing Tech 2 Salvage

The Squad Leader has much stronger resists and is immune to stasis webifiers, target painters, and possibly other EWAR. The Squad Leader drops a Command Relay Key which is needed to open the next gate and is reusable. All ships must be destroyed to unlock the next gate, in addition to the key. Note that the key is not used up by the gate.

Room 2

Upon taking the gate
Relay systems such as this one are the heart and soul of Sansha's Nation. Broadcasting a constant stream of strange and incomprehensible directives from a long-dead master. Even so, the Centus squadron guarding this base should not be dismissed as mere mindless drones.

The damage in this room can exceed 600DPS if you are not careful; however, the room is mostly destroyers, and they only deal significant damage within 10km. The destroyers are also fairly squishy, so they die quickly, reducing room DPS. If you are in a well-fit (t2 or equivalent) cruiser, you can safely ignore everything except the Centus Black Ops Commander. Quickly kill him, burn to his wreck, loot, and warp off. Only one heavy missile battery will aggro on warp-in, so the sentries will not be a major concern as long as you keep your distance.
As a T1 cruiser, you can launch a single light drone, make it shoot once in an overseer frigate, and scoop it back. This will trigger his aggro and lure him out of the group.
The Centus Black Ops Commander has high omni resists in shield(90% to all damage types) but is weak in armor and structure.

WD EWAR L


Sentry 1 x Sentry Sansha Tachyon Beam Sentry
Sentry 1 x Sentry Sansha Sentry Gun
Sentry 2 x Sentry Sansha Heavy Missile Battery
Destroyer 1 x Destroyer Centus Black Ops Veteran (Centior Monster)
Destroyer 13 x Destroyer Centus Black Ops Veteran (Centior Abomination/Devourer)
Overseer Frigate 1 x Overseer Frigate Centus Black Ops Commander Contains 6th Tier Overseers Personal Effects. May also contain Centii A-type Frigate modules or a Succubus BPC. As well as producing Tech 2 Salvage.
Upon destroying the Centus Black Ops Commander, if the site was from an escalation:
The Black Ops Commander has been destroyed, and with that, this space is safe from Sansha's mindless slaves once more.

Rewards

Bounties

  • 530.000 ISK

Loot

Item Name Est. Value Drops from Note
5th Tier Overseer's Personal Effects 180k Isk Sansha Black ops Squad Leader 100% drop rate
True Sansha module Sansha Black ops Squad Leader rare
6th Tier Overseers Effects 360k Isk Centus Black Ops Commander 100% drop rate
Centii A-type Module Centus Black Ops Commander Up to 4x
True Sansha module Centus Black Ops Commander rare
Sansha's NationSuccubus BPC Centus Black Ops Commander rare

See also

DED Complexes
Sansha's Nation
1/10
Military Outpost
2/10
Acclimatization Facility
3/10
Command Relay Outpost
4/10
Occupied Mining Colony
5/10
Neural Paralytic Facility
6/10
War Supply Complex
7/10
Military Operations Complex
8/10
Prison Camp
10/10
Centus Assembly T.P. Co.