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* The linking ship must be a combat ship of [[cruiser]] size or larger, or one of the [[Haulers#Specialized transports|Upwell hauling ships]], and the pilot linking to the Reagent Silo must be in the [[Omega clone]] state. | * The linking ship must be a combat ship of [[cruiser]] size or larger, or one of the [[Haulers#Specialized transports|Upwell hauling ships]], and the pilot linking to the Reagent Silo must be in the [[Omega clone]] state. | ||
* Players that are linked to the Skyhook Reagent Silo are unable to warp, use micro jump drives, cloak or tether and their maximum velocity is capped at 1,000 m/s. | * Players that are linked to the Skyhook Reagent Silo are unable to warp, use micro jump drives, cloak or tether and their maximum velocity is capped at 1,000 m/s. | ||
* After a ship has begun to link to the Skyhook Reagent silo, completing the link will take 10 minutes | * After a ship has begun to link to the Skyhook Reagent silo, completing the link will take 10 minutes. | ||
* Starting a theft on a Skyhook Silo will send a notification to all players in the solar system, and after 2 minutes, all pilots 1 jump away, and finally, after 5 minutes, an additional notification to all pilots within 2 jumps. | |||
* Only one ship can link to a Skyhook silo at a time when committing reagent theft. | * Only one ship can link to a Skyhook silo at a time when committing reagent theft. | ||
If reagents are stolen from a Skyhook, the ramped yield will reset and a portion of both immature and mature reagents are placed in a cargo container beside the silo, while all remaining reagents in the Skyhook are destroyed. This makes defending reagent-producing Skyhooks important. | If reagents are stolen from a Skyhook, the ramped yield will reset and a portion of both immature and mature reagents are placed in a cargo container beside the silo, while all remaining reagents in the Skyhook are destroyed. This makes defending reagent-producing Skyhooks important. | ||