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The Drug Bust: Difference between revisions

From EVE University Wiki
Mal kard (talk | contribs)
Created page with "name=Drug Bust, Level 2 __NOTOC__{{survival copy}} {{Missiondetails |Level=2 |Type=Encounter |Objective= |Faction=Serpentis |Faction1=Serpentis |DamageToDeal=Kinetic/Thermal |..."
 
Dannl (talk | contribs)
m Dannl moved page Drug Bust to The Drug Bust: Mission title is incorrect (Included "The")
 
(11 intermediate revisions by 6 users not shown)
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name=Drug Bust, Level 2
{{NPCTableCSS}}{{MissionLinks}}
__NOTOC__{{survival copy}}
 
{{Missiondetails
{{Missiondetails
|Level=2
|Level=2
|Type=Encounter
|Type=Encounter
|Objective=
|Objective=Break up the drug deal and capture prisoners for questioning.
|Faction=Serpentis
|Faction1=Serpentis
|Faction1=Serpentis
|DamageToDeal=Kinetic/Thermal
|DamageToDeal=
|DamageToResist=Thermal/Kinetic
|DamageToResist=
|WebPoint=
|WebPoint=
|EWAR=
|EWAR=Corelum Chief Watchman (Sensor Dampening)
|ShipSizeLimit=
|ShipSizeLimit=Cruiser or smaller
|ShipSuggestion=Cruiser
|ShipSuggestion=Destroyer, Cruiser
|Rewards=
|Rewards=
|Extra=Sensor Damp - Corelium Chief Watchman
|StandingLoss=
|Extra=  
}}
{{MissionBriefing
|We've recently received intelligence that a deal is going down in the <System> system between a Caldari buyer and a minor, local branch of the Serpentis drug cartel. While this is a bit of a concern in and of itself, the bigger problem is that we believe the cartel is being paid by elements within the Federation intelligence community; their goal, apparently, is to use this particular drug route as a way to insert intelligence assets into the State. That is of considerably greater concern to us.
 
We would like you to fly to the coordinates of this rendezvous, eliminate the Serpentis vessels there, and recover any prisoners that you can find. We'll turn them over to the Tribunal for further questioning.
}}
}}




Space type: Deadspace with gate<br>
'''Blitz: Kill Federation Industrial, loot prisoners, then warp out.'''
Special Restrictions: T1 Cruiser, T1/T2 Frigate, T1/T2 Industrial, Rookie Ship, Shuttle<br>
 
===Single Pocket===
=== Single Pocket ===
Group 1 (20km) (Auto Aggro):<br>
 
5x Frigates (Coreli Defender/Corelior Soldier/Corelior Trooper)<br>
{{NPCTableHead|Initial Hostiles}}
2x Cruisers (Chief Patroller/Corelium Chief Watchman)<br>
{{NPCTableSeparator|Group 1, 20km auto-aggro}}
- Last frigate killed triggers Group 3<br>
{{NPCTableRow|Frigate|1-5|Coreli Defender/Initiate/Protector|trigger=Triggers Reinforcement 1}}
- Watchmen may Sensor Dampen<br>
{{NPCTableRow|Destroyer|1-5|Corelior Soldier/Trooper}}
Group 2 (35km):<br>
{{NPCTableRow|Cruiser|1|Corelum Chief Watchman/Chief Patroller|ewar=Damp}}
1x Federation Industrial <br>
{{NPCTableSeparator|Group 2, 35km}}
- Does not have weapons<br>
{{NPCTableRow|Industrial|1|Federation Industrial|note=No standing loss, mission objective}}
- Type is Mission Industrial, does not affect standings<br>
|}
Group 3 (45km):<br>
 
3x Frigates (Coreli Spy)<br>
{{NPCTableHead|Reinforcement 1, 45km}}
- Last frigate killed triggers Group 4<br>
{{NPCTableRow|Frigate|3|Coreli Spy/Agent|trigger=Spawns Reinforcement 2}}
Group 4 (20km):<br>
|}
2x Frigates ( Coreli Initiate)<br>
 
'''Blitz:'''<br>
{{NPCTableHead|Reinforcement 2, 20km}}
Kill industrial, take prisoners from can, go home.
{{NPCTableRow|Frigate|2|Coreli Initiate}}
'''Mineable Asteroids:'''<br>
|}
16x Scordite<br>
 
16x Veldspar<br>
=== Mining ===
'''Structures:'''<br>
 
None
{{NPCTableHead|Asteroids}}
[[Category:Mission reports]]
{{NPCTableRow|Asteroid|16|Veldspar}}
{{NPCTableRow|Asteroid|16|Scordite}}
|}
 
{{Missionrelated}}
 
[[Category:Security missions]]