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Spy Games: Difference between revisions

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m Add parameter to {{GuristasEpicArcNav}} to expand relevant chapter.
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In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas.
In the meantime, Kori must pay. I know he's a traitor and has been working for the Caldari Navy. What I don't have is proof, however. Lt. Kipo, though he is mostly unintelligible at this point, was able to form a coherent sentence or two. And that dumb bastard Irichi told him of some of Kori's future plans. Looks like Kori is sending our old friend Eroma to meet with the Navy very soon, and Eralen has a special transponder to get through the tough Navy security. Your mission is to ambush Eralen, grab the transponder, and enter the Caldari base. Once you have this Caldari Navy Overlay Transponder, the Navy ships won't hassle you. I think. I'm looking for a special dossier, Correspondence Log KL-513. That should be everything I need to blackmail Kori and get him out of the Guristas.
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Gated deadspace pockets are one jump away in AJCJ-1.
Gated deadspace pockets are one jump away in AJCJ-1.


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* Enemy ships can't pass through the Forcefield (unless you encounter a bug where all ships can pass through the Forcefield)
* Enemy ships can't pass through the Forcefield (unless you encounter a bug where all ships can pass through the Forcefield)
* Caldari Bunker drops two Cargo Containers: one has ammo and the other the Correspondence Log KL-513
* Caldari Bunker drops two Cargo Containers: one has ammo and the other the Correspondence Log KL-513
* You will lose 2.4% Caldari State Faction Standing when you destroy the Caldari Bunker
* You will lose 2.4% Caldari State Faction Standing when you destroy the Caldari Bunker (Note: Also lost standing for destroying the forcefield AND NOT the bunker)


=== Warp-in ===
=== Warp-in ===