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With numerous turrets and high slots, Tech 1 destroyers are designed specifically to destroy frigates. However, destroyers are considerably slower than frigates and have a larger [[signature radius]], making them nearly as easy to hit as [[cruiser]]s. They also have few mid and low slots, and when combined with their weak powergrid and CPU, means that they cannot mount cruiser-sized tanks. As a consequence, they can do a lot of damage, but are fragile for their size. | With numerous turrets and high slots, Tech 1 destroyers are designed specifically to destroy frigates. However, destroyers are considerably slower than frigates and have a larger [[signature radius]], making them nearly as easy to hit as [[cruiser]]s. They also have few mid and low slots, and when combined with their weak powergrid and CPU, means that they cannot mount cruiser-sized tanks. As a consequence, they can do a lot of damage, but are fragile for their size. | ||
These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a [[carrier]]'s fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting some can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool). | These characteristics limit destroyers uses in PvP, but they have niche roles. Their high damage output (for small, cheap ships) makes them popular tools for [[Suicide ganking|suicide-ganking]] weak targets in highsec. They are sometimes used to hunt frigate pilots or to kill a [[carrier]]'s fighters. In PvE, they are ideal ships for completing Level 1 combat missions very quickly, and with forethought and good piloting some can complete many Level 2 missions (though for newer players a properly-fitted cruiser is probably a more suitable tool). | ||
Finally, destroyers are also superb [[salvaging]] ships because of their many high slots (second only to the {{sh|Noctis}}). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the mid slots, and as many Expanded Cargoholds as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station. | Finally, destroyers are also superb [[salvaging]] ships because of their many high slots (second only to the {{sh|Noctis}}). Salvaging destroyers commonly fit a full high slot rack split between equal numbers of Salvagers and Tractor Beams, with a propulsion module and some Cap Rechargers in the mid slots, and as many Expanded Cargoholds as possible in the lowslots. Fitted like this, a Tech 1 destroyer is a suitable salvager for missions up to and including Level 3s, or even some Level 4s if the pilot is willing to make multiple trips to and from the nearest station. | ||