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Dreadnoughts: Difference between revisions

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The guns are usually short range to achieve high DPS which is usually at about 10k per dread. Revelations are popular as they can easily switch ammunition, and the Scorch ammunition makes it possible to deal high damage even at big ranges, however Revelations are locked into EM/thermal damage. Naglfars can choose their damage but have a bit less tank than Revelations. Moros have the highest damage on paper, but their range is short in comparison with the others.
The guns are usually short range to achieve high DPS which is usually at about 10k per dread. Revelations are popular as they can easily switch ammunition, and the Scorch ammunition makes it possible to deal high damage even at big ranges, however Revelations are locked into EM/thermal damage. Naglfars can choose their damage but have a bit less tank than Revelations. Moros have the highest damage on paper, but their range is short in comparison with the others.
Anti capital dreads can be used in various contexts. From a drop on a single carrier with only a single or few dreads. Over a drop on a FAX supporting a subcap fleet. To big dread bomb to kill super carriers or titans.
Anti-capital dreads can be used in various contexts. From a drop on a single carrier with only a single or few dreads to a drop on a FAX supporting a subcap fleet to a big dread bomb to kill supercarriers or titans.


Dreadbombs historically have not traded favorably against supercapital fleets with the critical mass to be effective.<ref>See [https://youtu.be/LpGDcFZMu1Y Jin'talks - Why Dreadbombs Don't Work (against Superfleets)].</ref> This means that dreadbombs are deployed either against a single vulnerable target in the hope to extract before help arrives (or dropping enough dreads to kill the target before rescue but not enough to exceed the target's value) or when a super fight is already in progress. This probably also triggered the changes to remote reps<ref>see https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming</ref> and the limitation to FAX cap boosters which reduced the overall repair amount especially for FAXs in big fleets. In the super fights since then, such as M2-XFE, dreadnoughts have not traded well with critical mass titan fleets. In the M2-XFE armor timer, a TEST dreadbomb got destroyed by lance doomsdays from some of the Imperium's titans. In the rescue/extraction fight, a large PAPI dreadbomb was enough to distract the Imperium's titans and cover the extraction of most of the PAPI titans. However, this dreadbomb did not trade effectively against the Imperium. While it accomplished the objective and brought a win for the PAPI side, the cost was several hundred dreadnoughts against six Imperium titans.
Dreadbombs historically have not traded favorably against supercapital fleets with the critical mass to be effective.<ref>See [https://youtu.be/LpGDcFZMu1Y Jin'talks - Why Dreadbombs Don't Work (against Superfleets)].</ref> This means that dreadbombs are deployed either against a single vulnerable target in the hope to extract before help arrives (or dropping enough dreads to kill the target before rescue but not enough to exceed the target's value) or when a super fight is already in progress. This probably also triggered the changes to remote reps<ref>see https://www.eveonline.com/article/pobbb9/spring-balance-update-incoming</ref> and the limitation to FAX cap boosters which reduced the overall repair amount especially for FAXs in big fleets. In the super fights since then, such as M2-XFE, dreadnoughts have not traded well with critical mass titan fleets. In the M2-XFE armor timer, a TEST dreadbomb got destroyed by lance doomsdays from some of the Imperium's titans. In the rescue/extraction fight, a large PAPI dreadbomb was enough to distract the Imperium's titans and cover the extraction of most of the PAPI titans. However, this dreadbomb did not trade effectively against the Imperium. While it accomplished the objective and brought a win for the PAPI side, the cost was several hundred dreadnoughts against six Imperium titans.
However, in recent times, with the industry changes to Titans and Supers making them significantly less viable to use as a counter-dreadbomb tool due to their high cost, dreadbombs have become the standard response to structure fights or large enemy battleship fleets (See battle of Ahbazon). The advent of faction dreadnoughts and the dps king [[Zirnitra]] have made dreadbombs much more tanky and damaging than in the past. This new dominance of faction dreads was one of the stated reasons for doubling Titan Doomsday damage in the Equinox expansion. ref>See [https://www.eveonline.com/news/view/equinox-expansion-notes].</ref>


=== Structure bashing ===
=== Structure bashing ===