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Skill Hardwiring: Difference between revisions

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Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below.
Note that each table entry below represents a series of hardwirings, not just one specific implant. Any series consists of different grades that give a different bonus amount. Individual faction and officer hardwires are not listed below.
==Naming==
Most Skill Hardwiring implants use a common naming scheme.  For example, ''Zainou 'Gypsy' CPU Management EE-601'' or ''Eifyr & Co. 'Gunslinger' Medium Projectile Turret MP-803''.  The key properties of the implant - skill, slot and bonus - are summarised in the name.
{| class="wikitable"
|-
! Corporation !! Series Name !! Skill !! Skill code !! Slot !! Bonus
|-
| Zainou || ''Gypsy'' || CPU Management || EE || 6 || 01
|-
| Eifyr & Co. || ''Gunslinger'' || Medium Projectile Turret || MP || 8 || 03
|}
Notes:
* Skill code is often (but not always) an abbreviation of the skill.
** Codes are not always exact abbreviations.  For example, ''MR'' for ''Motion Prediction'' (as ''MP'' is already used for ''Medium Projectile Turret'').
** Some skills have been renamed since the implant was created.  Notable examples:
*** ''Electronics'' (EE) to ''CPU Management''.
*** ''Engineering'' (EG) to ''Power Grid Management''.
*** ''Energy Systems Operation'' (EO) to ''Capacitor Systems Operation''.
* Implant slot varies from 6 to 10.
* Bonus varies from 01 (1%) to 06 (6%).  Not all implant series have all bonuses.
===Unique Skill Hardwiring Implants===
Certain foes or missions can drop uniquely named skill hardwiring implants.  For example, ''Zor's Custom Navigation Hyper-Link''.  For such implants, you will need to read the description to find the slot and bonus.
Usually, the named skill hardwiring grants the same bonus as a regular skill hardwiring, but perhaps in a different slot.  Compare:
{| class="wikitable"
|-
! Implant !! Slot !! Cybernetics !! Bonus
|-
| Zor's Custom Navigation Hyper-Link || 8 || 4
| rowspan="2" | +5% to AB and MWD speed increase
|-
| Eifyr & Co. 'Rogue' Acceleration Control AC-605 || 6 || 3
|}
==Cybernetics Skill Requirements==
A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject a skill hardwiring [[implant]].  This is checked when the implant is injected into a particular clone.  Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an {{clonestate|alpha}} account or from using a [[Skill Extractor]]).
The level of Cybernetics required varies between skill hardwiring series.  For example:
{| class="wikitable"
|-
! Skill !! Series !! 01 !! 02 !! 03 !! 04 !! 05 !! 06
|-
| {{Sk|Capacitor Systems Operation}} || EO-6 || I || I || II || III || IV || V
|-
| {{Sk|Power Grid Management}} || EG-6 || I || I || II || III || IV || V
|-
| {{Sk|CPU Management}} || EE-6 || I || I || II || III || IV || V
|-
| {{Sk|Repair Systems}} || RS-6 || I || I || II || III || IV || V
|-
| {{Sk|Small Projectile Turret}} || SP-6 || I || I || I || III || III || V
|-
| {{Sk|Small Energy Turret}} || SE-6 || I || I || I || I || III || III
|-
| {{Sk|Small Hybrid Turret}} || SH-6 || I || I || I || I || III || III
|-
| {{Sk|Motion Prediction}} || MR-7 || I || I || III || III || III || V
|-
| {{Sk|Controlled Bursts}} || CB-7 || I || I || I || I || III || III
|-
| {{Sk|Trajectory Analysis}} || TA-7 || I || I || I || I || III || III
|-
| {{Sk|Medium Projectile Turret}} || MP-8 || I || I || II || III || IV || V
|-
| {{Sk|Medium Energy Turret}} || ME-8 || I || I || II || II || IV || IV
|-
| {{Sk|Medium Hybrid Turret}} || MH-8 || I || I || II || II || IV || IV
|-
| {{Sk|Surgical Strike}} || SS-9 || I || I || II || III || IV || V
|-
| {{Sk|Gunnery}} || RF-9 || I || I || II || II || IV || IV
|-
| {{Sk|Sharpshooter}} || ST-9 || I || I || II || II || IV || IV
|-
| {{Sk|Large Projectile Turret}} || LP-10 || I || I || III || III || IV || V
|-
| {{Sk|Large Energy Turret}} || LE-10 || I || I || III || III || IV || V
|-
| {{Sk|Large Hybrid Turret}} || LH-10 || I || I || III || III || IV || V
|-
| {{Sk|Weapon Upgrades}} || WU-10 || I || I || III || III || IV || V
|}
Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not.
{| class="wikitable"
|-
! Skill Hardwiring !! Slot !! Affects !! Bonus !! Cybernetics
|-
| Ogdin's Eye Coordination Enhancer || 7 || Turret tracking speed || +6% || III
|-
| Pashan's Turret Customisation Mindlink || 9 || Turret rate of fire || +7% || IV
|-
| Pashan's Turret Handling Mindlink || 10 || Large energy turret damage || +7% || IV
|-
| Sansha Modified 'Gnome' Implant || 7 || Shield capacity ''and'' shield recharge rate || +3% || III
|-
| Whelan Machorin's Ballistic Smartlink || 10 || Missile launcher rate of fire || +6 % || V
|}


==Hardwiring by Affected Skill Area==
==Hardwiring by Affected Skill Area==
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| DM: Defender Missile velocity
| DM: Defender Missile velocity
| LM: Light Missile damage<br />RD: Rocket damage
| LM: Light Missile damage<br />RD: Rocket damage
| FR: FoF explosion radius
| AT: Auto-Targeting explosion radius
|}
|}


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8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br />
8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br />
9: +Damage for small launchers, else +Explosion velocity.<br />
9: +Damage for small launchers, else +Explosion velocity.<br />
10: +ROF unless you really love FoF.
10: +ROF unless you really love Auto-Targeting.


====Summary by Skill====
====Summary by Skill====
* {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series
* {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series
* {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series
* {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series
* {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (FoF missiles only)
* {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (Auto-Targeting missiles only)
* {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series
* {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series
* {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series
* {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series
Line 349: Line 455:
====Summary by Skill====
====Summary by Skill====


* [[Archaeology]]: AC-905 (only one hardwire), EY-1005 (only one hardwire)
* {{Sk|Archaeology}}: AC-905 (only one hardwire), EY-1005 (only one hardwire)
* [[Astrometric Acquisition]]: AQ-700 series
* {{Sk|Astrometric Acquisition}}: AQ-700 series
* [[Astrometric Pinpointing]]: AP-600 series
* {{Sk|Astrometric Pinpointing}}: AP-600 series
* [[Astrometric Rangefinding]]: AR-800 series
* {{Sk|Astrometric Rangefinding}}: AR-800 series
* [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire)
* [[Hacking]]: HC-905 (only one hardwire), EY-1005 (only one hardwire)
* [[Salvaging]]: SV-905 (only one hardwire)
* [[Salvaging]]: SV-905 (only one hardwire)
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| [[Missiles|Missiles]]
| [[Missiles|Missiles]]
| Zainou 'Deadeye' RL; Zainou 'Snapshot' FR
| Zainou 'Deadeye' RL; Zainou 'Snapshot' FR
| rate of fire; FoF explosion radius
| rate of fire; Auto-Targeting explosion radius
|-
|-
| Navigation
| Navigation
Line 769: Line 875:
|-
|-
| Zainou 'Snapshot'
| Zainou 'Snapshot'
| missile damage, defender missile velocity, FoF missile explosion radius
| missile damage, defender missile velocity, Auto-Targeting missile explosion radius
|}
|}


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! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:#CCCCCC;color:black" | 6  
! style="background-color:lime;color:black" | Electronics  
! style="background-color:lime;color:black" | Electronics  
| Zainou 'Gypsy' Electronics
| Zainou 'Gypsy' CPU Management
| EE-601 ~ 606
| EE-601 ~ 606
| 1% ~ 6% bonus to the CPU output
| 1% ~ 6% bonus to the CPU output
Line 1,135: Line 1,241:
| Eifyr and Co. 'Alchemist' Biology
| Eifyr and Co. 'Alchemist' Biology
| BY-805 ~ 810  
| BY-805 ~ 810  
| 1% ~ 6% bonus to attribute booster duration (available in 5,10 percent increments)
| 5% ~ 10% bonus to attribute booster duration (available in 5,10 percent increments)
|-
|-
! style="background-color:#666666;color:white" | 8  
! style="background-color:#666666;color:white" | 8  
Line 1,195: Line 1,301:
| Zainou 'Gypsy' Target Painting
| Zainou 'Gypsy' Target Painting
| TG-901 ~ 906  
| TG-901 ~ 906  
| 1% ~ 6% reduction in capcitor need of modules requiring the Target Painting skill
| 1% ~ 6% reduction in capacitor need of modules requiring the Target Painting skill
|-
|-
! style="background-color:#333333;color:white" | 9  
! style="background-color:#333333;color:white" | 9  
Line 1,403: Line 1,509:
! style="background-color:#111111;color:white" | 10  
! style="background-color:#111111;color:white" | 10  
! style="background-color:green;color:white" | Missile  
! style="background-color:green;color:white" | Missile  
| Zainou 'Snapshot' FOF Explosion Radius
| Zainou 'Snapshot' Auto-Targeting Explosion Radius
| FR-1001 ~ 1006  
| FR-1001 ~ 1006  
| 1% ~ 6% bonus to explosion radius of auto-target missiles
| 1% ~ 6% bonus to explosion radius of auto-target missiles
Line 1,428: Line 1,534:
==Implant Acquisition==
==Implant Acquisition==


All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [http://www.ellatha.com/eve/LP_Stores.asp Ellatha LP Database] hosts an LP database so implants and their LP store prices can be cross-checked with market prices.
All hardwiring implants can be purchased at NPC stations through the LP store. This is usually the most cost-effective way but not always as the market is volatile and may offer cheaper implants off the market than the LP store. [https://www.ellatha.com/eve/LP_Stores.asp Ellatha LP Database] hosts an LP database so implants and their LP store prices can be cross-checked with market prices.


[[Category:Skills]]
[[Category:Skills]]