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m Zainou 'Snapshot' Auto-Targeting [...] instead of Zainou 'Snapshot' FOF [...] |
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==Cybernetics Skill Requirements== | ==Cybernetics Skill Requirements== | ||
A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject | A pilot must have a certain level in the {{Sk|Cybernetics}} skill to inject a skill hardwiring [[implant]]. This is checked when the implant is injected into a particular clone. Once the implant has been injected, it will function fully when that clone is active, even if the pilot's Cybernetics skill is later reduced (such as an {{clonestate|alpha}} account or from using a [[Skill Extractor]]). | ||
The level of Cybernetics required varies between skill hardwiring series. For example: | The level of Cybernetics required varies between skill hardwiring series. For example: | ||
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|} | |} | ||
Unique skill hardwiring implants can have quite different Cybernetics requirements. | Unique skill hardwiring implants can have quite different Cybernetics requirements. This can mean that named implants can be injected by Alpha clones even when the common variety are not. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Skill Hardwiring !! Slot !! Affects !! Bonus !! Cybernetics | ! Skill Hardwiring !! Slot !! Affects !! Bonus !! Cybernetics | ||
|- | |- | ||
| Ogdin's Eye Coordination Enhancer || | | Ogdin's Eye Coordination Enhancer || 7 || Turret tracking speed || +6% || III | ||
|- | |- | ||
| | | Pashan's Turret Customisation Mindlink || 9 || Turret rate of fire || +7% || IV | ||
|- | |- | ||
| | | Pashan's Turret Handling Mindlink || 10 || Large energy turret damage || +7% || IV | ||
|- | |- | ||
| Sansha Modified 'Gnome' Implant || 7 || Shield capacity ''and'' shield recharge rate || +3% || III | | Sansha Modified 'Gnome' Implant || 7 || Shield capacity ''and'' shield recharge rate || +3% || III | ||
|- | |||
| Whelan Machorin's Ballistic Smartlink || 10 || Missile launcher rate of fire || +6 % || V | |||
|} | |} | ||
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| DM: Defender Missile velocity | | DM: Defender Missile velocity | ||
| LM: Light Missile damage<br />RD: Rocket damage | | LM: Light Missile damage<br />RD: Rocket damage | ||
| | | AT: Auto-Targeting explosion radius | ||
|} | |} | ||
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8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | 8: -Explosion radius, else +Velocity for defenders (but a utility hardwire is probably preferable over that).<br /> | ||
9: +Damage for small launchers, else +Explosion velocity.<br /> | 9: +Damage for small launchers, else +Explosion velocity.<br /> | ||
10: +ROF unless you really love | 10: +ROF unless you really love Auto-Targeting. | ||
====Summary by Skill==== | ====Summary by Skill==== | ||
* {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series | * {{sk|Cruise Missiles}}: 'Snapshot' CM-600 Series | ||
* {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series | * {{sk|Defender Missiles}}: 'Snapshot' DM-800 Series | ||
* {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series ( | * {{sk|Guided Missile Precision}}: 'Deadeye' GP-800 Series, 'Snapshot' FR-1000 Series (Auto-Targeting missiles only) | ||
* {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series | * {{sk|Heavy Assault Missiles}}: 'Snapshot' AM-700 Series | ||
* {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series | * {{sk|Heavy Missiles}}: 'Snapshot' HM-700 Series | ||
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| [[Missiles|Missiles]] | | [[Missiles|Missiles]] | ||
| Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | | Zainou 'Deadeye' RL; Zainou 'Snapshot' FR | ||
| rate of fire; | | rate of fire; Auto-Targeting explosion radius | ||
|- | |- | ||
| Navigation | | Navigation | ||
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|- | |- | ||
| Zainou 'Snapshot' | | Zainou 'Snapshot' | ||
| missile damage, defender missile velocity, | | missile damage, defender missile velocity, Auto-Targeting missile explosion radius | ||
|} | |} | ||
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! style="background-color:#CCCCCC;color:black" | 6 | ! style="background-color:#CCCCCC;color:black" | 6 | ||
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| Zainou 'Gypsy' | | Zainou 'Gypsy' CPU Management | ||
| EE-601 ~ 606 | | EE-601 ~ 606 | ||
| 1% ~ 6% bonus to the CPU output | | 1% ~ 6% bonus to the CPU output | ||
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| Eifyr and Co. 'Alchemist' Biology | | Eifyr and Co. 'Alchemist' Biology | ||
| BY-805 ~ 810 | | BY-805 ~ 810 | ||
| | | 5% ~ 10% bonus to attribute booster duration (available in 5,10 percent increments) | ||
|- | |- | ||
! style="background-color:#666666;color:white" | 8 | ! style="background-color:#666666;color:white" | 8 | ||
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| Zainou 'Gypsy' Target Painting | | Zainou 'Gypsy' Target Painting | ||
| TG-901 ~ 906 | | TG-901 ~ 906 | ||
| 1% ~ 6% reduction in | | 1% ~ 6% reduction in capacitor need of modules requiring the Target Painting skill | ||
|- | |- | ||
! style="background-color:#333333;color:white" | 9 | ! style="background-color:#333333;color:white" | 9 | ||