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''Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.'' | ''Flex Shield Hardeners use powerful but bulky resonance coils to project a constructive interference pattern across a ship's shields. These patterns can increase shield resistances against all damage types, or to provide increased protection against one specific damage type with the aid of swappable scripts.'' | ||
{{Clear}} | {{Clear}} | ||
The '''Capital Flex Armor''' and '''Shield Hardeners''' are multi-purpose resistance modules. They can swap between being an omni resist module and resisting a single damage type through the use of scripts. Unscripted, both are inferior to T2 versions of the regular omni resist module (Energized | The '''Capital Flex Armor''' and '''Shield Hardeners''' are multi-purpose resistance modules. They can swap between being an omni resist module and resisting a single damage type through the use of scripts. Unscripted, both are inferior to T2 versions of the regular omni resist module (Multispectrum Energized Membrane II & Multispectrum Shield Hardener II), consuming much more cap and giving lower resists. Scripted, however, they exceed the resist bonus of even the best officer damage specific hardeners. Despite these downsides, the flex hardeners are situationally useful when engaging in fights where one particular damage type predominates, and that damage type wasn't known before the fight. | ||
=== Capital Emergency Hull Energizer === | === Capital Emergency Hull Energizer === | ||