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This guide describes the various types of modules and rigs that can be inserted into your ship slots, in summary form. For general advice on how best to select the right modules or rigs for your ship, see this article on [[Fitting | This guide describes the various types of modules and rigs that can be inserted into your ship slots, in summary form. For general advice on how best to select the right modules or rigs for your ship, see this article on [[Fitting ships]]. | ||
==High slots== | ==High slots== | ||
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Bomb launchers are used to launch [[Bombs]]. Can only be used by [[Stealth Bombers]]. | Bomb launchers are used to launch [[Bombs]]. Can only be used by [[Stealth Bombers]]. | ||
====Doomsday Devices==== | ====Doomsday Devices==== | ||
Doomsday devices are extremely powerful weapons mounted on Titans. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so. They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday. | Doomsday devices are extremely powerful weapons mounted on [[Titans]]. They deal 2 million points of racial type damage to a single target while using up 50 thousand units of the racial isotope to do so. They also have several drawbacks such preventing the titan from using a warp or jump drive for ten minutes after using the doomsday. | ||
====Hybrid Turrets==== | ====Hybrid Turrets==== | ||
Hybrid turrets are the weapons used primarily by the Gallente. They use hybrid ammo that only deals thermal and kinetic damage. | Hybrid turrets are the weapons used primarily by the Gallente. They use hybrid ammo that only deals thermal and kinetic damage. | ||
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=====Rapid Launchers===== | =====Rapid Launchers===== | ||
Rapid light and rapid heavy missile launchers are different to their standard versions in several ways. Firstly, they're designed to be fitted to the ship class above (rapid light launchers are designed to be fitted to cruisers rather than frigates, and rapid heavy launchers are designed for battleships). Like the name suggests, they fire their missiles at a faster rate than the standard launchers, but apply their damage just as well. This makes rapid launchers a fantastic option for attacking smaller ships; a rapid light missile Caracal is one of the strongest anti-frigate ships around. It should also be noted that rapid missile launchers have a very long reload time; they can hit smaller ships for good damage, but take a long time to reload. | Rapid light and rapid heavy missile launchers are different to their standard versions in several ways. Firstly, they're designed to be fitted to the ship class above (rapid light launchers are designed to be fitted to cruisers rather than frigates, and rapid heavy launchers are designed for battleships). Like the name suggests, they fire their missiles at a faster rate than the standard launchers, but apply their damage just as well. This makes rapid launchers a fantastic option for attacking smaller ships; a rapid light missile Caracal is one of the strongest anti-frigate ships around. It should also be noted that rapid missile launchers have a very long reload time; they can hit smaller ships for good damage, but take a long time to reload. | ||
====Smartbombs==== | ====Smartbombs==== | ||
These weapons are area of effect weapons that hit anything within their activation range. Particularly effective against drones and poorly equipped frigates. Smartbombs are available in sizes appropriate for frigates through battleships and above, but are seldom used on anything smaller than a battleship. For more information, see [[Smartbombs]]. | These weapons are area of effect weapons that hit anything within their activation range. Particularly effective against drones and poorly equipped frigates. Smartbombs are available in sizes appropriate for frigates through battleships and above, but are seldom used on anything smaller than a battleship. For more information, see [[Smartbombs]]. | ||