Difference between revisions of "Talk:Undue Attention"

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(Mission info dump)
 
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[[User:Dannl|Dannl]] ([[User talk:Dannl|talk]]) 01:00, 28 September 2024 (UTC)
 
[[User:Dannl|Dannl]] ([[User talk:Dannl|talk]]) 01:00, 28 September 2024 (UTC)
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Alternative Mission if declining Mission 2:
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Undue Attention - A Crazy Plan (3 of 3)
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It's not war yet, but it could be soon. I mean, skirmishes aren't that uncommon. The bloodier ones are usually covered up, with neither side gaining much ground. This time, though, might be different. Either way, we have a hell of a fight before us. We damn well could have used some help... Ah, well. Nothing for it. I've put together a small force to try to counter the Gallente, but it does not look good. We're going to have to try something absolutely crazy.
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I can see you sweating already. Calm down. I know you aren't ready for a major fleet op, not yet. And I want to use that to our advantage. We're staging our battle on the other side of the system ― close enough for the Gallente to take the bait, but far enough that that gate will be beyond their sensor range, especially against a frigate-class ship the size of the one you'll need to be flying.
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Fly to the Gallente jump gate and destroy it. I won't lie to you: The gate is almost certainly more heavily fortified than it was before. The gate itself will probably take a crapload of damage before it's disabled. However, there should be fewer enemy pilots to deal with this time, since they'll all be tied up in the larger battle. Once the jump gate is down, not only will the main Gallente force be without reinforcements, but they won't have a clean exit, and they should flee or surrender.
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Objective
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Destroy the Gallente jump gate.
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[[User:Dannl|Dannl]] ([[User talk:Dannl|talk]]) 00:23, 29 September 2024 (UTC)

Latest revision as of 00:24, 29 September 2024

Mission info dump, as an intermediate step towards updating:

Undue Attention - Poking Around (1 of 3) Briefing text: We don't stand much on formality here: This isn't a post people seek out to advance their careers. Most of us are content to not be noticed. People start making noise, the hard-asses start remembering we're here, and that means more work for everyone.

But speaking of work, I've got some for you. We've been getting a few reports of strange activity in this system. Now, I bet it's just smugglers. And honestly, I'd rather not create too much of a fuss over it ― but it's making the civvies nervous, and they could raise just as much hell for us as any smuggler. So, just go out to these coordinates, poke around a bit, and come back. If anything pokes back, just run.

Or don't do it. I mean, what the hell do I care, really? It may be I can find some other work for you if you'd rather not play scout…

Objective from agent conversation: Approach and investigate any large objects you see at the location.

Objective from mission dialog: You need to approach Gallente Stargate At 10 KM first wave spawns

Blitz: Approach the Stargate Under Construction (Type Gallente Stargate), warp out when mission dialog updates to "Complete mission".

Structures:

Stargate Under Construction (Type Gallente Stargate) 35 KM at warp in Gallente Bunkers x2 Gallente Starbase Control Towers x2

Dannl (talk) 01:00, 28 September 2024 (UTC)

Alternative Mission if declining Mission 2:

Undue Attention - A Crazy Plan (3 of 3)

It's not war yet, but it could be soon. I mean, skirmishes aren't that uncommon. The bloodier ones are usually covered up, with neither side gaining much ground. This time, though, might be different. Either way, we have a hell of a fight before us. We damn well could have used some help... Ah, well. Nothing for it. I've put together a small force to try to counter the Gallente, but it does not look good. We're going to have to try something absolutely crazy.

I can see you sweating already. Calm down. I know you aren't ready for a major fleet op, not yet. And I want to use that to our advantage. We're staging our battle on the other side of the system ― close enough for the Gallente to take the bait, but far enough that that gate will be beyond their sensor range, especially against a frigate-class ship the size of the one you'll need to be flying.

Fly to the Gallente jump gate and destroy it. I won't lie to you: The gate is almost certainly more heavily fortified than it was before. The gate itself will probably take a crapload of damage before it's disabled. However, there should be fewer enemy pilots to deal with this time, since they'll all be tied up in the larger battle. Once the jump gate is down, not only will the main Gallente force be without reinforcements, but they won't have a clean exit, and they should flee or surrender.

Objective Destroy the Gallente jump gate.

Dannl (talk) 00:23, 29 September 2024 (UTC)