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<onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | <onlyinclude>{{{{#if:{{{mode|}}}|{{#switch:{{{mode}}}|box=ShipBoxLarge|#default=ShipBoxTooltip}}|ShipArticle}} <!-- Template marker : DON'T EDIT LINE --> | ||
<!----------------------------------------------------------- | |||
* SHIP ATTRIBUTES SECTION (last update : 2019-10-16) | |||
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* on editing the attributes, please make sure that you don't | |||
* leave/mistype any tags required. please follow the same | |||
* format below and edit only the values (after the = sign). | |||
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| shipid=16231 | |||
| shipimg=Cyclone.jpg | |||
| shipname=Cyclone | |||
| class=Combat Battlecruiser | |||
| grouping=Standard Battlecruisers | |||
| hulltype=Cyclone Class | |||
| faction=Minmatar Republic | |||
| variations= {{Ship|Claymore}}, {{Ship|Cyclone Fleet Issue}} | |||
| tech= | |||
| powergrid=1,100 MW | |||
| cpu=550 tf | |||
| capacitor=2,900 GJ | |||
| highs=7 | |||
| turrets=2 | |||
| launchers=5 | |||
| mediums=5 | |||
| lows=5 | |||
| mass=12,400,000 kg | |||
| volume=216,000 m³ | |||
| cargohold=450 m³ | |||
| extraholdtype= | |||
| extrahold= | |||
| dronebay=50 m³ | |||
| bandwidth=50 Mbit/sec | |||
|quote=We can be the light in the storm, and lead our people through it. | |||
|quote_attribution=Sebiestor Anur-Chief Karin Midular | |||
| info=The Cyclone was created in order to meet the increasing demand for a vessel capable of providing muscle for frigate detachments while remaining more mobile than a battleship. To this end, the Cyclone's seven high-power slots and powerful thrusters have proved ideal. | |||
| bonuses= <b>Minmatar Battlecruiser bonuses (per skill level):</b><br> | |||
7.5% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire<br> | |||
7.5% bonus to Shield Booster amount<br> | |||
'''Role Bonus:'''<br> | |||
• Can use one Command Burst module<br> | |||
25% bonus to Missile velocity<br> | |||
50% bonus to Command Burst area of effect range | |||
| structurehp=3,750 HP | |||
| armorhp=3,750 HP | |||
| armorem=60 | |||
| armortherm=35 | |||
| armorkin=25 | |||
| armorexp=10 | |||
| shieldhp=5,250 HP | |||
| shieldem=0 | |||
| shieldtherm=20 | |||
| shieldkin=40 | |||
| shieldexp=50 | |||
| maxvelocity=180 m/sec | |||
| inertia=0.68 | |||
| warpspeed=3.5 AU/s | |||
| warptime=11.69 s | |||
| targetrange=50 km | |||
| maxlockedtargets=6 | |||
| sigradius=250 m | |||
| scanres=220 mm | |||
| sensortype=LADAR | |||
| sensorvalue=17 points | |||
| reqskills= * {{RequiredSkill|Minmatar Battlecruiser|I}} | |||
** {{RequiredSkill|Spaceship Command|III}} | |||
** {{RequiredSkill|Minmatar Cruiser|III}} | |||
*** {{RequiredSkill|Spaceship Command|II}} | |||
*** {{RequiredSkill|Minmatar Destroyer|III}} | |||
**** {{RequiredSkill|Minmatar Frigate|III}} | |||
***** {{RequiredSkill|Spaceship Command|I}} | |||
| totaltraintime=1d 21h 16m 40s | |||
| forumlinks= | |||
| wikireferences= | |||
| externallinks= | |||
| highlights1= Can use Command Burst module | |||
| highlights2= High Amount of High Slots | |||
| highlights3= | |||
| highlights4= | |||
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==Summary== | == Summary == | ||
The Cyclone is | The '''Cyclone''' is a Minmatar Battlecruiser and, unlike its brother the [[Hurricane]] and most other Minmatar ships, the Cyclone is bonused towards missiles rather than projectile turrets. Unlike the Drake, which is designed to mount a large buffer tank and deal most of its damage with kinetic missiles, the Cyclone is bonused to take advantage of shield boosters to mount a massive active tank, albeit for a only limited period of time, while its rate of fire bonus allows the Cyclone greater flexibility in terms of the damage types it can use. The Cyclone also has a decent dronebay and bandwidth 50{{m3}}, allowing it to field a full flight of medium drones for extra DPS, or two flights of small drones instead. | ||
== Skills == | |||
Like many Minmatar ships, the Cyclone is very skill intensive. A player looking to fly a Cyclone should have strong missile skills. Energy neutralizers or vampires are often equipped in the extra high slots for PvP, although this is not a very long train. Cyclones are shield tanked more often than not in order to take advantage of the ship's bonuses, so good active shield tanking skills are also recommended. | |||
== Tactics == | |||
''No sub-article about {{PAGENAME}} roles or piloting tactics. You can write them here.'' | |||
== Notes == | |||
''You can add notes here.'' | |||
== Patch History == | |||
{{expansion past| | |||
'''October 2019 Release - 2019-10-15.1''' | |||
''Every Cruiser, Battlecruiser and Battleship now warps faster than before.'' | |||
* Warp Speed increased from 2.7 AU/s to 3.5 AU/s (+0.8 AU/s) | |||
'''APRIL 2019 RELEASE APRIL 9TH 2019''' | |||
* CPU increased to 550 (was 525) | |||
'''March 2018 v.1.0 - Released March 20th, 2018''' | |||
''A simple buff here to nudge an already decent ship towards competitive viability.'' | |||
'' | |||
*Minmatar Battlecruiser bonus per level: 7.5% to Heavy Missile Launcher and Heavy Assault Missile Launcher rate of fire (was 5%) | |||
'''YC119.2 Release 1.0 | |||
Published on Tuesday, February 14th, 2017''' | |||
* Re-positioned the turret hard points on the Minmatar Battlecruiser Cyclone. | |||
'''Vanguard 1.0 Released on September 29th, 2015''' | |||
* Minmatar Battlecruiser skill bonuses: | |||
* 5% bonus to Heavy Missile and Heavy Assault Missile rate of fire | |||
* 7.5% bonus to shield boosting amount | |||
* Role Bonus: | |||
* 25% bonus to missile velocity | |||
* Can fit Warfare Link modules | |||
* Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers | |||
* Fittings: 1100 PWG, 525 CPU | |||
* Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750 | |||
* Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2) | |||
* Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s) | |||
* Drones (bandwidth / bay): 50 / 50 | |||
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6 | |||
* Sensor strength: 17 Ladar | |||
* Signature radius: 250 | |||
* Cargo capacity: 450 | |||
'''Rhea 1.0 | |||
Release on Tuesday December 9, 2014''' | |||
* Front glass panels adjusted on Cyclone | |||
'''Hyperion 1.6 | |||
Released on Wednesday, September 9th, 2014''' | |||
* Fixed sails on the Cyclone Thukker Edition. | |||
'''Hyperion 1.3 Released on Tuesday, September 2nd, 2014''' | |||
* Fixed solar fins on all other variants of the Thrasher and Cyclone. | |||
'''Hyperion 1.2 | |||
Released on Thursday, August 28th, 2014''' | |||
* Fixed the invisible sails on the Thrasher and Cyclone | |||
'''Retribution 1.1 Deployed on Tuesday, 19th of February 2013.''' | |||
* Battlecruiser skill bonuses: 5% bonus to Heavy Missile/Heavy Assault Missile rate of fire and 7.5% bonus to shield boosting amount | |||
* Fixed Bonus: Can fit Warfare Link modules | |||
* Slot layout: 7 H, 5 M, 5 L, 2 turrets, 5 Launchers | |||
* Fittings: 1100 PWG, 525 CPU | |||
* Defense (shields / armor / hull): 5000 / 3750 / 3750 | |||
* Capacitor (amount / recharge rate / average cap per second): 2850 / 750s / 3.8 | |||
* Mobility (max velocity / agility / mass / align time): 165 / 0.704 / 12500000 / 8.2s | |||
* Drones (bandwidth / bay): 50 / 50 | |||
* Targeting (max targeting range / Scan Resolution / Max Locked targets): 45km / 220 / 6 | |||
* Sensor strength: 17 Ladar | |||
* Signature radius: 250 | |||
* Cargo capacity: 450 | |||
'''Retribution 1.0 | |||
Released on Tuesday, December 4, 2012''' | |||
* Fixed some leaking glow on the boosters of the cyclone | |||
'''Inferno 1.1 | |||
Deployed on Monday, June 25, 2012.''' | |||
* Minmatar booster locators for the Cyclone and its variants have been moved closer to the engine exhaust. | |||
}} | |||
{{ShipsMatrix}} | {{ShipsMatrix}} | ||
[[Category:Ship Database]] | |||
[[Category:Standard Battlecruisers]] | |||