Difference between revisions of "Inspired"

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(Created page with "__NOTOC__{{survival copy}} {{Missiondetails |Name=Inspired, level 4 |Level=4 |Type=Encounter |Objective= |Faction=Serpentis |Faction1=Serpentis |DamageToDeal=Kinetic/Thermal |...")
 
 
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__NOTOC__{{survival copy}}
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{{NPCTableCSS}}{{MissionLinks}}
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{{Missiondetails
 
{{Missiondetails
|Name=Inspired, level 4
 
 
|Level=4
 
|Level=4
 
|Type=Encounter
 
|Type=Encounter
 
|Objective=
 
|Objective=
|Faction=Serpentis
 
 
|Faction1=Serpentis
 
|Faction1=Serpentis
|DamageToDeal=Kinetic/Thermal
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|Faction2=Gallente
|DamageToResist=Kinetic, Thermal
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|DamageToDeal=
|WebPoint=Frigates in spawn at warp-in room
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|DamageToResist=
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|WebPoint=
 
|EWAR=
 
|EWAR=
 
|ShipSizeLimit=
 
|ShipSizeLimit=
|ShipSuggestion=Tengu, Ishtar
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|ShipSuggestion=
|Rewards=
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|Rewards=
|Extra=
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|StandingLoss=
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|Extra=Prop mod recomended as gates are 15 to 51km out.
 
}}
 
}}
  
  
Space Type: Normal space, with gates<br>
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'''Notes:'''
Recommended generic setup: heavy tank, afterburner/MWD in Pocket 1<br>
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* Gallente Control Tower drops nothing.
===Warp-In===
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*Drop off the Quantum Entanglement in the container to start the mission
You warp into spawn area.
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The Manager is present (neutral - do not shoot), who instructs you to deposit mission item (Quantum Entanglement) in a container (Observation Deck) at about 15 km from the warp in.
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When you put the mission item in the container, the Manager takes it and warps out and ...
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=== Warp-In ===
Spawn (auto-aggro):<br>
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4x Serpentis Heavy Missile Battery<br>
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{{NPCTableHead|Initial Group}}
2x Battleship (Core Admiral)<br>
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{{NPCTableRow|Neutral Battleship|1|The Manager}}
3x Frigates (Coreli Protector)<br>
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{{NPCTableSeparator|After depositing mission item}}
Destroying all Serpentis causes a message to appear, telling you that the Manager abducted the band and fled through the gate, hence you follow him to Pocket 1.
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{{NPCTableRow|Sentry|4|Serpentis Heavy Missile Battery}}
===Pocket 1===
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{{NPCTableRow|Frigate|3|Coreli Protector}}
A message appears letting you know that you were expected.
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{{NPCTableRow|Battleship|2|Core Admiral}}
Auto-aggro. Heavy initial DPS. Recommend taking out Missile Batteries first.
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{{NPCTableRow|Battleship|1|Core High Admiral}}
Accel gate at 51km.
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|}
6x Gallente Heavy Missile Battery<br>
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8x Frigates (Coreli Safeguard) '''Web'''<br>
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=== Pocket 1 ===
2-3x Battleships (Core High Admiral)<br>
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2-3x Battleships (Core Admiral)<br>
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{{NPCTableHead|Initial Group (auto-aggro)}}
Killing the last ship of this initial group triggers one immediate spawn and two timed spawns.
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{{NPCTableRow|Sentry|6|Gallente Heavy Missile Battery}}
Spawn 1:<br>
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{{NPCTableRow|Frigate|8|Coreli Safeguard}}
Auto-aggro.
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{{NPCTableRow|Battleship|4-6|Core Admiral/High Admiral|trigger=Last ship triggers Reinforcement 1 and begins timer for additional reinforcements}}
2x Battleships (Core High Admiral)<br>
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{{NPCTableSeparator|Reinforcement 1 (auto-aggro)}}
2x Cruisers (Corelum Chief Defender)<br>
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{{NPCTableRow|Cruiser|2|Corelum Chief Infantry}}
Timed Spawn 2:<br>
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{{NPCTableRow|Battleship|2|Core High Admiral}}
Auto-aggro.
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{{NPCTableSeparator|Reinforcement 2, 1 minute after Reinforcement 1}}
Appears after Spawn 1, at most about 1 minute later.
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{{NPCTableRow|Cruiser|2|Corelum Chief Infantry}}
2x Battleships (Core Admiral)<br>
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{{NPCTableRow|Battleship|2|Core Admiral}}
2x Cruisers (Corelum Chief Infantry)<br>
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{{NPCTableSeparator|Reinforcement 3, 1 minute after Reinforcement 2}}
Timed Spawn 3:<br>
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{{NPCTableRow|Battlecruiser|2|Corelatis Captain}}
Auto-aggro.
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{{NPCTableRow|Battleship|3|Core High Admiral}}
Appears after Timed Spawn 2, about 1 minute later.
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|}
3x Battleships (Core High Admiral) <br>
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2x Battlecruisers (Corelatis Captain) <br>
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The gate unlocks when all Serpentis(except missile batteries are destroyed). Proceed to gate to Pocket 2.
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=== Pocket 2 ===
===Pocket 2===
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The Manager is here (hostile now) in a Megathron. Message about "Don't kill me!"
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{{NPCTableHead|Initial Group (auto-aggro)}}
Auto-aggro.
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{{NPCTableRow|Battleship|1|The Manager|note=Blaster fit|drop=1x Quantum Entanglement}}
1x Battleship (The Manager) (Independent Veteran Hyperion - Blaster fitted)<br>
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{{NPCTableRow||1|Gallente Control Tower}}
The Manager drops the mission objective, namely 1 unit of Quantum Entanglement.
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|}
'''Structures:'''<br>
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Gallente Control Tower drops nothing.
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[[Category:Mission reports]]
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{{Missionrelated}}
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[[Category:Security missions]]

Latest revision as of 14:45, 18 November 2024


Level 4
Type Encounter
Factions SerpentisGallente
Best damage to deal Kinetic damage KinThermal damage ThKinetic damage KinThermal damage Th
Damage to resist Thermal damage ThKinetic damage KinKinetic damage KinThermal damage Th
Extra Prop mod recomended as gates are 15 to 51km out.


Notes:

  • Gallente Control Tower drops nothing.
  • Drop off the Quantum Entanglement in the container to start the mission


Warp-In

Initial Group
WD EWAR L


Battleship 1 x Neutral Battleship The Manager
After depositing mission item
Sentry 4 x Sentry Serpentis Heavy Missile Battery
Frigate 3 x Frigate Coreli Protector
Battleship 2 x Battleship Core Admiral
Battleship 1 x Battleship Core High Admiral

Pocket 1

Initial Group (auto-aggro)
WD EWAR L


Sentry 6 x Sentry Gallente Heavy Missile Battery
Frigate 8 x Frigate Coreli Safeguard
Battleship 4-6 x Battleship Core Admiral/High Admiral Last ship triggers Reinforcement 1 and begins timer for additional reinforcements
Reinforcement 1 (auto-aggro)
Cruiser 2 x Cruiser Corelum Chief Infantry
Battleship 2 x Battleship Core High Admiral
Reinforcement 2, 1 minute after Reinforcement 1
Cruiser 2 x Cruiser Corelum Chief Infantry
Battleship 2 x Battleship Core Admiral
Reinforcement 3, 1 minute after Reinforcement 2
Battlecruiser 2 x Battlecruiser Corelatis Captain
Battleship 3 x Battleship Core High Admiral


Pocket 2

Initial Group (auto-aggro)
WD EWAR L


Battleship 1 x Battleship The Manager Blaster fit 1x Quantum Entanglement
1 x Gallente Control Tower