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The '''capsuleer log-off timer''' is created when you either shoot or get shot by a fellow capsuleer. | The '''capsuleer log-off timer''' is created when you either shoot or get shot by a fellow capsuleer. | ||
This means you will remain in space if you disconnect or close the client, until the timer runs out. The timer will be renewed if you are shot while already having disconnected or logged off. So if someone finds you after you logged out they can keep your ship in space indefinitely. | This means you will remain in space if you disconnect or close the client, until the timer runs out. The timer will be renewed if you are shot while already having disconnected or logged off. So if someone finds you after you logged out they can keep your ship in space indefinitely. This timer also prevents you from using 'filament' items to teleport to another solar system. | ||
When your corporation or alliance is at war, the '''capsuleer log-off timer''' becomes deceptively dangerous in mixed fleets, see [[Remote assistance#While at war|while at war]] for more details on that and other limitations of remote assistance. | When your corporation or alliance is at war, the '''capsuleer log-off timer''' becomes deceptively dangerous in mixed fleets, see [[Remote assistance#While at war|while at war]] for more details on that and other limitations of remote assistance. | ||