Difference between revisions of "Repairing security status"

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Although the majority of security status losses occur due to hostile acts, such as piracy or griefing, you can sometimes lose a few points from accidental activities. Repairing this security status loss can be a tedious process but with a few alterations to your method the time taken can be shortened.  
+
{{legality}}
 +
Although the majority of security status losses occur due to hostile acts, such as piracy or griefing, a player can sometimes lose a few points from accidental activities. Repairing this security status loss can be a tedious process but with a few alterations to the method, the time taken can be shortened. If a player is in a hurry, going straight to turning in Clone Soldier tags to Concord/DED can be very fast but expensive. See: [[Security_tags#Station_facilities|Security Tags]] for more info.  
  
Security status gains are achieved by killing NPC’s from the various pirate corporations (Guristas, Sanshas, Serpentis, Angel Cartel, etc). Note that Faction rats such as Amarr or Gallente will only give faction standing changes, not security status.<br>
+
'''Note:''' This content has a lot of misinformation in other locations, this has been updated per Vanguard, Dec 2024.
  
== Security gain mechanics  ==
+
== Kill NPCs ==
 +
Security status gains are achieved by [[Ratting|killing NPCs]] from the various pirate corporations (Guristas, Sanshas, Serpentis, Angel Cartel, etc). Note that Faction rats such as Amarr or Gallente will only give faction standing changes, not security status.
  
A security status gain occurs for the HIGHEST value outlaw NPC you kill within a 15 minute time period PER SYSTEM.  
+
=== Security gain mechanics  ===
 +
A security status gain occurs for the HIGHEST value outlaw NPC killed within a 5 minute time period.  These updates sometimes only happen every 10 minutes on the Security Status screen.  Changing systems does not help speed this up.
  
Each rat is worth a certain security percentage. There doesn’t seem to be any hard data as to what each rat is worth, but the harder the rat is to kill, the higher it is.  
+
Each rat is worth a certain security percentage. In general, the harder the rat is to kill, the higher the bounty, and the higher the percentage. A good sense of what type of increase is the bounty associated with the rat.  Note, these sample numbers are with max {{Sk|Fast Talk}}.
  
To find out the actual security gain for each rat, times the difference between your security status and 10.0 by the security percentage of the rat.  
+
{| class="wikitable sortable"
 +
|+ Bounty per percentage sec status
 +
|-
 +
! Bounty (ISK) !! Percentage Sec status
 +
|-
 +
| 11,813 || 0.0072%
 +
|-
 +
| 37,500 || 0.0575%
 +
|-
 +
| 74,063 || 0.0762%
 +
|-
 +
| 95,000 || 0.0780%
 +
|-
 +
| 142,000 || 0.0906%
 +
|-
 +
| 225,000 || 0.1050%
 +
|-
 +
| 345,000 || 0.1290%
 +
|-
 +
| 500,000 || 0.1920%
 +
|-
 +
| 650,000 || 0.2040%
 +
|-
 +
| 800,000 || 0.2160%
 +
|-
 +
| 950,000 || 0.2280%
 +
|-
 +
| 1,100,000 || 0.2400%
 +
|-
 +
| 1,250,000 || 0.2520%
 +
|-
 +
| 1,400,000 || 0.2540%
 +
|-
 +
| 1,550,000 || 0.2760%
 +
|-
 +
| 1,700,000 || 0.2880%
 +
|-
 +
| 1,850,000 || 0.3000%
 +
|}
  
So, for example, if your security status was -0.5 and the security percentage value of the rat you killed was 0.2%, then the calculation would be:<br>
+
These updates are shown in game under Character Sheet, Interactions, Security Status. They only show two decimal places initially, but can be hovered over to get 4 decimal places. This screen will not automatically update it, it must be closed and reopened.
<pre>Security gain = 10.5 x (0.2/100)
 
  
              = 0.021
+
To figure out what the new security status will be:
</pre>
+
: <Math> \displaystyle New\ Status = Old\ Status + ( ( 10 - Old\ Status ) \times Security\ Increase ) </math>
  
Note also that you can maximize your security standing increases by training the [http://wiki.eveonline.com/en/wiki/Fast_Talk Fast Talk] skill - each level trained provides a 5% bonus to effective security rating increases.
 
 
== The quick method  ==
 
 
Depending on your current skill level there are three methods to pick from which will provide for a rapid increase in security status. Each take advantage of a 15 minute timer per system that you need to pay attention to. In either case the basic principle is the same: kill the highest value rat available, leave the rest, and switch systems. Do the same in each system you jump into. You can return to your original system after 15 minutes and start the process over again.
 
  
 
Example:
 
Example:
 +
{{Example|
 +
<math> \displaystyle \begin{align}
 +
Old\ Status & = -0.2140 \\
 +
Sec\ Incr  & = 0.0762\%\ ($74,063 \text{ bounty}) \\
 +
\\
 +
New\ Status & = (-0.2140) + \left( 10 - (-0.2140) \times \frac {0.0762} {100} \right) \\
 +
& = -0.2062
 +
\end{align} </math>
 +
}}
  
1. Kill rat in system 1 - note the time
+
=== Skills for increasing security status gains ===
2. Move to system 2 - kill rat - note the time
+
Security standing can be maximized by training the {{Sk|Fast Talk}} skill - each level trained provides a 5% bonus to effective security rating increases. Other [[Skills:Social|social skills]] also affect security status in various ways.
3. Move to system 3 - kill rat - note the time
 
4. etc... until 15 minutes have passed for system 1
 
5. Return to system 1 - rinse and repeat
 
6. There is no #6
 
 
 
Note that for each of the three methods below you can mix and match as the local conditions dictate. Don't feel that you have to only stick to one method if another opportunity makes itself available.
 
  
=== Method 1: Mission Rats ===
+
=== The quick method  ===
 +
'''(The quickest method is to purchase and turn in [[security tags]] at a CONCORD facility. Barring that, as it can be expensive, may choose to pursue the options below.)'''
  
If you are a low level character capable of doing L1-L3 security missions you will want to pick up a number of security missions within 3-5 systems of each other. DO NOT PICK FACTION MISSIONS (Check http://eve-survival.org/ if you are unsure). Note that not all rats from missions and/or deadspace give a secuirty status gain. In general if it involves the Angel Cartel or starts with Pith.... then there is a good chance you will get a security increase).  
+
Depending on the current skill level, three methods are available to pick from which will provide for a rapid increase in security status. In either case, the basic principle is the same: kill the highest value rat available, and leave the rest. Kill more rats after 5 minutes and start the process over again.
  
Pop into the mission space - kill a high value rat as part of the mission pocket and then move on. Keep track of the time.  
+
Note that for each of the three methods below can be mixed and matched as the local conditions dictate. Don't feel to only stick to one method if another opportunity makes itself available.
  
The nice part of this method is that if you get a couple of good missions in different systems you can milk each mission across 5-7 days. This is due to the mission reset that occurs each day so long as the mission remains uncompleted. So you can essentially 'mine' the mission for secrurity status for a few hours each day until the mission timer runs out or you decide to complete the mission.
+
==== Method 1: Mission rats ====
 +
This is most likely the slowest but easiest method.  A low level character capable of doing L1-L3 security [[mission]]s will want to pick up a number of security missions within 3-5 systems of each other. DO NOT PICK FACTION MISSIONS (Check [https://eve-survival.org EVE-Survival] if unsure). Note that not all rats from missions and/or deadspace give a security status gain, only ones involving NPC non-empire rats.
  
=== Method 2: Belt Rats ===
+
Pop into the mission space - kill a high value rat as part of the mission pocket and then move on. After 5 minutes have elapsed, do the same for the next mission.
  
If you are comfortable operating in low-sec or null-sec and have a ship capable of taking on rats in these areas, then belt ratting will be faster than mission ratting. Essentially you would find a decent string of 5-10 systems and just start belt hopping. Find a rat in the first system and kill it. Jump to the next system. Keep doing this until you are back in your original system. If you time it right, you should only get back to this system after the original 15 minute timer is up. Keep it up until you get the security status gain you want or you get bored and go do other things.
+
The nice part of this method is that if a player gets a couple of good missions in different systems, it can be milked each mission across 5-7 days. This is due to the mission reset that occurs each day so long as the mission remains uncompleted. So can essentially 'mine' the mission for security status for a few hours each day until the mission timer runs out or decide to complete the mission.
  
While you could also do this in high-sec, in general the value of belt rats in high-sec are so low as to not be worth it unless you come across an opportune target (i.e. complete random chance) and have no other options available in that system.  
+
==== Method 2: Belt rats ====
 +
This is the fastest method for most players.  Being comfortable operating in low-sec or null-sec and having a ship capable of taking on rats in these areas, then [[belt rat]]ting will be faster than mission ratting. Find a rat in the first system and kill it. After 5 minutes, find a new set of rats, and kill the highest level rat again. Keep it up until the security status gains are achived or get bored and go do other things.
  
Also, expect to have travel time built into your belt plan. While it may be possible to find 5-10 systems in a circle this won't always be possible. Obviously however this is preferable to having to back-track 5 systems.
+
While doable in high-sec, in general, the value of belt rats in high-sec are so low as to not be worth it unless a rare rat spawns.
  
The nice part of this method is that all rats will provide a security status increase.
+
The lower the security of the system, the better the rats, the more increases possible.  Null sec actually goes negative, and these also increase the value and percentage of sec status.  This was tested in a -1.0 system, the lowest available, which also has the chance of spawning [[Faction_modules#Officer|faction and officer]] rats that have much higher bounties and loot drops!
  
=== Method 3: Anomally Rats ===
+
Another option is 'belt rat pruning'.  After finding a big rat spawn, kill the big rat, and then go to the next belt.  The previous big rat will respawn in a certain amount of time as long as the population of the system is similar.  If a belt has crappy rats, like cruisers and frigates, kill one, that starts the timer again for the 5 minutes.  Kill all the rats to despawn the site, allowing the system to repopulate it with different types of rats next time.
  
Scanning down anomalies is an often overlooked method of finding rats in a system. If you can't find a security mission or a belt rat in a system you are mining for security status, it is always a good idea to check for anomalies. Rats in these pockets almost always lead to a security increase. Pop off a rat and then move to the next system same as before.
+
[[Skyhook]]s also spawn rats, but these rats are usually further away from the landing spot, so are slower to run. [[Stargates]] also can spawn creatures. And finally the [[Desolate Asteroid Belt]] also collects rats.
  
There are up-sides and down sides to anomally ratting. One of the down sides is that anyone can obviously warp into the middle and finish it off while you are out security mining other systems. The upside, especially in high-sec, is that other people will often leave an anomally pocket alone if they see that there are wrecks in the area -- it is not guarenteed but certainly a pocket will persist until all the rats in that pocket have been eliminated.
+
Combing these methods, the optimal scenario is to find a friendly citadel in an extremely low security system, with at least 8 belts. 
 +
* Example: [https://evemaps.dotlan.net/system/RZ8A-P RZ8A-P] at -0.96 sec status with 15 belts + 9 skyhooks at planets + 4 gates + 1 desolate, so 28 total places to check.
 +
* Warp to a belt, kill a small rat. Starts the 5 minute timer.
 +
* If the belt has a big rat, kill the biggest big rat. Set for 5 minutes, can prune in the meantime.
 +
* If the belt is all small rats, warp to the next belt till finding a big rat.
 +
* Once in prune mode, warp through the previous sets belts, killing small spawns.
  
== Which systems should I do it in?  ==
+
The [[algos]] for newbies, blaster ships like [[hecate]]s with [[Turrets#Hybrid_ammo|void]], and [[bomber]]s are particularly good at this style, though tethering/docking between belts might be necessary for lower skill point players.
  
As stated above, the harder the rats are to kill, the more security status gain they are worth. Systems that have a lower security rating have harder to kill rats and thus are worth more personal security status gain. The most common guidelines suggest killing BS rats in 0.0 space, but obviously you should take all normal precautions for travelling in lowsec or nullsec space. Killing ratting ships is a speciality of many lowsec PC pirate corporations, so beware. For small security status repairs low end highsec such as 0.5 systems yield valuable enough rats over time.  
+
==== Method 3: Anomaly rats ====
 +
Doing [[combat sites]] or scanning down [[anomalies]] is the most common method, as players often do null sec ratting to make money. Killing rats in these missions gives a slow build up over time, where every 5 minutes, a minor increase on the largest rat killed during that time.
  
== The mission method  ==
+
There are up-sides and down sides to anomaly ratting. One of the down sides is that anyone can obviously warp into the middle and finish it off while security mining other sites. The upside, especially in high-sec, is that other people will often leave an anomaly pocket alone if they see that there are wrecks in the area -- it is not guaranteed but certainly, a pocket will persist until all the rats in that pocket have been eliminated.
  
Find any questing hub area with 3-5 level 3 or level 4 security missions nearby. Only accept missions that have non empire faction targets as empire targets don't give you a security gain.
+
==== Notes ====
 +
# Skip any [[Factions#Empires|empire faction]] missions - these do not give security status increases.
 +
# Not all rats give a security status increase.  
 +
## Sentry guns for example have a bounty on them but do not give status increase even though other rats around them may.
 +
## Named NPC targets typically do not give bonuses (e.g. Mercenary Lieutenant)
 +
# Trading up missions doesn't always work - get 2 or 3 decent missions, might want to stick with those even if they don't test PvE abilities. This is because it could end up getting 5 or 6 missions in a row (such as [[Gone Berserk]] or [[Rogue Drone Harassment]]) that do not give any security status increase even though they look as if they should.
  
#Run a mission until you kill a reasonably high level rat.
+
== How long does it take ==
#Note what time you killed you the high value rat and what system you killed it in.
+
This chart shows a sample of the time it might take to reach different levels. It's based off a 1.25 mil bounty battleship every 5 or 10 minutes, depending on columnThis gives rough ideas how long it would take to recover from a -10.0 to -1.99, the bare minimum to enter all high sec safely.
#Warp off with the mission unfinished to a different system and pick up a new mission
 
#Run the mission in the manner of the first missionDecline or delay any missions that take you to a system that you've killed a high value rat in the last 10-12 minutes.
 
#Continue in this method  until the first mission's rat security gain takes effect(15 mins) and then return to the first mission and continue this process.
 
#Repeat the same for each of the missions you currently have in progress.
 
  
 +
{| class="wikitable sortable"
 +
|+ How long does it take
 +
|-
 +
! Sec Status !! 5 minutes kills !! 10 minute kills.
 +
|-
 +
| -10.0 -> -8.99 || 1:45 || 3:30
 +
|-
 +
| -8.98 -> -7.99 || 1:50 || 3:40
 +
|-
 +
| -7.98 -> -6.99 || 1:50 || 3:40
 +
|-
 +
| -6.98 -> -5.99 || 2:00 || 4:10
 +
|-
 +
| -5.98 -> -4.99 || 2:05 || 4:10
 +
|-
 +
| -4.98 -> -3.99 || 2:20 || 4:40
 +
|-
 +
| -3.98 -> -2.99 || 2:30 || 5:00
 +
|-
 +
| -2.98 -> -1.99 || 2:40 || 5:20
 +
|-
 +
| -1.98 -> -0.99 || 2:50 || 5:40
 +
|-
 +
| -0.98 -> 0.01 || 3:10 || 6:20
 +
|-
 +
| 0.02 -> 1.01 || 3:35 || 7:10
 +
|-
 +
| 1.02 -> 2.01 || 3:55 || 7:50
 +
|-
 +
| 2.02 -> 3.01 || 4:25 || 8:50
 +
|-
 +
| 3.02 -> 4.01 || 5:40 || 19:00
 +
|-
 +
| 4.02 -> 5.00 || 6:05 || 12:10
 +
|}
  
This method is probably slower than general ratting but it's a lot more fun. It also has the side benefit of earning LP and corp rep.
+
To add these together, can easily get some useful numbers.
 +
* Going from -10 and want to get to sub -5 to enter 0.5 space, add together them and get somewhere between 9:35 hours and 19:10 hours
 +
* Going from -10 to -1.99 to enter all high sec safely, between 17:05 hours and 34:10 hours.
 +
* Going from -10 to 0.01, for non-flashy yellow, between 23:40 and 46:10 hours.
 +
* And from -10 all the way to the max of 5.0, between 46:10 to 92:20 hours.
 +
* Most ratters end up going from 0 to 5.0 and should take them between 23:05 hours and 46:10 hours.
  
 +
The google sheet formula is: '''''=oldsec+((10-oldsec)*(percent))''''' and then just list them down.  If killing only cruisers, these times can more than double.
  
Example:
+
=== Missions to avoid ===
#Republican fleet level 3 security mission in system A.
+
Certain Missions look as if they should give a security status increase but they don't. The following missions should be declined.
#Kill battle cruiser level rat in the first pocket.
 
#Warp off to second republican fleet security mission hub and pick up a new mission.
 
#Run mission in system B until you kill a battle cruiser rat.
 
#Warp off to third republican fleet security mission hub and pick up a new mission.
 
#Run mission in system C until you kill a battle cruiser rat.
 
#15 minutes after you killed a battle cruiser in A, return to system A and continue with the first mission until you kill a battle cruiser level rat.
 
#Repeat
 
  
 +
# Any mission that is an empire faction mission (see [https://eve-survival.org EVE-Survival] if unsure)
 +
# [[Gone Berserk]]
 +
# [[What Comes Around Goes Around]]
 +
# [[Silence The Informant]]
 +
# [[Rogue Drone Harassment]]
 +
# [[Cut-Throat Competition]]
  
Note: Remember to decline or delay any missions sending you back to a system that you have a security status gain timer going on. Also skip any empire faction missions. 
+
== Tags ==
 +
[[Clone Soldier Tags|Exchanging tags for security status]] is easy but expensive.  (see also: [[Security tags]] and [https://www.eveonline.com/news/view/wanttotrade-tags-for-security-status WantToTrade: Tags for Security Status], a dev blog on the subject).
  
 +
== External links ==
 +
* [https://www.fuzzwork.co.uk/sectags/ Tags for sec calculator] - Use to compute how much it would cost to repair it.
 +
* [https://www.wckg.net/PVE/null-sec-ratting Null Sec Ratting Guide] - Has Algos fitting for null sec ratting, including a belt ratting guide.
  
 +
[[Category:Getting Started]]
 
[[Category:Guides]]
 
[[Category:Guides]]

Latest revision as of 21:14, 23 December 2024

Although the majority of security status losses occur due to hostile acts, such as piracy or griefing, a player can sometimes lose a few points from accidental activities. Repairing this security status loss can be a tedious process but with a few alterations to the method, the time taken can be shortened. If a player is in a hurry, going straight to turning in Clone Soldier tags to Concord/DED can be very fast but expensive. See: Security Tags for more info.

Note: This content has a lot of misinformation in other locations, this has been updated per Vanguard, Dec 2024.

Kill NPCs

Security status gains are achieved by killing NPCs from the various pirate corporations (Guristas, Sanshas, Serpentis, Angel Cartel, etc). Note that Faction rats such as Amarr or Gallente will only give faction standing changes, not security status.

Security gain mechanics

A security status gain occurs for the HIGHEST value outlaw NPC killed within a 5 minute time period. These updates sometimes only happen every 10 minutes on the Security Status screen. Changing systems does not help speed this up.

Each rat is worth a certain security percentage. In general, the harder the rat is to kill, the higher the bounty, and the higher the percentage. A good sense of what type of increase is the bounty associated with the rat. Note, these sample numbers are with max Fast Talk.

Bounty per percentage sec status
Bounty (ISK) Percentage Sec status
11,813 0.0072%
37,500 0.0575%
74,063 0.0762%
95,000 0.0780%
142,000 0.0906%
225,000 0.1050%
345,000 0.1290%
500,000 0.1920%
650,000 0.2040%
800,000 0.2160%
950,000 0.2280%
1,100,000 0.2400%
1,250,000 0.2520%
1,400,000 0.2540%
1,550,000 0.2760%
1,700,000 0.2880%
1,850,000 0.3000%

These updates are shown in game under Character Sheet, Interactions, Security Status. They only show two decimal places initially, but can be hovered over to get 4 decimal places. This screen will not automatically update it, it must be closed and reopened.

To figure out what the new security status will be:

[math] \displaystyle New\ Status = Old\ Status + ( ( 10 - Old\ Status ) \times Security\ Increase ) [/math]


Example:

[math] \displaystyle \begin{align} Old\ Status & = -0.2140 \\ Sec\ Incr & = 0.0762\%\ ($74,063 \text{ bounty}) \\ \\ New\ Status & = (-0.2140) + \left( 10 - (-0.2140) \times \frac {0.0762} {100} \right) \\ & = -0.2062 \end{align} [/math]

Skills for increasing security status gains

Security standing can be maximized by training the Fast Talk skill - each level trained provides a 5% bonus to effective security rating increases. Other social skills also affect security status in various ways.

The quick method

(The quickest method is to purchase and turn in security tags at a CONCORD facility. Barring that, as it can be expensive, may choose to pursue the options below.)

Depending on the current skill level, three methods are available to pick from which will provide for a rapid increase in security status. In either case, the basic principle is the same: kill the highest value rat available, and leave the rest. Kill more rats after 5 minutes and start the process over again.

Note that for each of the three methods below can be mixed and matched as the local conditions dictate. Don't feel to only stick to one method if another opportunity makes itself available.

Method 1: Mission rats

This is most likely the slowest but easiest method. A low level character capable of doing L1-L3 security missions will want to pick up a number of security missions within 3-5 systems of each other. DO NOT PICK FACTION MISSIONS (Check EVE-Survival if unsure). Note that not all rats from missions and/or deadspace give a security status gain, only ones involving NPC non-empire rats.

Pop into the mission space - kill a high value rat as part of the mission pocket and then move on. After 5 minutes have elapsed, do the same for the next mission.

The nice part of this method is that if a player gets a couple of good missions in different systems, it can be milked each mission across 5-7 days. This is due to the mission reset that occurs each day so long as the mission remains uncompleted. So can essentially 'mine' the mission for security status for a few hours each day until the mission timer runs out or decide to complete the mission.

Method 2: Belt rats

This is the fastest method for most players. Being comfortable operating in low-sec or null-sec and having a ship capable of taking on rats in these areas, then belt ratting will be faster than mission ratting. Find a rat in the first system and kill it. After 5 minutes, find a new set of rats, and kill the highest level rat again. Keep it up until the security status gains are achived or get bored and go do other things.

While doable in high-sec, in general, the value of belt rats in high-sec are so low as to not be worth it unless a rare rat spawns.

The lower the security of the system, the better the rats, the more increases possible. Null sec actually goes negative, and these also increase the value and percentage of sec status. This was tested in a -1.0 system, the lowest available, which also has the chance of spawning faction and officer rats that have much higher bounties and loot drops!

Another option is 'belt rat pruning'. After finding a big rat spawn, kill the big rat, and then go to the next belt. The previous big rat will respawn in a certain amount of time as long as the population of the system is similar. If a belt has crappy rats, like cruisers and frigates, kill one, that starts the timer again for the 5 minutes. Kill all the rats to despawn the site, allowing the system to repopulate it with different types of rats next time.

Skyhooks also spawn rats, but these rats are usually further away from the landing spot, so are slower to run. Stargates also can spawn creatures. And finally the Desolate Asteroid Belt also collects rats.

Combing these methods, the optimal scenario is to find a friendly citadel in an extremely low security system, with at least 8 belts.

  • Example: RZ8A-P at -0.96 sec status with 15 belts + 9 skyhooks at planets + 4 gates + 1 desolate, so 28 total places to check.
  • Warp to a belt, kill a small rat. Starts the 5 minute timer.
  • If the belt has a big rat, kill the biggest big rat. Set for 5 minutes, can prune in the meantime.
  • If the belt is all small rats, warp to the next belt till finding a big rat.
  • Once in prune mode, warp through the previous sets belts, killing small spawns.

The algos for newbies, blaster ships like hecates with void, and bombers are particularly good at this style, though tethering/docking between belts might be necessary for lower skill point players.

Method 3: Anomaly rats

Doing combat sites or scanning down anomalies is the most common method, as players often do null sec ratting to make money. Killing rats in these missions gives a slow build up over time, where every 5 minutes, a minor increase on the largest rat killed during that time.

There are up-sides and down sides to anomaly ratting. One of the down sides is that anyone can obviously warp into the middle and finish it off while security mining other sites. The upside, especially in high-sec, is that other people will often leave an anomaly pocket alone if they see that there are wrecks in the area -- it is not guaranteed but certainly, a pocket will persist until all the rats in that pocket have been eliminated.

Notes

  1. Skip any empire faction missions - these do not give security status increases.
  2. Not all rats give a security status increase.
    1. Sentry guns for example have a bounty on them but do not give status increase even though other rats around them may.
    2. Named NPC targets typically do not give bonuses (e.g. Mercenary Lieutenant)
  3. Trading up missions doesn't always work - get 2 or 3 decent missions, might want to stick with those even if they don't test PvE abilities. This is because it could end up getting 5 or 6 missions in a row (such as Gone Berserk or Rogue Drone Harassment) that do not give any security status increase even though they look as if they should.

How long does it take

This chart shows a sample of the time it might take to reach different levels. It's based off a 1.25 mil bounty battleship every 5 or 10 minutes, depending on column. This gives rough ideas how long it would take to recover from a -10.0 to -1.99, the bare minimum to enter all high sec safely.

How long does it take
Sec Status 5 minutes kills 10 minute kills.
-10.0 -> -8.99 1:45 3:30
-8.98 -> -7.99 1:50 3:40
-7.98 -> -6.99 1:50 3:40
-6.98 -> -5.99 2:00 4:10
-5.98 -> -4.99 2:05 4:10
-4.98 -> -3.99 2:20 4:40
-3.98 -> -2.99 2:30 5:00
-2.98 -> -1.99 2:40 5:20
-1.98 -> -0.99 2:50 5:40
-0.98 -> 0.01 3:10 6:20
0.02 -> 1.01 3:35 7:10
1.02 -> 2.01 3:55 7:50
2.02 -> 3.01 4:25 8:50
3.02 -> 4.01 5:40 19:00
4.02 -> 5.00 6:05 12:10

To add these together, can easily get some useful numbers.

  • Going from -10 and want to get to sub -5 to enter 0.5 space, add together them and get somewhere between 9:35 hours and 19:10 hours
  • Going from -10 to -1.99 to enter all high sec safely, between 17:05 hours and 34:10 hours.
  • Going from -10 to 0.01, for non-flashy yellow, between 23:40 and 46:10 hours.
  • And from -10 all the way to the max of 5.0, between 46:10 to 92:20 hours.
  • Most ratters end up going from 0 to 5.0 and should take them between 23:05 hours and 46:10 hours.

The google sheet formula is: =oldsec+((10-oldsec)*(percent)) and then just list them down. If killing only cruisers, these times can more than double.

Missions to avoid

Certain Missions look as if they should give a security status increase but they don't. The following missions should be declined.

  1. Any mission that is an empire faction mission (see EVE-Survival if unsure)
  2. Gone Berserk
  3. What Comes Around Goes Around
  4. Silence The Informant
  5. Rogue Drone Harassment
  6. Cut-Throat Competition

Tags

Exchanging tags for security status is easy but expensive. (see also: Security tags and WantToTrade: Tags for Security Status, a dev blog on the subject).

External links