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Full clean up on mechanics, which was somewhat out of date. Put into more 'guide' format as well. |
m Change links using redirects and link-end trick (first char is not case sensitive). |
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== Kill NPCs == | == Kill NPCs == | ||
Security status gains are achieved by [[Ratting|killing NPCs]] from the various pirate corporations (Guristas, Sanshas, Serpentis, Angel Cartel, etc). Note that Faction rats such as Amarr or Gallente will only give faction standing changes, not security status. | Security status gains are achieved by [[Ratting|killing NPCs]] from the various pirate corporations (Guristas, Sanshas, Serpentis, Angel Cartel, etc). Note that Faction rats such as Amarr or Gallente will only give faction standing changes, not security status. | ||
=== Security gain mechanics === | === Security gain mechanics === | ||
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|+ Bounty per percentage sec status | |+ Bounty per percentage sec status | ||
|- | |- | ||
! Bounty ( | ! Bounty (ISK) !! Percentage Sec status | ||
|- | |- | ||
| 11,813 || 0.0072% | | 11,813 || 0.0072% | ||
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Another option is 'belt rat pruning'. After finding a big rat spawn, kill the big rat, and then go to the next belt. The previous big rat will respawn in a certain amount of time as long as the population of the system is similar. If a belt has crappy rats, like cruisers and frigates, kill one, that starts the timer again for the 5 minutes. Kill all the rats to despawn the site, allowing the system to repopulate it with different types of rats next time. | Another option is 'belt rat pruning'. After finding a big rat spawn, kill the big rat, and then go to the next belt. The previous big rat will respawn in a certain amount of time as long as the population of the system is similar. If a belt has crappy rats, like cruisers and frigates, kill one, that starts the timer again for the 5 minutes. Kill all the rats to despawn the site, allowing the system to repopulate it with different types of rats next time. | ||
[[ | [[Skyhook]]s also spawn rats, but these rats are usually further away from the landing spot, so are slower to run. [[Stargates]] also can spawn creatures. And finally the [[Desolate Asteroid Belt]] also collects rats. | ||
Combing these methods, the optimal scenario is to find a friendly citadel in an extremely low security system, with at least 8 belts. | Combing these methods, the optimal scenario is to find a friendly citadel in an extremely low security system, with at least 8 belts. | ||
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* Once in prune mode, warp through the previous sets belts, killing small spawns. | * Once in prune mode, warp through the previous sets belts, killing small spawns. | ||
The [[ | The [[algos]] for newbies, blaster ships like [[hecate]]s with [[Turrets#Hybrid_ammo|void]], and [[bomber]]s are particularly good at this style, though tethering/docking between belts might be necessary for lower skill point players. | ||
==== Method 3: Anomaly rats ==== | ==== Method 3: Anomaly rats ==== | ||
Doing [[ | Doing [[combat sites]] or scanning down [[anomalies]] is the most common method, as players often do null sec ratting to make money. Killing rats in these missions gives a slow build up over time, where every 5 minutes, a minor increase on the largest rat killed during that time. | ||
There are up-sides and down sides to anomaly ratting. One of the down sides is that anyone can obviously warp into the middle and finish it off while security mining other sites. The upside, especially in high-sec, is that other people will often leave an anomaly pocket alone if they see that there are wrecks in the area -- it is not guaranteed but certainly, a pocket will persist until all the rats in that pocket have been eliminated. | There are up-sides and down sides to anomaly ratting. One of the down sides is that anyone can obviously warp into the middle and finish it off while security mining other sites. The upside, especially in high-sec, is that other people will often leave an anomaly pocket alone if they see that there are wrecks in the area -- it is not guaranteed but certainly, a pocket will persist until all the rats in that pocket have been eliminated. | ||
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== How long does it take == | == How long does it take == | ||
This chart shows a sample of the time it might take to reach different levels. It's based off a 1.25 mil bounty battleship every 5 or 10 minutes, depending on column. This gives rough ideas how long it would take to recover from a -10.0 to -1.99, the bare minimum to enter all high sec safely. | This chart shows a sample of the time it might take to reach different levels. It's based off a 1.25 mil bounty battleship every 5 or 10 minutes, depending on column. This gives rough ideas how long it would take to recover from a -10.0 to -1.99, the bare minimum to enter all high sec safely. | ||
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== External links == | == External links == | ||
[https://www.fuzzwork.co.uk/sectags/ Tags for sec calculator] - Use to compute how much it would cost to repair it. | * [https://www.fuzzwork.co.uk/sectags/ Tags for sec calculator] - Use to compute how much it would cost to repair it. | ||
[https://www.wckg.net/PVE/null-sec-ratting Null Sec Ratting Guide] - Has Algos fitting for null sec ratting, including a belt ratting guide. | * [https://www.wckg.net/PVE/null-sec-ratting Null Sec Ratting Guide] - Has Algos fitting for null sec ratting, including a belt ratting guide. | ||
[[Category:Getting Started]] | [[Category:Getting Started]] | ||
[[Category:Guides]] | [[Category:Guides]] | ||