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{{eunispecific}} | {{eunispecific}} | ||
{{Historical}} | |||
{{Community Group Navbar}} | {{Community Group Navbar}} | ||
{{ | {{NullSec Community links}} | ||
[[File:Syndicate PC9 v2.jpg|thumb|250px|A map of the Syndicate region. The system where the NSC resides, is highlighted in a white circle.]] | [[File:Syndicate PC9 v2.jpg|thumb|250px|A map of the Syndicate region. The system where the NSC resides, is highlighted in a white circle.]] | ||
{| | {| | ||
| | | [[File:NSClogo3bubblesv1.png|64px|link=]] | ||
| | | style="vertical-align: top;" | | ||
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This page contains a range of travel advice that first time visitors to the NSC might find useful to travel a bit more safely. | This page contains a range of travel advice that first time visitors to the NSC might find useful to travel a bit more safely. | ||
== The Dangers of Null-Sec == | == The Dangers of Null-Sec == | ||
When it comes to travelling through [[ | When it comes to travelling through [[Null-Sec]], Gates are very dangerous. Due to the mechanics of Null-Sec, or more accurately the lack of mechanics associated with Null-Sec, the majority of PvP occurs on Gates. The three main tactics that players will use to catch and kill you are Gate Camps, Bubbles and Smartbombs, likely using a combination of these. This page aims to describe these dangers in a little more depth, discuss how we can fit our ships and navigate Null-Sec to avoid them, and the best routes for players to make their way to the NSC. | ||
==== Gate Camps ==== | ==== Gate Camps ==== | ||
{{main| | {{main|Gate camps}} | ||
Gate | Gate camps are usually set-up by players to catch you once you jump through a Gate. The main idea is that they are able to apply a warp disruption module on you before you are able to warp off. There are a number of variables that determine how effective the gate campers are in catching you. The number of players involved, the types of ships they are using and the actual size of the Gate itself will play a role. Our main concern when avoiding gate camps is thus the time to warp off our own ship. Due to the way [[Server tick|the server mechanics]] work, the fastest that anyone can get a [[Warp disruption|point]] on a ship is 2 seconds. Therefore, if we can get our ship to warp in less than 2 seconds we are, theoretically, impossible to catch without the use of a bubble. We say theoretically because there can be the odd times were this doesn't work, such as if you are lagging, but 99% of the time you will uncatchable. | ||
==== Bubbles ==== | ==== Bubbles ==== | ||
{{main| | {{main|Tackling}} | ||
Warp Disruption Fields, commonly referred to as 'Bubbles' are unique to Null-Sec and [[Wormhole space|WH Space]]. They can be created either by deployable structures or specific T2 ships and their primary function is to create a large sphere that will prevent any ship inside it from warping. They are usually placed to catch people who warp directly from Gate to Gate, although they can be placed on top of the Gate itself. For the purpose of travelling through Null-Sec, there really is not much else you will need to know about them. Ships that are passively interdiction nullified (such as Shuttles) ignore the effects of Warp Disruption Fields. Additionally, ships equipped with an Interdiction Nullifier also ignore the effects of Warp Disruption Fields so long as the module is active when the ship enters warp. Bubbles are most dangerous if you find yourself inside one when you enter a system. If this happens (and you are not nullified), you can either burn back towards the gate and hope that you are not killed before you get there (don't forget to overheat AND activate your propulsion module!!!) or you can attempt to burn out of the bubble and warp off to safety (most risky option). The majority of bubbles are placed off from the gate though and can be avoided by simply warping to a celestial or tactical bookmark before warping to the actual Gate. The NSC has public tactical [[bookmarks]] for Unistas to use on the common routes through Syndicate, which will also allow players to avoid the majority of bubbles. | Warp Disruption Fields, commonly referred to as 'Bubbles' are unique to Null-Sec and [[Wormhole space|WH Space]]. They can be created either by deployable structures or specific T2 ships and their primary function is to create a large sphere that will prevent any ship inside it from warping. They are usually placed to catch people who warp directly from Gate to Gate, although they can be placed on top of the Gate itself. For the purpose of travelling through Null-Sec, there really is not much else you will need to know about them. Ships that are passively interdiction nullified (such as Shuttles) ignore the effects of Warp Disruption Fields. Additionally, ships equipped with an Interdiction Nullifier also ignore the effects of Warp Disruption Fields so long as the module is active when the ship enters warp. Bubbles are most dangerous if you find yourself inside one when you enter a system. If this happens (and you are not nullified), you can either burn back towards the gate and hope that you are not killed before you get there (don't forget to overheat AND activate your propulsion module!!!) or you can attempt to burn out of the bubble and warp off to safety (most risky option). The majority of bubbles are placed off from the gate though and can be avoided by simply warping to a celestial or tactical bookmark before warping to the actual Gate. The NSC has public tactical [[bookmarks]] for Unistas to use on the common routes through Syndicate, which will also allow players to avoid the majority of bubbles. | ||
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Please do not attempt to move to the NSC unless you are already accepted into EVE University, blue to the Ivy League alliance or you understand the risk of losing your ship and your pod to pilots from the Ivy League and/or other threats in the area, as we are a Not Blue Shoot It community. It is highly recommended that you come to the NSC with an [[Introduction to the NullSec Campus|Intro to the NSC]] fleet if you find one being run, although everyone is free to travel by themselves if they choose to. The Introduction Fleet will explain in detail, as part of the lesson, how to travel safely in Null-Sec. When in doubt, please ask in NSC Standing Fleet chat, the 'Nullsec (EVE Uni)' [[EVE University Chat Channels|chat channel]], or in [[Mumble]] for advice or an escort. We will help you get to us. | Please do not attempt to move to the NSC unless you are already accepted into EVE University, blue to the Ivy League alliance or you understand the risk of losing your ship and your pod to pilots from the Ivy League and/or other threats in the area, as we are a Not Blue Shoot It community. It is highly recommended that you come to the NSC with an [[Introduction to the NullSec Campus|Intro to the NSC]] fleet if you find one being run, although everyone is free to travel by themselves if they choose to. The Introduction Fleet will explain in detail, as part of the lesson, how to travel safely in Null-Sec. When in doubt, please ask in NSC Standing Fleet chat, the 'Nullsec (EVE Uni)' [[EVE University Chat Channels|chat channel]], or in [[Mumble]] for advice or an escort. We will help you get to us. | ||
Due to the dangers of travelling in Null-Sec, it is '''recommended that new pilots only bring themselves to the NSC''' initially. Without experience, players who try to move their own ships and assets to Syndicate are highly likely to lose them. The NSC offers [[NSC Instant Reshipping|instant reshipping]] contracts for new members to quickly buy a range of ships that fit within [https://auth.eveuniversity.org/fittings/ EVE University's fleet Doctrines] (external link only accessible to EVE University members). The NSC is also served by [ | Due to the dangers of travelling in Null-Sec, it is '''recommended that new pilots only bring themselves to the NSC''' initially. Without experience, players who try to move their own ships and assets to Syndicate are highly likely to lose them. The NSC offers [[NSC Instant Reshipping|instant reshipping]] contracts for new members to quickly buy a range of ships that fit within [https://auth.eveuniversity.org/fittings/ EVE University's fleet Doctrines] (external link only accessible to EVE University members). The NSC is also served by [[EVE University Hauling Service]] to move assets from a number of different stations to Syndicate for free. | ||
== Ship Travel Fitting == | == Ship Travel Fitting == | ||
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== Routes to the NSC == | == Routes to the NSC == | ||
==== From Main staging in | |||
==== From Main staging in Stacmon to X-7OMU ==== | |||
Traveling from Stacmon to X-7OMU takes 32 safe and 22 shortest route jumps. Follow these simple steps | |||
Traveling from Stacmon to | * Get in a ship of your choice (as per the prior suggestions, ideally a Shuttle, Travelceptor or CovOps ship) | ||
* Get in a ship of your choice (as per the prior | * Join the NSC standing fleet and Mumble channel. | ||
* Join the | |||
* Ask for intel on the route | * Ask for intel on the route | ||
* Ask for a scout; in many cases, someone will be able to go to your Null-Sec entry system | * Ask for a scout; in many cases, someone will be able to go to your Null-Sec entry system to let you know the best time to enter and provide a guide the rest of the way. | ||
* Set your autopilot destination to | * Set your autopilot destination to X-7OMU II - Moon 7 - The Sanctuary School. | ||
* On arrival | * On arrival dock at the NSC home station - called X-7OMU II - Moon 7 - The Sanctuary School '''(***Use the Public Instadock BookMark and not the standard station mark.***)''' and set your jump clone. | ||
* '''Welcome to the NSC!''' | * '''Welcome to the NSC!''' | ||
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{{important note box|This can only be done once per year, and so it is recommended to use the other methods.}} | {{important note box|This can only be done once per year, and so it is recommended to use the other methods.}} | ||
This method will cost you a new [[Clone#Medical Clones|medical clone]], but it's safer and faster than traveling. | This method will cost you a new [[Clone#Medical Clones|medical clone]], but it's safer and faster than traveling. | ||
* Jump into a clean clone (you will lose your implants) and dock in any station with medical/cloning facilities. | * Jump into a clean clone (you will lose your implants) and dock in any station with medical/cloning facilities. | ||
* Right click your ship and select Leave ship. | * Right click your ship and select Leave ship. | ||
* Open the Medical window from the station interface and click Change Station at the bottom. | * Open the Medical window from the station interface and click Change Station at the bottom. | ||
* A list of available stations will pop up, select | * A list of available stations will pop up, select X-7OMU II - Moon 7 - The Sanctuary School. (This list only shows stations where E-UNI has an office as well as your starting NPC corp) | ||
* Self destruct by selecting the option in the station menu | * Self destruct by selecting the option in the station menu | ||
* Once the countdown is over, you'll wake up in | * Once the countdown is over, you'll wake up in X-7OMU | ||
* '''Welcome to the NSC!''' | * '''Welcome to the NSC!''' | ||
[[Category:NSC]] | [[Category:NSC]] | ||