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Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. The unique skill system of EVE Online allows you to train skills in real time, even when logged off. You should always have a skill in training. | Fortunately, skills are cumulative, and once you have invested time (skill points) into a skill you will never lose them (unless you choose to extract them using a [[Skill Extractor]]). This means that you can continuously improve your character's proficiency in one or several areas of the game, depending on your goals. The unique skill system of EVE Online allows you to train skills in real time, even when logged off. You should always have a skill in training. | ||
As of | As of 1 March 2025 there were 494 different skills in EVE, with a total of 2,361x training time multiplier, and a total of 604,416,000 skill points. Every {{clonestate|omega}} character can potentially learn every skill, but it would take over 24 years of skill training even with 32 points at all [[#Attributes|attributes]], or 3,718 Large Skill Injectors, to achieve. | ||
{{Note box|Width= 90% | {{Note box|Width= 90% | ||
|New skills have been added since, so the above numbers are no longer correct. | |New skills have been added since, so the above numbers are no longer correct. | ||