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= Wild Velator Hunt = | |||
[[ | This Event revolves around "'''''named'''''" <s>Noobships</s> [[Corvettes]] placed in a couple of highsec systems that participants have to [[Probe scanning|combatscan]] & destroy. Whoever got the most kills at the end wins. | ||
It's meant to demonstrate howto combatscan, be fast while doing, and how to link kills into a chat. | |||
It takes a huge amount of prepwork (''read: time''), mainly for making bookmars & placing/renaming the [[Corvettes]] on them. The actual runtime is like an hour. | |||
Ppl have to go from the starting system to a destination system, from which within '''X''' jumps are placed '''Y''' amount of "'''''Wild Velator'''''"s (renamed [[Corvettes]]). | |||
As it's happening in HighSec, it '''only''' works '''''if''''' the organizer and participants are in the same corp and that corp has '''Friendly Fire''' enabled. E-Uni corp does. | |||
== Prepwork == | |||
[[File:Dotlan 2jumps luse.png|thumb|Example Locations when HSC still existed]] | |||
[[File:Bookmarks 14au.png|thumb|Example bookmarks. Note the max distance being below 14.3 AU of the Sun]] | |||
=== Locations === | |||
* Decide on a formup system. This is where the start is. It needs to be at least ''not be adjacent'' of any of the systems where Corvettes are going to be placed (Example: [https://evemaps.dotlan.net/map/Verge_Vendor/Amygnon Amygnon]). | |||
* Decide on a destination system. (Example: [https://evemaps.dotlan.net/map/Verge_Vendor/Luse Luse]). | |||
* Decide how far out you want to place the Corvettes (Aka the '''X''': i usually go for ''within '''1''' or '''2''' jumps''). | |||
* Decide how many Corvettes you want to place (Aka the '''Y''': i usually go for '' '''4''' or '''5''' ''). | |||
In my example picture i go for "''within '''2''' jumps''" and place "'''5'''" Corvettes in each system. That'll give '''45''' Corvettes to destroy. | |||
=== Bookmarks === | |||
* Start from the Sun and make '''Y''' amount of bookmarks. | |||
* ''Verify'' that '''none''' of the bookmarks is '''further than 14.3 AU''' of the Sun. This is important as that way i tell ppl "check your [[Directional scanning|D-Scan]], if you dont see any '''''Wild Velator'''''s the system is cleared". | |||
In my example picture the furthest is 13.1 AU. | |||
=== Ship placing === | |||
* Dock up in station or structure in system. | |||
* Board "free corvette". | |||
* Rename to "Wild Velator". (''Or "Wild Ibis" if Caldari / "Wild Reaper" if Minmatar / "Wild Impairor" if Amarr''). | |||
* Warp to bookmark at zero, eject from ship. | |||
* Back to station/structure, rinse and repeat until all bookmarks have a Corvette placed. | |||
* Once system seeded, go next system. | |||
This is the time consuming part of this event. | |||
It ''needs to be done by'' the organizer ! Otherwise the kills will not show up in your "Notification History" and/or Zkill. This is relevant for the running part for keeping track. | |||
== Fits == | |||
Participants are restricted to bring T1 fitted T1 [[Frigates#Exploration|Explorers]]. This to make it fair...ish regarding trained skill differences. Preferably clean clone but that's too much of a pain to verify. | |||
They're all pretty much the same, toy around with modules to have at least the expanded launcher and the prop online. | |||
Guns to taste if fitting space allows. | |||
For elite persons who want a challenge there's an option too but so far i've had it seen being brought exactly once. (''Hint: it's a joke, dont bring this''). | |||
<tabs> | |||
<tab name="Caldari"> | |||
{{ShipFitting | |||
| ship= Heron | |||
| fitName= Heron | |||
| fitID= Heron-Heron | |||
| low1name= Nanofiber Internal Structure I | |||
| low1typeID= 2603 | |||
| low2name= Nanofiber Internal Structure I | |||
| low2typeID= 2603 | |||
| mid1name= 5MN Y-T8 Compact Microwarpdrive | |||
| mid1typeID= 5973 | |||
| mid2name= Scan Rangefinding Array I | |||
| mid2typeID= 33180 | |||
| mid3name= Scan Acquisition Array I | |||
| mid3typeID= 33176 | |||
| high1name= Expanded Probe Launcher I | |||
| high1typeID= 18639 | |||
| rig1name= Small Gravity Capacitor Upgrade I | |||
| rig1typeID= 31213 | |||
| rig2name= Small Gravity Capacitor Upgrade I | |||
| rig2typeID= 31213 | |||
| drone1name= Hobgoblin I x3 | |||
| drone1typeID= 2454 | |||
| charge1name= Combat Scanner Probe I x16 | |||
| charge1typeID= 30028 | |||
| difficulty= 0 | |||
| version= 2018-02 | |||
| skills= | |||
| notes= should be alpha friendly. | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
| alphacanuse= Y | |||
}} | |||
</tab> | |||
<tab name="Minmatar"> | |||
{{ShipFitting | |||
| ship= Probe | |||
| fitName= Probe | |||
| fitID= Probe-Probe | |||
| low1name= Co-Processor I | |||
| low1typeID= 3887 | |||
| low2name= Nanofiber Internal Structure I | |||
| low2typeID= 2603 | |||
| low3name= Nanofiber Internal Structure I | |||
| low3typeID= 2603 | |||
| mid1name= 5MN Y-T8 Compact Microwarpdrive | |||
| mid1typeID= 5973 | |||
| mid2name= Scan Rangefinding Array I | |||
| mid2typeID= 33180 | |||
| mid3name= Scan Acquisition Array I | |||
| mid3typeID= 33176 | |||
| high1name= Expanded Probe Launcher I | |||
| high1typeID= 18639 | |||
| rig1name= Small Gravity Capacitor Upgrade I | |||
| rig1typeID= 31213 | |||
| rig2name= Small Gravity Capacitor Upgrade I | |||
| rig2typeID= 31213 | |||
| drone1name= Hobgoblin I x3 | |||
| drone1typeID= 2454 | |||
| charge1name= Combat Scanner Probe I x16 | |||
| charge1typeID= 30028 | |||
| difficulty= 0 | |||
| version= 2018-02 | |||
| skills= | |||
| notes= should be alpha friendly. | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
| alphacanuse= Y | |||
}} | |||
</tab> | |||
<tab name="Gallente"> | |||
{{ShipFitting | |||
| ship= Imicus | |||
| fitName= Imicus | |||
| fitID= Imicus-Imicus | |||
| low1name= Nanofiber Internal Structure I | |||
| low1typeID= 2603 | |||
| low2name= Nanofiber Internal Structure I | |||
| low2typeID= 2603 | |||
| low3name= Co-Processor I | |||
| low3typeID= 3887 | |||
| mid1name= 5MN Y-T8 Compact Microwarpdrive | |||
| mid1typeID= 5973 | |||
| mid2name= Scan Rangefinding Array I | |||
| mid2typeID= 33180 | |||
| mid3name= Scan Acquisition Array I | |||
| mid3typeID= 33176 | |||
| high1name= Expanded Probe Launcher I | |||
| high1typeID= 18639 | |||
| rig1name= Small Gravity Capacitor Upgrade I | |||
| rig1typeID= 31213 | |||
| rig2name= Small Gravity Capacitor Upgrade I | |||
| rig2typeID= 31213 | |||
| drone1name= Hobgoblin I x3 | |||
| drone1typeID= 2454 | |||
| charge1name= Combat Scanner Probe I x16 | |||
| charge1typeID= 30028 | |||
| difficulty= 0 | |||
| version= 2018-02 | |||
| skills= | |||
| notes= should be alpha friendly.<li></li>only 3 drones so it's fair compared to the other T1 explorers. | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
| alphacanuse= Y | |||
}} | |||
</tab> | |||
<tab name="Amarr"> | |||
{{ShipFitting | |||
| ship= Magnate | |||
| fitName= Magnate | |||
| fitID= Magnate-Magnate | |||
| low1name= Co-Processor I | |||
| low1typeID= 3887 | |||
| low2name= Co-Processor I | |||
| low2typeID= 3887 | |||
| low3name= Nanofiber Internal Structure I | |||
| low3typeID= 2603 | |||
| low4name= Nanofiber Internal Structure I | |||
| low4typeID= 2603 | |||
| mid1name= 5MN Y-T8 Compact Microwarpdrive | |||
| mid1typeID= 5973 | |||
| mid2name= Scan Rangefinding Array I | |||
| mid2typeID= 33180 | |||
| mid3name= Scan Acquisition Array I | |||
| mid3typeID= 33176 | |||
| high1name= Expanded Probe Launcher I | |||
| high1typeID= 18639 | |||
| rig1name= Small Gravity Capacitor Upgrade I | |||
| rig1typeID= 31213 | |||
| rig2name= Small Gravity Capacitor Upgrade I | |||
| rig2typeID= 31213 | |||
| drone1name= Hobgoblin I x3 | |||
| drone1typeID= 2454 | |||
| charge1name= Combat Scanner Probe I x16 | |||
| charge1typeID= 30028 | |||
| difficulty= 0 | |||
| version= 2018-02 | |||
| skills= | |||
| notes= should be alpha friendly. | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
| alphacanuse= Y | |||
}} | |||
</tab> | |||
<tab name="Elite"> | |||
{{ShipFitting | |||
| ship= Megathron | |||
| fitName= Scanotron 500 | |||
| fitID= Megathron-Scanotron-500 | |||
| low1name= Civilian Damage Control | |||
| low1typeID= 30839 | |||
| low2name= Inertial Stabilizers I | |||
| low2typeID= 1403 | |||
| low3name= Inertial Stabilizers I | |||
| low3typeID= 1403 | |||
| low4name= Inertial Stabilizers I | |||
| low4typeID= 1403 | |||
| low5name= Civilian Armor Repairer | |||
| low5typeID= 21853 | |||
| low6name= Civilian Armor Repairer | |||
| low6typeID= 21853 | |||
| low7name= Civilian Armor Repairer | |||
| low7typeID= 21853 | |||
| low8name= Explosive Coating I | |||
| low8typeID= 1264 | |||
| mid1name= 1MN Civilian Afterburner | |||
| mid1typeID= 21857 | |||
| mid2name= Scan Acquisition Array I | |||
| mid2typeID= 33176 | |||
| mid3name= Scan Rangefinding Array I | |||
| mid3typeID= 33180 | |||
| mid4name= Sensor Booster I | |||
| mid4typeID= 1973 | |||
| high1name= Expanded Probe Launcher I | |||
| high1typeID= 18639 | |||
| rig1name= Large Gravity Capacitor Upgrade I | |||
| rig1typeID= 25936 | |||
| rig2name= Large Gravity Capacitor Upgrade I | |||
| rig2typeID= 25936 | |||
| drone1name= Civilian Hobgoblin x5 | |||
| drone1typeID= 32465 | |||
| charge1name= Combat Scanner Probe I x16 | |||
| charge1typeID= 30028 | |||
| charge2name= Scan Resolution Script x1 | |||
| charge2typeID= 29011 | |||
| difficulty= 1 | |||
| version= 2018-02 | |||
| skills= | |||
| notes= do NOT use this, it's a joke. | |||
| showTOC= N | |||
| showSKILLS= N | |||
| showNOTES= Y | |||
}} | |||
</tab> | |||
</tabs> | |||
== Running == | |||
{{MessageBox|Example Fleet MOTD: | |||
| | |||
<nowiki> | |||
. | |||
✫ ✫ ✫ ✫ ✫ Wild Velator Hunt ✫ ✫ ✫ ✫ ✫ | |||
Rules: | |||
=> Formup in *insertformupstationhere* | |||
=> In each System within X jumps of *targetsystem* are Y "Wild Velator". | |||
=> Use D-Scan & Combat Probes to scan them down. | |||
=> Shoot them. (Fit drones or weapons or both). | |||
=> Link the Killmail here in Fleet. | |||
=> Whoever kills the most, wins. | |||
Hint: Start from the Sun. | |||
</nowiki> | |||
|collapsed=no}} | |||
* Participants need to link their kills into Fleetchat, this allows for others to check if a system is cleared or not. | |||
* Organizer needs to keep track of kills. | |||
Contesting a kill (''if more than one participant lands on a Corvette and starts shooting'') is fair game. | |||
Shooting eachother however is '''not''' ! | |||
For keeping track of kills, ean easy way is to have ingame notepad open & add the kills per person as numbers as they come in. | |||
Alternatively, check your own zkillboard for losses. | |||
Personally i run a console script to keep track. [https://pastebin.com/3YgitbSJ|Code here]. ('' '''IF''' you decide to use that one, edit accordingly and do not blame me for spaghetti''). | |||
HF ! | |||
[[Category:Events]] | |||