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EVE UNI Mapper: Difference between revisions

From EVE University Wiki
m Add last edited timestamp to {{Work in progress}}
Made some further edits after testing some of the stuff with a private map.
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{{Cleanup|Needs to be updated to current Main and Wormhole Community information as well as general cleanup}}
{{Cleanup|Needs to be updated to current Main and Wormhole Community information as well as general cleanup}}
{{Work in progress|Updating the page to display correct information for Wanderer, the new UNI Mapper. Starting this 16/03/2025.|date= 23:01, 16 March 2025 (UTC)}}
{{Work in progress|Updating the page to display correct information for Wanderer, the new UNI Mapper. Starting this 16/03/2025.|date= 15:46, 18 March 2025 (UTC)}}


{{eunispecific}}
{{eunispecific}}
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To quickly bulk import signatures:
To quickly bulk import signatures:


* Make sure the correct system is selected in Pathfinder
* Make sure the correct system is selected in Wanderer
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature pane
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature pane
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* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Copy all signatures ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game scan window
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
* Paste the signatures ({{button|CTRL}} + {{button|V}}) into the signature reader
* New signatures are highlighted in green, updated signatures in yellow, and expired signatures are not highlighted{{Verify}}
* New signatures are highlighted in green, selected signatures in yellow, and expired signatures are not highlighted.
* Selecting "Lazy Delete" from the top left of the reader will highlight expired signatures to be deleted in red{{Verify}}
* Press "Update Signatures" to process all signature updates


If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.
If a signature already existed in the system, the "Last Updated" timer will reset when the signature is updated. A signature that was not copied (i.e. it has expired) will not have its timer updated.


Pressing ({{button|CTRL}} + {{button|Z}} allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported.
Pressing ({{button|CTRL}} + {{button|Z}} allows for rolling back to a previous record of signatures. Useful if a signature is accidentally deleted or the wrong system's signatures are imported. You can also use the red undo button. However, you can only do this in the first 10 seconds of making the edit.


Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.
Preexisting signatures can also be edited or deleted in the signatures panel. Simply double click the signature, change the attributes you want to, and then press Save.
{{Color box|Note: Page has mostly been edited up until this point. There are still many changes to make across the entire page.|color= #144f1d}}


=== Adding Structures ===
=== Adding Structures ===
Structures can be added to Pathfinder in two ways: manually one at a time or bulk imported from D-Scan. Importing via D-Scan allows for existing structure intel to be updated. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system panel notes.
Structures can be added to a Wanderer widget by bulk importing from D-Scan. The widget is disabled by default, and you can enable it by going to Map Settings > Widgets. You can then update the structure information by clicking on the edit button. You can change the status of the structure, the owner, and add notes. Only Upwell Structures should be added. If a POS is notable (i.e. has a warp-in trap) it should be noted in the system description, opened by double clicking the system on the map.
 
To add a structure manually:
* Make sure the correct system is selected in Pathfinder
* Click the "+" button in the top right of the structures panel
* Add the Name and Owner exactly as they appear in-game
* Select the structure type
* Add Owner to the notes section if not able to select in Owner search
* Save the structure


To bulk import structures:
To bulk import structures:
* Make sure the correct system is selected in Pathfinder
* Make sure the correct system is selected in Wanderer
* Click the "D-Scan Reader" icon in the top right of the structures panel
* Click the "D-Scan Reader" icon in the top right of the structures panel
* Copy everything ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game D-Scan window
* Copy everything ({{button|CTRL}} + {{button|A}} then {{button|CTRL}} + {{button|C}}) from the in-game D-Scan window
* Paste ({{button|CTRL}} + {{button|V}}) into the D-Scan reader
* Paste ({{button|CTRL}} + {{button|V}}) into the Structures widget, or press the blue ''add structure info'' button
* Press "Update Intel" to update structure intel


Due to the browser based nature of Pathfinder, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.
Due to the browser based nature of Wanderer, multiple bulk imports can occasionally be needed to add all structures on D-Scan. Repeat bulk imports of the same D-Scan will add missing structures from previous imports.


== Keeping content updated ==
== Keeping content updated ==


Even after systems in an area of interest have been mapped and their information added into Pathfinder, it is important to keep it continuously updated.
Even after systems in an area of interest have been mapped and their information added into Wanderer, it is important to keep it continuously updated.


=== Signature updates ===
=== Signature updates ===
System signatures should be updated every time a system is entered and frequently when undocked.  
System signatures should be updated every time a system is entered and frequently when undocked.  


Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected. New unscanned signatures will appear as unknown in Pathfinder when bulk imported allowing for quick identification of what needs to be scanned down.  
Signatures should be updated even if they have not been scanned down. Bulk imports from the in-game scan window allow for quick updates to all of a systems signatures. Existing signatures will keep all signature information with only the 'last updated' column refreshed. Expired signatures can be removed automatically if Lazy Delete is selected, and a list of the current signatures is imported in bulk. New unscanned signatures will appear as unknown in Wanderer when bulk imported allowing for quick identification of what needs to be scanned down.  


=== Connection health ===
=== Connection health ===


Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Pathfinder and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Pathfinder once a 4-hour timer expires.
Pay attention to the lifetime of wormhole connections each time you travel through them. When you notice that the connection is approaching the end of the line due to its visual differences / descriptive text of the wormhole, go into Wanderer and mark the connection between the respective systems as "EOL". When doing this, the connection will turn purple on the map, and the connection will be automatically removed from Wanderer once a 4-hour timer expires.


When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by hovering your mouse over the "ship" icon in the top right corner of the map grid. When you do this, tooltips will appear over every wormhole connection, which will tell you when the connection was first created (the first line) and when the connection was last updated (the second line). If the last update time is 2 to 4 hours of a connection already marked EOL, give additional consideration to whether you jump through and how long you decide to stay. This information can also be seen by hovering over the hourglass next to the ship icon.
When considering jumping through a wormhole that is already marked EOL, look at the last update time of the particular connection. You can do this by clicking on the connection. Doing so will open an info panel, showing the total mass transported through the wormhole so far, and the time it was marked EOL. If the time it was marked EOL is 2 to 4 hours, give additional consideration to whether you jump through and how long you decide to stay.


When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Pathfinder. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to [[Living in Wormhole Space#Rolling Wormholes|roll the wormhole]].
When verifying the EOL status of a wormhole while on grid, you should check to see if the mass criticality has changed since it was first observed and entered into Wanderer. This may be the case due to the number of players entering and exiting the wormhole, but also due to players specifically trying to [[Living in Wormhole Space#Rolling Wormholes|roll the wormhole]].
 
{{Color box|Note: Page has mostly been edited up until this point. There are still many changes to make across the entire page.|color= #144f1d}}


== Available tools and intelligence ==
== Available tools and intelligence ==