Difference between revisions of "Attributes"
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= Attributes & Skills – The New Guide = | = Attributes & Skills – The New Guide = |
Revision as of 14:47, 5 April 2011
Attributes & Skills – The New Guide
Source: http://www.eveonline.com/ingameboard.asp?a=topic&threadid=242786 From the Eve-Online web site forums. Author Info: http://www.eveonline.com/ingameboard.asp?a=bigshot&cid=173406927
Posted - 2005.11.02 06:00:00 - [1] - Quote Report Edited by: Tripoli on 22/03/2010 00:34:18
When you create your character, there are five attributes allocated to him/her. They are: Intelligence, Perception, Charisma, Willpower, and Memory.
As you select certain schools and specializations during character creation your attributes are tailored to reflect what would generally best suit those specialties. For example, a scientist should have higher Intelligence and Memory. A fighter will tend have higher Perception and Willpower. A trader will have higher Charisma, and so on.
''Attributes affect your training times for skills. Nothing else.''
These attributes are the most important factor to consider when planning what skills you're going to train. All skills have a primary and a secondary attribute that apply to them. You can see that information by selecting “Show Info” for that skill either in your character sheet or in the market browser. Only the two attributes listed for a skill will affect how long it takes you to train that skill. The higher your attributes are for a skill, the faster that skill will train.
If you have a lower attribute as the primary attribute of the skill you wish to learn, the training time for that skill will be longer than if you had a higher attribute. Your attributes can make a very significant difference in the time it takes you to train a skill.
Your attribute setup will have a big influence on what skills you can train quickly in EVE. If you create your character to be a fighter, Perception will probably be your most important attribute. High Perception means it will not take you very long to learn gunnery skills and command skills, but it does mean that if you suddenly decide to change your career path and move into research, for instance, then your attributes won’t be as good as you’d like and it will take you longer to train those types of skills.