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{{ShipTypes}} | {{ShipTypes}} | ||
[[File:Battlecruiser-Velocity.svg|400px|thumb|Velocity of battlecruisers. The typical velocities range from 145 to 180. The Gnosis is slower with 135 as is the Vulture with 140. The attack battlecruisers are significantly faster.]] | [[File:Battlecruiser-Velocity.svg|400px|thumb|Velocity of battlecruisers. The typical velocities range from 145 to 180. The Gnosis is slower with 135 as is the Vulture with 140. The attack battlecruisers are significantly faster.]] | ||
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* {{Sh|Drekavac}}: Heavily armored, and if given time can ramp up to exceed battleships in DPS. Three utility high slots for neutralizers, nosferatus, [[smartbombs]], or even remote armor repairers. | * {{Sh|Drekavac}}: Heavily armored, and if given time can ramp up to exceed battleships in DPS. Three utility high slots for neutralizers, nosferatus, [[smartbombs]], or even remote armor repairers. | ||
* {{sh|Gnosis}}: A "Limited Edition" Jovian / SOCT ship, given for free to pilots on every year's anniversary of the game's launch. Requires no skills to fly, has bonuses to all forms of weapons, aligns quickly, fields a very large cargo bay, and can be equally well Shielded or Armored. Very much a jack of all trades. However, it has fewer turrets and shorter range than other battlecruisers, and does not benefit from any ship skill training, meaning that while it is an excellent ship for newer pilots, it will be out-performed by other ships with better training. | * {{sh|Gnosis}}: A "Limited Edition" Jovian / SOCT ship, given for free to pilots on every year's anniversary of the game's launch. Requires no skills to fly, has bonuses to all forms of weapons, aligns quickly, fields a very large cargo bay, and can be equally well Shielded or Armored. Very much a jack of all trades. However, it has fewer turrets and shorter range than other battlecruisers, and does not benefit from any ship skill training, meaning that while it is an excellent ship for newer pilots, it will be out-performed by other ships with better training. | ||
* {{Sh|Khizriel}}: Unusually fast and agile, and very good DPS with projectile turrets (due to a bonus to both damage ''and'' fire rate). Can work well either armor or shield tanked. | |||
* {{Sh|Alligator}}: Almost a direct (if expensive) upgrade from the Caldari [[Drake]]. Much higher DPS with its massively bonused drones, and similar tank. | |||
* {{Sh|Cenotaph}}: Unique Deathless battlecruiser able to use the new breacher pod module that does damage over time to its victims. Bonused for both projectiles and missiles and has a unique bonus to stasis webifier resistance. Usually shield tanked. | |||
=== Attack Battlecruisers === | === Attack Battlecruisers === | ||
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== Empire Faction Battlecruisers == | == Empire Faction Battlecruisers == | ||
Each empire has | Each empire has two faction battlecruisers based on combat battlecruisers. Empire faction battlecruisers can be obtained through LP stores. Their base HP is 50% more than their corresponding T1 hull. Many other values (like speed and fitting space) are usually also increase. | ||
* {{Sh|Harbinger Navy Issue}} - Even more cap-dependent than the regular Harbinger, but with improved tracking and an extra Mid slot to compensate. | * {{Sh|Harbinger Navy Issue}} - Even more cap-dependent than the regular Harbinger, but with improved tracking and an extra Mid slot to compensate. | ||
* | * {{Sh|Prophecy Navy Issue}}- Loses the resist bonus for a bonus to armor hitpoints and tacks on bonuses to energy turret range, falloff, and damage. Also gains an additional High launcher slot. | ||
* {{Sh|Drake Navy Issue}} - Much more offensive variant to the Drake. Sacrifices shield resistance for greatly improved damage, application, and no Kinetic lock. Weaker in PVE but popular in wormhole brawling. | * {{Sh|Drake Navy Issue}} - Much more offensive variant to the Drake. Sacrifices shield resistance for greatly improved damage, application, and no Kinetic lock. Also gains an additional High launcher slot. Weaker in PVE but popular in wormhole brawling. | ||
* | * {{Sh|Ferox Navy Issue}}- A blaster brawler as opposed to its sniping base hull, trading additional damage and tracking speed for the range bonus of the Ferox. Gains a mid slot and bonuses to shield booster activation and fitting costs to shrug off up to 200dps before resists. | ||
* {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait. | * {{Sh|Brutix Navy Issue}} - Loses the bonus to local armor repairers but becomes much more capable of fitting a solid buffer. Very commonly ''hull'' tanked, and used as extremely durable and high-DPS bait. | ||
* | * {{Sh|Myrmidon Navy Issue}}- The base Myrmidon with extra bonuses to hybrid turrets and stasis webification drones. Loses a turret hardpoint but gains an additional High slot, for two utility Highs. | ||
* {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform. | * {{Sh|Hurricane Fleet Issue}} - The original Hurricane, before being reclassified after CONCORD declared it to be far too effective. Improved fitting, tracking, and alpha damage cement its place as a fast-moving heavy artillery platform. Gains a High slot, better filling out the Hurricane's mix of turret and launcher hardpoints. | ||
* | * {{Sh|Cyclone Fleet Issue}}- An extra high slot and launcher hardpoint, an extra application bonus, and trades the shield boosting bonus for a sig radius bonus. Designed to kite with long range missiles, using low sig radius and high speed to avoid damage. | ||
== Tech 2 Battlecruisers: Command Ships == | == Tech 2 Battlecruisers: Command Ships == | ||
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=== Attack Command Ships === | === Attack Command Ships === | ||
Attack command ships are specialized towards high damage and strong command bursts. They | Attack command ships are specialized towards high damage and strong command bursts. They feature a 50% command burst range bonus and a 4%/level strength bonus. They have two ship bonuses that improve DPS. | ||
* {{Sh|Absolution}}: Very high DPS, and omni-resistant armor. Armor and Information Command. | * {{Sh|Absolution}}: Very high DPS, and omni-resistant armor. Armor and Information Command. | ||
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=== Fleet Command Ships === | === Fleet Command Ships === | ||
Fleet command ships are specialized towards survivability and powerful long range bursts. They feature a 100% command burst range bonus | Fleet command ships are specialized towards survivability and powerful long range bursts. They feature a 100% command burst range bonus and a 3%/level strength bonus. They all have a resistance bonus that improves survivability, and the Damnation and Vulture further have bonuses that increase their armor and shield HP, respectively. | ||
* {{Sh|Damnation}}: Extremely durable due to its resist and armor HP bonus, though it suffers from low damage. Armor and Information. | * {{Sh|Damnation}}: Extremely durable due to its resist and armor HP bonus, though it suffers from low damage. Armor and Information. | ||