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Sovereignty: Difference between revisions

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* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges and dens.
* Minor Threat Detection Array; This upgrade causes sites that are usually only found in hisec or lowsec to spawn such as refuges and dens.


== Equinox Structure updates ==
== Power, Workforce, and Reagents ==


With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to be upgrade the space around them. This is due to go in effect "later this year"[https://www.youtube.com/watch?v=7hyEVRcZhGw] aka later 2024.
With the advent of Equinox[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades], systems now have more requirements to be upgrade the space around them. These requirements can be physical items such as Reagents or in-system effects such as power and workforce.  


The rework changes the requirements for:
Workforce comes from temperate, barren, and oceanic planets. Workforce is "harvested" by orbital skyhooks and can be "moved" from system to system provided that the same alliance owns all the systems between the origin and destination.  
* [[Asteroids_and_ore#Ores_in_null_security_space|Prospecting arrays]] are now spawning selectable ores with a long cool down.   Can fit multiple arrays per system, based on Power/Workforce.
* [[Combat_sites#Anomalies|Combat Anomalies]] are now tunable by what ones sov holders want to spawn, with lower security systems able to spawn more.  Can only fit one major and one minor.
* Several [[Navigation_structures|navigation modules]] are harder to place alongside other modules. These include the Pharolux Cyno Beacons (250 power), Tenebrex Cyno Jammer (500 power), and Ansiblex Jump Bridge (1250 power). All now have an hourly cost as well.
* [[Supercapital Construction Facilities]] are now very difficult to place, requiring 1750 power. These also have an hourly cost.


Where these structures can be placed is influenced heavily by three major numbers: Power, Workforce, and Security Bands.
Power comes from suns and plasma, storm, and gas planets. The power that the sun in-system provides is determined by the sun type. Power from planets can only be harvested by skyhooks.  


=== Power and Workforce ===
Reagents are harvested from planets automatically by skyhooks. Superionic ice comes from ice planets and magmatic gas comes from lava planets.
Power allows a sov holder to online an upgrade based on the power of the sun. This number cannot be changed by players (and can still be tuned by CCP as well).  A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more.
 
=== System Upgrades ===
Power and workforce allow a sov holder to online upgrades. A low power system, like QX-LIJ[https://evemaps.dotlan.net/system/QX-LIJ], with only 650 power, can only online the barest of upgrades, while a high power system can online more. Power can not change; once all eligible planets have skyhooks, the power of the system is maxed.  


Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.
Workforce can be transferred between systems, making it a more malleable number. It uses the new [[Skyhook]] mechanics to transfer between systems.  When these structures are reffed, it can cause interruption in structures in the system they are transferring to.


Some of these structures consume new items called [[Superionic Ice]] mined from Ice planets, and [[Magmatic Gas]], mined from Lava planets.  This mining system uses the Skyhook system as well.
Some upgrades require the superionic ice and magmatic gas from planets to be inserted into the sov hub to be online and stay online.  


The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades].  Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01?utm_source=launcher&origin=launcher&utm_content=en#h2-1]
The most recent list of values for this new content are below, based on the latest CCP News article[https://www.eveonline.com/news/view/sovereignty-updates-transition-and-upgrades].  Later patch notes tweaked these values[https://www.eveonline.com/news/view/patch-notes-version-22-01?utm_source=launcher&origin=launcher&utm_content=en#h2-1]