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== Site details == | == Site details == | ||
This site consists of total of four deadpsace pockets that form a branching structure. None of the gates are locked in the complex. | This site consists of total of four deadpsace pockets that form a branching structure. None of the gates are locked in the complex. | ||
=== Warp-in === | |||
{{NPCTableHead|}} | |||
{{NPCTableRow|Acceleration Gate| |Gate to Security Blockade}} | |||
|} | |||
=== Security Blockade === | === Security Blockade === | ||
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The first pocket in the COMPLEX. The gate to the bonus room "Ancient Wreckage" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not be underestimated. The only special NPC in the pocket is Nanom Basskel in a frigate, who will web you if you are too close. | The first pocket in the COMPLEX. The gate to the bonus room "[[#Ancient Wreckage|Ancient Wreckage]]" is nearby your landing point, the second gate deeper into the COMPLEX is around 60 km away. Beside some sentry guns, you will have to face frigates and cruisers in this pocket. Some of the NPCs will use target painters. If the whole room is aggroed, the damage is not to be underestimated. The only special NPC in the pocket is Nanom Basskel in a frigate, who will web you if you are too close. | ||
None of the defenders will aggro until you approach or attack them; you can go to the Ancient Wreckage gate without drawing aggro from any of them. | None of the defenders will aggro until you approach or attack them; you can go to the Ancient Wreckage gate without drawing aggro from any of them. | ||
{{NPCTableHead|}} | {{NPCTableHead|}} | ||
{{NPCTableRow|Frigate|2|Gist Precursor}} | {{NPCTableRow|Frigate|2|Gist Precursor}} | ||
{{NPCTableRow|Elite Frigate|1|Nanom Basskel|cargo= Nanom Basskel's Ship Logs|ewar=Web}} | {{NPCTableRow|Elite Frigate|1|Nanom Basskel|cargo= Nanom Basskel's Ship Logs|ewar= Web}} | ||
{{NPCTableRow|Cruiser|1|Gist Harbringer}} | {{NPCTableRow|Cruiser|1|Gist Harbringer}} | ||
{{NPCTableRow|Cruiser|2|Gist Harbringer Scout/Major}} | {{NPCTableRow|Cruiser|2|Gist Harbringer Scout/Major}} | ||
{{NPCTableRow|Sentry|3|Ammatar Point Defence Battery|note= Destroying will not give Ammatar standing hits}} | {{NPCTableRow|Sentry|3|Ammatar Point Defence Battery|note= Destroying will not give Ammatar standing hits}} | ||
|} | |} | ||
{{Note box|width= 90% | |||
|2025-03-22: Visiting in a shuttle and staying out of aggression range I counted at least 9 Gist Precursor (renamed Gistii Ruffian, Nomad and Raider), 6 Gist Harbinger (renamed Gistum Depredator and Predator), 2 Gist Harbinger Scout (renamed Gistum Predator), 1 Gist Harbinger Major (renamed Gistum Smasher} and 4 Ammatar Point Defense Batteries. | |||
}} | |||
{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow| | {{NPCTableRow|Acceleration Gate| |Gate to Seized Supply Depot|note =~60 km off warpin}} | ||
{{NPCTableRow| | {{NPCTableRow|Acceleration Gate| |Gate to Ancient Wreckage|note= ~5-6 km off warpin}} | ||
|} | |} | ||
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{{NPCTableHead|Structures}} | {{NPCTableHead|Structures}} | ||
{{NPCTableRow| | {{NPCTableRow|Acceleration Gate| |Gate to Overrun Headquarters}} | ||
|} | |} | ||
=== Overrun Headquarters === | === Overrun Headquarters === | ||
The third and most interesting pocket. 2 named NPC and one deadspace structure relevant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage. | The third and most interesting pocket. 2 named NPC and one deadspace structure relevant for COSMOS agent missions. The frigate and cruiser NPCs are from the angel faction and target painting is used again. Both named NPC are flying cruisers and deal quite a punch, do not aggro both with their corresponding wingmates if you can't tank some serious damage. | ||