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== Mobile Depot == | == Mobile Depot == | ||
[[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot deployed in space]] | [[File:Mobile_Depot_image.jpg|thumb|upright=1.5|A Mobile Depot deployed in space]] | ||
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The basic MTU is reasonably cheap, costing around 10 million ISK (as of March 2025). There are two advanced variations of the MTU, the 'Packrat' Mobile Tractor Unit and the 'Magpie' Mobile Tractor Unit. The Packrat variant has a stronger tank, while the Magpie has a longer tractor beam range. Both have increased tractor velocities, but the Magpie has the fastest. Both also have increased sensor strength, making them harder to scan down. Both are considerably more expensive than the basic MTU, with Magpies running at hundreds of millions of ISK. The [[BPC]]s for these units can be found from [[Ghost Site]]s. | The basic MTU is reasonably cheap, costing around 10 million ISK (as of March 2025). There are two advanced variations of the MTU, the 'Packrat' Mobile Tractor Unit and the 'Magpie' Mobile Tractor Unit. The Packrat variant has a stronger tank, while the Magpie has a longer tractor beam range. Both have increased tractor velocities, but the Magpie has the fastest. Both also have increased sensor strength, making them harder to scan down. Both are considerably more expensive than the basic MTU, with Magpies running at hundreds of millions of ISK. The [[BPC]]s for these units can be found from [[Ghost Site]]s. | ||
The Consortium Mobile Tractor Unit, a faction version of the Mobile Tractor Unit, was added in April 2024 | The Consortium Mobile Tractor Unit, a faction version of the Mobile Tractor Unit, was added in April 2024 as part of an event called "What's in Auviken?" <ref>[https://www.eveonline.com/news/view/whats-in-auviken What's in Auviken?]</ref>. BPCs had a chance of being acquired by exchanging collections of Rogue Drone loot from sentient drones to a special Upwell structure in the system of Auviken, however as of Patch 2024-05-07.1 <ref>[https://www.eveonline.com/news/view/patch-notes-version-21-06#h2-9 Patch Notes - Version 21.06 Release 2024-05-07.1]</ref> this is no longer possible. The Consortium Mobile Tractor Unit sports an even higher tractor speed and range than the 'Magpie'. | ||
There is also the Mobile Sanguine Harvester, a special variant from the [[Crimson Harvest (2020)|Crimson Harvest]]. This variant has been modified by Blood Raiders to collect frozen corpses rather than wrecks. | There is also the Mobile Sanguine Harvester, a special variant from the [[Crimson Harvest (2020)|Crimson Harvest]]. This variant has been modified by Blood Raiders to collect frozen corpses rather than wrecks. | ||
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== Encounter Surveillance System == | == Encounter Surveillance System == | ||
The [[Encounter Surveillance System]] used to be a player-deployed mobile structure but is now a built-in feature of sovereign nullsec systems. | The [[Encounter Surveillance System]] used to be a player-deployed mobile structure but is now a built-in feature of sovereign nullsec systems. | ||
== Mobile Warp Disruptor == | == Mobile Warp Disruptor == | ||
A large deployable self powered unit that creates an [[Interdiction|Interdiction disruption field]] around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | A large deployable self powered unit that creates an [[Interdiction|Interdiction disruption field]] around its anchored position. Ships within its area of effect will be unable to activate their warp drive, and any ships arriving within 500km of its vicinity on a vector that would theoretically cross its field, will find themselves pulled into its uncaring grasp. | ||
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== CONCORD Rogue Analysis Beacon == | == CONCORD Rogue Analysis Beacon == | ||
A CONCORD Rogue Analysis Beacon (CRAB) is a deployable beacon added in the Summon the Swarm Update in October 2021. It is a beacon that can be used in Low and Null security space, that when activated will cause waves of special Rogue Drone rats to spawn for the duration of the beacon, attacking any capsuleers present as well as the beacon itself. Essentially deployable PvE sites, they are combat sites that are meant to be run by capital ships, and require a capital ship to link to the beacon to activate. | A CONCORD Rogue Analysis Beacon (CRAB) is a deployable beacon added in the Summon the Swarm Update in October 2021. It is a beacon that can be used in Low and Null security space, that when activated will cause waves of special Rogue Drone rats to spawn for the duration of the beacon, attacking any capsuleers present as well as the beacon itself. Essentially deployable PvE sites, they are combat sites that are meant to be run by capital ships, and require a capital ship to link to the beacon to activate. | ||
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== Mobile Cynosural Beacon == | == Mobile Cynosural Beacon == | ||
A Mobile Cynosural Beacon is a 400 {{m3}} one time use item. This launches a cyno that takes 1 minute to spool up, and lasts one hour. It has the hitpoints of a cruiser (5k shield HP, 5k armor HP, and 20k structure HP), so it is somewhat easy to kill during that time frame. To launch one, you need to [[Anchoring]] III, fit 400 {{m3}}, and be in a fleet. From then on out, that fleet will see the beacon appearing in that fleet for that hour. | A Mobile Cynosural Beacon is a 400 {{m3}} one time use item. This launches a cyno that takes 1 minute to spool up, and lasts one hour. It has the hitpoints of a cruiser (5k shield HP, 5k armor HP, and 20k structure HP), so it is somewhat easy to kill during that time frame. To launch one, you need to [[Anchoring]] III, fit 400 {{m3}}, and be in a fleet. From then on out, that fleet will see the beacon appearing in that fleet for that hour. | ||
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=== Covert Mobile Cynosural Beacon === | === Covert Mobile Cynosural Beacon === | ||
Similar to there being a distinction between regular and covert cynosural field generators, there is also a covert version of the Mobile Cynosural Beacon. This version has less health (5k shield, 5k armor, 10k structure HP), and lasts for 30 minutes once activated (or until destroyed). | Similar to there being a distinction between regular and covert cynosural field generators, there is also a covert version of the Mobile Cynosural Beacon. This version has less health (5k shield, 5k armor, 10k structure HP), and lasts for 30 minutes once activated (or until destroyed). | ||
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== General limitations == | == General limitations == | ||
All Mobile Structures have a minimum distance they have to be away from certain structures in order to be deployed (see below) and all of them are capable of being destroyed by anyone and the attacker will only get a suspect flag for it so a watchful eye needs to be on your goods as often as you can. Some of them can be relatively easy to scan down due to low sensor strength which makes them rather vulnerable, however, the Wetu and Yurt Mobile Depot variants are very resilient to probing, the Yurt, in particular, boasting a hefty 400 sensor strength against all sensors which makes it very hard to pin down for all but the highest skilled probers. | All Mobile Structures have a minimum distance they have to be away from certain structures in order to be deployed (see below) and all of them are capable of being destroyed by anyone and the attacker will only get a suspect flag for it so a watchful eye needs to be on your goods as often as you can. Some of them can be relatively easy to scan down due to low sensor strength which makes them rather vulnerable, however, the Wetu and Yurt Mobile Depot variants are very resilient to probing, the Yurt, in particular, boasting a hefty 400 sensor strength against all sensors which makes it very hard to pin down for all but the highest skilled probers. | ||
Furthermore, a few systems disallow deploying mobile structures altogether.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-08#Structures Patch Notes - Version 19.08] Gateway expansion</ref> This affects new player starting solar systems and career agent solar systems. When attempting to deploy a mobile structure in such a system, a message along the lines of "(YOUR STRUCTURE) could not be deployed due to restrictions that are in effect in this Solar System" will be displayed. | Furthermore, a few systems disallow deploying mobile structures altogether.<ref>[https://www.eveonline.com/news/view/patch-notes-version-19-08#Structures Patch Notes - Version 19.08 Release 2021-09-14.1] Gateway expansion</ref> This affects new player starting solar systems and career agent solar systems. When attempting to deploy a mobile structure in such a system, a message along the lines of "(YOUR STRUCTURE) could not be deployed due to restrictions that are in effect in this Solar System" will be displayed. | ||
== References == | == References == | ||
<references /> | |||
== External links == | == External links == | ||