Paxte Eriker (talk | contribs) No edit summary |
Paxte Eriker (talk | contribs) No edit summary |
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Accessing the third room requires killing all rats in both of the previous rooms to unlock acceleration gates to the next room. The same mechanic of spawning a new usable object after the final rat dies is present for the acceleration gates in both the first and second rooms. | Accessing the third room requires killing all rats in both of the previous rooms to unlock acceleration gates to the next room. The same mechanic of spawning a new usable object after the final rat dies is present for the acceleration gates in both the first and second rooms. | ||
== Special Mechanics == | |||
There are no notable mechancis related to site completion. In the third room the trigger for each new wave to spawn is the destruction of the final Ostingele Tectum in the previous wave. Ignoring the smaller ships while killing all battleships may lead to significant additional incoming dps. | |||
== Enemies == | == Enemies == | ||