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Medical boosters: Difference between revisions

From EVE University Wiki
Other boosters: Halcyon boosters are now unobtainable
Updated the page to reflect that cerebral boosters are now injected upon redemption.
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{{Update|Most (all?) Cerebral Accelerators purchased from the EVE store as part of bundles etc. are now directly injected into the character when redeemed and can no longer be sold/traded}}
'''Medical boosters''', often simply called '''boosters''', are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects but have dramatically reduced effects.
'''Medical boosters''', often simply called '''boosters''', are performance-enhancing drugs in EVE. When consumed, the user gets a temporary boost to a specific combat related attribute or skill training attribute. The more powerful combat-related boosters have a chance of having negative side effects which may impact a user's ability to fight. The weaker boosters, called Synths, have no chance of side effects but have dramatically reduced effects.


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Halcyon Boosters were previously obtained via the [[Evergreen Daily Login Rewards]] and had a base duration of 2 hours. However, ever since the [[Evergreen Daily Login Rewards]] were discontinued, they are unobtainable.
Halcyon Boosters were previously obtained via the [[Evergreen Daily Login Rewards]] and had a base duration of 2 hours. However, ever since the [[Evergreen Daily Login Rewards]] were discontinued, they are unobtainable.
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The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount: a booster might give a +2 bonus to all attributes or a +4 bonus, for instance, but it will not give a +2 bonus to some attributes and a +4 bonus to others.
The attribute bonus given by Cerebral Accelerators varies by type and method of acquisition, but all Cerebral Accelerators boost all attributes by the same amount: a booster might give a +2 bonus to all attributes or a +4 bonus, for instance, but it will not give a +2 bonus to some attributes and a +4 bonus to others.


Like normal boosters, all Cerebral Accelerators occupy a booster slot, meaning that pilots cannot use two different accelerators at the same time. Like normal boosters, Cerebral Accelerators have their duration (and therefore potential total SP gain) increased by the character skill {{sk|Biology}}. NOTE: The current Biology skill level in effect at the time you inject the Cerebral Accelerator will apply to its entire duration even if you train additional Biology levels while the booster is active. So, if you have not trained Biology yet, you really ought to get it to IV or even V before using a Cerebral Accelerator because (at level V) it will double the duration and therefore the total benefit you get.
Like normal boosters, all Cerebral Accelerators occupy a booster slot, meaning that pilots cannot use two different accelerators at the same time. Like normal boosters, Cerebral Accelerators have their duration (and therefore potential total SP gain) increased by the character skill {{sk|Biology}}.  
 
Note: The current Biology skill level in effect at the time you inject the Cerebral Accelerator will apply to its entire duration even if you train additional Biology levels while the booster is active. So, if you have not trained Biology yet, you really ought to get it to IV or even V before using a Cerebral Accelerator because (at level V) it will double the duration and therefore the total benefit you get.


As noted above, boosters and implants occupy different slots, so pilots can use a full set of attribute-boosting [[implants]] alongside a Cerebral Accelerator. Unlike normal boosters, and implants, the cerebral accelerators stay active even if you clone jump or get podded.
As noted above, boosters and implants occupy different slots, so pilots can use a full set of attribute-boosting [[implants]] alongside a Cerebral Accelerator. Unlike normal boosters, and implants, the cerebral accelerators stay active even if you clone jump or get podded.
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The second source of accelerators are deals offered to new players by [[CCP]] (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their [[Skills|skill]] queue during their first few days in New Eden. Cerebral Accelerators obtained by deal offers are only usable for characters below a certain in-game age (usually less than 15 days old). These boosters will deactivate if a character exceeds the intended age, regardless of the remaining duration.
The second source of accelerators are deals offered to new players by [[CCP]] (e.g. the Steam Super Starter Pack), which allow inexperienced players to experiment with their [[Skills|skill]] queue during their first few days in New Eden. Cerebral Accelerators obtained by deal offers are only usable for characters below a certain in-game age (usually less than 15 days old). These boosters will deactivate if a character exceeds the intended age, regardless of the remaining duration.


Cerebral Accelerators obtained via real-money purchases are not available on the regular market but can be sold via contract. [Note: I don't think this is true anymore (28 May 2023) as I believe all Cerebral Accelerators purchasable as part of bundles from the store are now directly injected on redemption. But also, these no longer have a "new character only" requirement so characters of any age can benefit from the various new player bundles in the store]
Cerebral Accelerators obtained via real-money purchases are not available on the regular market or contracts, as they are injected upon redemption.


Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill trading#Skill Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators that are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions.
Players purchasing Accelerators must weigh up the ISK-for-SP efficiency of Accelerators against that of purchased [[Skill trading#Skill Injectors|skill injectors]]. Depending on market fluctuations, injectors might be a better purchase for lower-SP characters. The diminishing returns on injectors for characters with more SP make Accelerators more worthwhile for more advanced characters. Accelerators that are obtained for free from events, or looted, or gifted to a player, are of course worth using and do not raise the same ISK-efficiency questions.
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# If the Accelerator is available to be redeemed, a “Redeem Items” ribbon with be located along the bottom of the screen. Click on this, and a list of all the items available to be redeemed will be shown.
# If the Accelerator is available to be redeemed, a “Redeem Items” ribbon with be located along the bottom of the screen. Click on this, and a list of all the items available to be redeemed will be shown.
# Drag and drop the Accelerator onto the portrait of the character you want to receive it.
# Drag and drop the Accelerator onto the portrait of the character you want to receive it.
# The item will be delivered to the Item Hangar of the station in which the designated character is currently docked (Note: I don't think this is true anymore (28 May 2023), as Cerebral Accelerators purchased in bundles from the store are now directly injected into the character on redemption so they will never appear in your Item Hangar, cannot be traded, etc.).
# The Accelerator will be injected into the recieving character, taking up the 10th booster slot.  
#: '''Note:''' It is advisable to move the desired character to the station you want the item at before redeeming the item. That way there is zero chance of losing it during transport.
# To activate the Accelerator, right click on it in the Item Hangar and choose “Consume”.


== See also ==
== See also ==