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Wormhole attributes: Difference between revisions

From EVE University Wiki
Line 970: Line 970:


So, in writing:
So, in writing:
 
<ol>
1. Roll your Static
<li> Roll your Static
2. New signature spawns.
<li> New signature spawns.
3. If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
<li> If no one warps to it, signature will remain ''indefinitely'' with no K162 on the other side. No timer is started.
4. If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
<li> If warp is initiated to the new signature, the K162 side of the wormhole is now spawned, but invisible - The Drifter '''can''' warp to this, even though no signature is available!!! The Wormhole's Time To Live timer is now started.
5. When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.  
<li> When the base time remaining on the wormhole reaches 15 hours (so immediately for a frig hole, ~1 hour for a 16 hour hole, ~9 hours for a 24 hour hole) a check will be made every few minutes.  
6. This check has a progressive chance of becoming successful - ie the longer it goes on with out being a success, the greater chance it will be one on the next check.
<li> This check has a progressive chance of becoming successful - ie the longer it goes on with out being a success, the greater chance it will be one on the next check.
7. Once successfully, the K162 side of the hole will become visible in system.
<li> Once successfully, the K162 side of the hole will become visible in system.
</ol>
===Key Takeaways===
===Key Takeaways===
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<ol>