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* Use the [[Overview Guide]] to setup appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Fleet Members Preset]]).<small><ref>Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.</ref></small> and make sure you can see the ''tags'', ''velocity'' and ''angular velocity'' columns. | * Use the [[Overview Guide]] to setup appropriate tabs (including the [[Overview_Guide#Creating_a_Fleet_Members_Preset|Fleet Members Preset]]).<small><ref>Make sure that the overview settings you are going to use will show the Sansha Incursion rats (so you can see them yellow-boxing you and broadcast for reps as well as sort them). Having a fleet member tab doesn't mean you need to show fleet members all the time. Some logi will prefer it, but however you do it you'll need to have a way to show fleet members on the overview if necessary.</ref></small> and make sure you can see the ''tags'', ''velocity'' and ''angular velocity'' columns. | ||
* Setup [[ | * Setup [[Discord]]. <small><ref>Make sure your mic is working and that you can hear what others say. If you don't have a microphone (or choose not to use it) be aware that you will risk not being heard. Text-messages in fleet chat can sometimes be missed, especially in hectic moments where they matter the most.</ref></small> | ||
* Setup your [[Audio Alerts]] (suggested range is 90% - 99% pending on preference).<small><ref>Remember to enable sound so you can hear this. Drop all volume levels except Master Level and UI Sound Level if you don't want the normal EVE sounds.</ref></small> | * Setup your [[Audio Alerts]] (suggested range is 90% - 99% pending on preference).<small><ref>Remember to enable sound so you can hear this. Drop all volume levels except Master Level and UI Sound Level if you don't want the normal EVE sounds.</ref></small> | ||
* Learn the art of [[Identifying War Targets in Local]]. | * Learn the art of [[Identifying War Targets in Local]]. | ||
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Launch your drones into space, right-click the ''Drones in Local Space'' header, select the ''Assist'' menu and find the dronebunny in the list of pilots in the fleet. Once you do this, the drones will react to any offensive action taken by the dronebunny and simply engage whatever the target of that offensive action was. | Launch your drones into space, right-click the ''Drones in Local Space'' header, select the ''Assist'' menu and find the dronebunny in the list of pilots in the fleet. Once you do this, the drones will react to any offensive action taken by the dronebunny and simply engage whatever the target of that offensive action was. | ||
Sometimes the target will be out of range and the drones won't engage until the dronebunny reinitiates an offensive module once the target is within everyone's drone control range. It's also important to remember that your dronebunny must be on grid with you before you can set your drones to assist him, as trying to assist drones to someone who isn't on grid will just silently fail. This is why the dronebunny often posts 'DDD' in fleet chat or calls out on | Sometimes the target will be out of range and the drones won't engage until the dronebunny reinitiates an offensive module once the target is within everyone's drone control range. It's also important to remember that your dronebunny must be on grid with you before you can set your drones to assist him, as trying to assist drones to someone who isn't on grid will just silently fail. This is why the dronebunny often posts 'DDD' in fleet chat or calls out on discord to launch drones and assist them to the dronebunny. | ||
{| | {| | ||
| valign="top" | [[image:Incursions passive drones.png|thumb|middle|294px| Remember to set your drones to passive.]][[image:Incursions drone assist.png |thumb|294px| Be sure you use ''Assist'', not ''Guard''.]] | | valign="top" | [[image:Incursions passive drones.png|thumb|middle|294px| Remember to set your drones to passive.]][[image:Incursions drone assist.png |thumb|294px| Be sure you use ''Assist'', not ''Guard''.]] | ||
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{| class="wikitable" style="vertical-align:middle;" | {| class="wikitable" style="vertical-align:middle;" | ||
| valign="middle" style="background:#200000; padding-left:10px; border-right:0px;" | {{icon|timer non-capsuleer|32}} {{icon|timer weapons|32}} | | valign="middle" style="background:#200000; padding-left:10px; border-right:0px;" | {{icon|timer non-capsuleer|32}} {{icon|timer weapons|32}} | ||
| valign="middle" style="background:#200000; padding:10px; border-left:0px;" | ''If you get any other timer than the [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer Log-Off Timer]] or the [[Timers#Weapon_Timer|Weapon Timer]], '''immediately speak up on | | valign="middle" style="background:#200000; padding:10px; border-left:0px;" | ''If you get any other timer than the [[Timers#Non-Capsuleer_Log-Off_Timer|Non-Capsuleer Log-Off Timer]] or the [[Timers#Weapon_Timer|Weapon Timer]], '''immediately speak up on discord'''.<br>When you're dealing with the fallout of timers, catching them as soon as possible is very important.'' | ||
|} | |} | ||
It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet due to the multitude of remote assistance modules we run in our fleets, combined with war and the complications that arise from that. The [[Timers#Weapon_Timer|weapon timer]] comes from the [[Roles in Incursions#Ongrid booster|ongrid booster]] and is usually only seen by them and the logistics. | It's very important to be aware of and understand what the different timers mean and what the implications are in terms of legality. Timers can easily wreak havoc in the fleet due to the multitude of remote assistance modules we run in our fleets, combined with war and the complications that arise from that. The [[Timers#Weapon_Timer|weapon timer]] comes from the [[Roles in Incursions#Ongrid booster|ongrid booster]] and is usually only seen by them and the logistics. | ||
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* Don't X-up until you're actually in system and ready to go (feel free to let people know you're coming though). | * Don't X-up until you're actually in system and ready to go (feel free to let people know you're coming though). | ||
** Letting the waitlist manager know you're on your way or that you'll be ready shortly is good though, they could make a note of it letting everyone know reinforcements are on the way. Just make sure the waitlist manager knows, so they aren't counting you as available until you really are. | ** Letting the waitlist manager know you're on your way or that you'll be ready shortly is good though, they could make a note of it letting everyone know reinforcements are on the way. Just make sure the waitlist manager knows, so they aren't counting you as available until you really are. | ||
* Get on | * Get on Discord (preferably as soon as you join the waitlist, at the very least as you're invited to fleet). | ||
* Keep track of the fleet and stay docked up in the system they are running (or the system next door if they are running in a station-less system). | * Keep track of the fleet and stay docked up in the system they are running (or the system next door if they are running in a station-less system). | ||
** The {{co|slateblue|Incursions.E-UNI mailing}} list will tell you what constellation we're in, otherwise convo someone. | ** The {{co|slateblue|Incursions.E-UNI mailing}} list will tell you what constellation we're in, otherwise convo someone. | ||
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[[image:incursions_people_not_on_grid.png|thumb|right|A quick look at the watch list will tell you that two people are missing, let the fleet commander know.]] | [[image:incursions_people_not_on_grid.png|thumb|right|A quick look at the watch list will tell you that two people are missing, let the fleet commander know.]] | ||
* Read the fleet's MOTD (message of the day), it contains all you need to know; What system they are in | * Read the fleet's MOTD (message of the day), it contains all you need to know; What system they are in and any other information you need to know. | ||
** If the MOTD is missing or not updated/incomplete, nudge the fleet boss to fix that. | ** If the MOTD is missing or not updated/incomplete, nudge the fleet boss to fix that. | ||
* Always put your entire fleet or as many people as possible on your watch list. | * Always put your entire fleet or as many people as possible on your watch list. | ||
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* Whenever you land on a gate or enter a site, speak up if you see anyone missing. | * Whenever you land on a gate or enter a site, speak up if you see anyone missing. | ||
* Broadcast ''"Need shields"'' or ''"Need armour"'' as soon as you're yellow-boxed (the sooner, the better, don't wait until you start taking damage). | * Broadcast ''"Need shields"'' or ''"Need armour"'' as soon as you're yellow-boxed (the sooner, the better, don't wait until you start taking damage). | ||
* If you're being targeted and they suddenly go from red-boxing you to yellow-boxing you, broadcast ''"In position"'' and call out ''"Aggro shifting"'' in | * If you're being targeted and they suddenly go from red-boxing you to yellow-boxing you, broadcast ''"In position"'' and call out ''"Aggro shifting"'' in discord (that way people can pay extra attention). | ||
* Always broadcast first, before talking on | * Always broadcast first, before talking on Discord (cannot lock your voice on discord, but they can lock from your broadcast). | ||
* Look for the ''"locked"'' indicator from your logistics in the overview list, if they haven't, call them out on it (we're talking fleet security here). | * Look for the ''"locked"'' indicator from your logistics in the overview list, if they haven't, call them out on it (we're talking fleet security here). | ||
** In vanguards they should always have you prelocked. | ** In vanguards they should always have you prelocked. | ||
** In assaults they should lock you up as soon as you broadcast. | ** In assaults they should lock you up as soon as you broadcast. | ||
* If you broadcast for repairs and nothing happens, make sure your broadcast came through then repeat your request on | * If you broadcast for repairs and nothing happens, make sure your broadcast came through then repeat your request on Discord (make sure you lead with your name, ''"<your name>, need reps!"''. | ||
* Double-check your watch list whenever someone joins a fleet or disconnects and reconnects. | * Double-check your watch list whenever someone joins a fleet or disconnects and reconnects. | ||
* If you disconnect and still have access to | * If you disconnect and still have access to Discord, quickly announce ''"<your name> disconnected!"''. If you see someone disconnect (they disappear from your watch list and their purple icon in the overview list goes back to normal; green for corporation members, white for the rest), let the fleet commander know on discord or in fleet chat. | ||
** When you reconnect and rejoin the fleet, make sure you end up in the right squad. | ** When you reconnect and rejoin the fleet, make sure you end up in the right squad. | ||
** Upon returning on grid, lock something up and announce on | ** Upon returning on grid, lock something up and announce on discord, ''"<your name>, on grid!"''. | ||
* Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options. That said, it is still very important to make a reasonably quick decision. | * Stay calm and consider your options. A rash, split second decision is usually much worse than taking a few seconds to consider your options. That said, it is still very important to make a reasonably quick decision. | ||
* Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down). | * Any ship in the fleet should be able to warp in first into a site and anchor, although practically you might want to make sure you don't tie up your dronebunny, logistics or your best damage dealers as an anchor (them being jammed would slow the fleet down). | ||