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UniWiki:Patch Notes/Patch Notes - Version 22.02: Difference between revisions

From EVE University Wiki
Add patch notes for 2025-01-20.1, 2025-01-21.1. and 2025-01-30.1.. Transform and Clean-up.
Add patch notes for 2025-05-15.1. Transform and Clean-up.
 
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🤝 - Indicates a change inspired by the player's feedback or suggestions.
🤝 - Indicates a change inspired by the player's feedback or suggestions.
: Empty patch note sections had defect fixes only.
== Patch Notes for 2025-05-15.1 ==
=== Features & Changes ===
==== Nexus Reckoning ====
The Nexus Reckoning has concluded, with all 5 occupying factions in firm control of their respective wormholes.
* {{PatchNoteStatus|tbd|Select sites from the event will continue to appear:}}
** Vigilance Point sites will remain within Pochven.
** Observatory Infiltration sites will appear within low-security Empire space and Pochven.
** Deepflow Rift sites will continue to appear across New Eden and in wormholes, though their frequency outside Pochven has been reduced.
** Field Rescue and Deathless Research Outpost sites will remain within the Drifter-occupied Tabbetzur system.}}
* {{PatchNoteStatus|tbd|Allecto Tyrannos will now more aggressively use its smartbomb within Vigilance Point sites.}}
* {{PatchNoteStatus|tbd|Enemies and rewards within Deepflow Rift sites have been updated.}}
* {{PatchNoteStatus|tbd|The payouts received when completing Field Rescue and Deathless Research Outpost sites have been reduced.}}
* {{PatchNoteStatus|tbd|Skybreaker Tyrantbreaker SKINs and Drifter Plugsuits can now be sold on the market.}}
== Patch Notes for 2025-05-14.1 ==
=== Features & Changes ===
==== Sovereignty ====
* Updated the backend sovereignty service in preparation for the legion expansion. Most of these changes should be invisible but the following change will come into effect today.
** {{PatchNoteStatus|tbd|Upgrades that are offlined through player actions in the sovereignty hub (like reprioritizing upgrades) will now cause them to go into the Offline state instead of the Low power state. This will mean that players will have to pay the fuel startup costs again on upgrades that are moved offline this way.}}
** {{PatchNoteStatus|tbd|Upgrades that are offlined through external forces, such as running out of resources froma a Skyhook being destroyed, or mercenary den anarchy, will still continue to go into low power mode.}}
== Patch Notes for 2025-05-12.1 ==
== Patch Notes for 2025-05-08.1 ==
== Patch Notes for 2025-05-07.1 ==
== Patch Notes for 2025-05-06.1 ==
=== Features & Changes ===
==== Wrath of Tyrannos ====
While New Eden factions maintain their occupation within wormhole space, Drifter forces attempt to open new fronts and strike back at the cluster! This escalation of the ongoing Nexus Reckoning event invites capsuleers to try out the previously wormhole-exclusive content while offering new rewards and increased opportunities!
* {{PatchNoteStatus|todo|The seasonal reward track has been expanded with new rewards!}}
* {{PatchNoteStatus|tbd|A high-sec variant of the Labyrinth Complex site has emerged:
** Earn keys that grant entry to the Wrath: Locus Point site.
** Locate the secret Triglavian trader for additional rewards (including the exclusive Skybreaker Tyrantbreaker SKIN!)
** Find tokens that can be redeemed for items at faction traders within either Drifter wormholes or the following systems:
*** |Amarr, Pator, New Caldari, Raravoss, and Yulai.
*** Note: The best deals can still be found within the Drifter wormholes!}}
** Like before, these sites are intended for groups as large as 10 in ships no larger than a T2 Battlecruiser.}}
* {{PatchNoteStatus|tbd|The Wrath: Locus Point, a variant of the Nexus Point site, has begun appearing within Empire-controlled low-security space:
** The longer your fleet holds against the Drifter onslaught, the greater the rewards!
** Bring Amplifier and/or Limiter keysto augment the site's level of challenge.
** The truly bravest fleets may discover Officer modules within the wreckage!
** These sites are intended for 15 characters and restricted to T2 Battlecruisers and below.}}
* {{PatchNoteStatus|tbd|Respawn times for the following sites have been greatly reduced:
** Reckoning: Sleeper Foundry
** Reckoning: Drifter Stockpile
** Reckoning: Sleeper Forge
** Reckoning: Sleeper Reserve}}
* {{PatchNoteStatus|tbd|The following sites can now also be found innull-security space:
** Reckoning: Sleeper Foundry
** Reckoning: Drifter Stockpile}}
== Patch Notes for 2025-05-05.1 ==
== Patch Notes for 2025-04-23.1 ==
=== Features & Changes ===
==== Nexus Reckoning ====
* {{PatchNoteStatus|tbd|Decreased the rate of Influence decay within Drifter wormhole systems to 1% (from 3%).}}
* {{PatchNoteStatus|tbd|Completing a Labyrinth Complex site will now increase the system's Influence.}}
* {{PatchNoteStatus|tbd|Additional Influence will now be gained when an Amplifier or Limiter is used within a Nexus Point site.}}
* {{PatchNoteStatus|tbd|Text for these Interstellar Events has been updated to be clearer about the occupation's goals.}}
* {{PatchNoteStatus|tbd|Increased the optimal per-pilot payout for Labyrinth Complex sites to 50m (from 10m).}}
* {{PatchNoteStatus|tbd|Increased the number of Nexus Cyphers dropped within a Labyrinth Complex site to 3 (from 1).}}
* {{PatchNoteStatus|tbd|Increased the drop rate of Execution and Dominance Command Unit tokens within Labyrinth Complex sites.}}
* {{PatchNoteStatus|tbd|Increased the drop rate of Strategos Officer modules within Nexus Point sites.}}
* {{PatchNoteStatus|tbd|Reordered the modifiers when using Amplifiers and Limiters in Nexus Point sites:
** Narrowband Emission Amplifiers and Limiters will now affect the number of Drifter Hoplites launched by the Dreadnought.
** Midband Emission Amplifiers and Limiters will now affect the Dreadnought's damage.
** Wideband Emission Amplifiers and Limiters will now affect the Dreadnought's resistances.}}
* {{PatchNoteStatus|tbd|Adjusted the modifier strength of Amplifiers and Limiters in Nexus Point sites.}}
* {{PatchNoteStatus|tbd|The Nexus Point dreadnought will no longer fire its doomsday after being defeated in the final wave.}}
* {{PatchNoteStatus|tbd|The disruption bubble within Nexus Point sites is now positioned at the center of the site.}}
* {{PatchNoteStatus|tbd|Buffed the effectiveness of the Strategos' Modified Multispectrum Shield Hardener module:
** This module will now be equivalent to meta 13 (from 11).}}
* {{PatchNoteStatus|tbd|Changed the icon used by tokens dropped within Labyrinth Complex and Nexus Point sites.}}
* {{PatchNoteStatus|tbd|The occupying faction will now appear in the Interstellar Events page for each Drifter wormhole system.}}
* {{PatchNoteStatus|tbd|Volatile boosters can now be sold on the market.}}
== Patch Notes for 2025-04-16.1 ==
=== Features & Changes ===
==== Graphics ====
* {{PatchNoteStatus|tbd|Updated the visual effects of the older Drifter ships.}}
== Patch Notes for 2025-04-15.1 ==
=== Features & Changes ===
==== PvE ====
Capsuleer Day XXII: Nexus Reckoning is live!
This in-game event runs untildowntime on May 15th, 2025.
The Drifter Crisis is entering its final stages. In the aftermath of theRace for the Hives- where five factions secured control of Drifter wormholes - those same factions now call on capsuleers to help push their advantage against the Drifter threat.
This event features high-end fleet encounters within the now-occupied Drifter wormholes, alongside a variety of content outside them. Players can expect challenging group content designed for coordinated fleets as well as more accessible activities in line with the seasonal content capsuleers are familiar with.
The core gameplay loop revolves around engaging with sites outside the hives to gather materials and blueprints, which can be used to craft items that grant access to - and provide advantages within - the Drifter wormholes themselves.
* {{PatchNoteStatus|tbd|A brand-new seasonal challenge trackis now available in The Agency. Complete challenges by engaging with a variety of content, including high-end fleet encounters, solo combat and hacking sites, mining and manufacturing. Progress through the reward track to unlock exclusive Drifter-themed SKINs, SKINR components, PLEX and SOCT ships!}}
* {{PatchNoteStatus|tbd|Daily login rewardsare also active throughout the event! Log in each day to claim Drifter-themed SKINs and SKINR components, boosters, EverMarks, and up to 650,000 Skill Points. Make sure to log in daily from now until May 15th to collect them all!}}
* {{PatchNoteStatus|tbd|All 5 Drifter wormholes are now under the control of a Race for the Hives winner.}}
* {{PatchNoteStatus|tbd|Their grip on these systems is tenuous, relying on the aid of capuleers to help put an end to the Drifter's machinations. As control wanes, the presence of the Drifters increases. Keep the systems out of their hands at all costs!}}
* {{PatchNoteStatus|tbd|Within the occupied systems, the Drifter Hive sites have been replaced with theReckoning: Labyrinth Complex.}}
* {{PatchNoteStatus|tbd|Within these sites, a fleet must traverse a randomised path of increasingly difficult challenges to reach their goal. Only through the labyrinth can the nexus be accessed. Keep your eyes peeled and be prepared for some surprises! For those who wish to reach the deepest depths of the maze, a group of10 pilotsis recommended. Up to and includingT2 Battlecruisersare permitted within.}}
* {{PatchNoteStatus|tbd|The Reckoning: Nexus Pointis the true test for those who wish to organise against the Drifter forces. While it promises great rewards to the well-prepared, the threats within may push capsuleers to their limits. A group of15 pilotsis recommended. Like the Labyrinth Complex,T2 Battlecruisersare the largest ship type permitted within this site.}}
* {{PatchNoteStatus|tbd|Capsuleers can deliver items tooccupation siteswithin Drifter wormhole systems in return for faction-based rewards!}}
* {{PatchNoteStatus|tbd|New landmark sitesmarking the old Drifter Hive locations have been added to each Drifter wormhole system.}}
* {{PatchNoteStatus|tbd|The popular Horizon Siege Point site returns in the form of theReckoning: Vigilance Point. This site, appearing within Pochven and Shattered Wormhole systems, features several improvements to help foster good fights: drones are now targeted by specific NPCs, the payout range has been reduced to 50km, and micro jump drives no longer function while the wave is active.}}
* {{PatchNoteStatus|tbd|New Ore Siteswill be spawning in high, low, null security space and Pochven. Refine Tyranite into Eleutrium to be traded for hive system Filaments, Volatile Boosters, and used to manufacture Emission Amplifiers and Limiters.}}
* {{PatchNoteStatus|tbd|Sleeper Drone Manufacturing Siteshave begun appearing across New Eden. These hostile-infested zones are designed for solo Capsuleers seeking a challenge.}}
* {{PatchNoteStatus|tbd|Reckoning: Sleeper Forgesites can be found in high-security space and present a lower threat level, though aBattlecruiseris still recommended for safety.}}
* {{PatchNoteStatus|tbd|Reckoning: Sleeper Foundrysites found in low-security space are significantly more dangerous, and Capsuleers are advised to bring at least aHeavy Assault Cruiserbefore engaging.}}
Sleeper relic siteshave also begun emerging across New Eden. Reckoning: Sleeper Reserve(high-security space) andReckoning: Drifter Stockpile(low-security space) conceal valuable relics waiting to be uncovered.
Skilled and well-equipped capsuleers—armed withscan probesandrelic analyzers—can hack these sites to claim their hidden treasures.
* {{PatchNoteStatus|tbd|While the Drifter Crisis Interstellar Events are now gone, theirCrisis: Field RescueandCrisis: Observatory Infiltrationsites can now be found across Empire-controlled systems.}}
* {{PatchNoteStatus|tbd|Crisis: Deathless Research Outpostsites can also be found there and within null-security space.}}
* {{PatchNoteStatus|tbd|Rewards that can be found by capsuleers within these solo combat and relic sites include valuable Sleeper Protocol Subverter, Drifter themed SKINs and SKINR components, historic capsuleer day SKINs and apparel, limited-time Cerebral Accelerators, boosters and implants.}}
== Patch Notes for 2025-04-10.1 ==
=== Features & Changes ===
==== PvE ====
* Several improvements have been made to the code that manages site distributions and respawning. These changes are mostly invisible and will enable new content distribution methods in the future, but there is one change to two sets of sites that will be visible immediately:
** {{PatchNoteStatus|tbd|Rogue Drone combat anomalies spawned randomly in highsec and Mercoxit mining sites spawned from sovereignty prospecting upgrades will both cluster in unvisited systems less often than before, which will have the effect of increasing the practical visibility of both sets of sites during normal gameplay.}}
== Patch Notes for 2025-04-09.1 ==
=== Features & Changes ===
==== Zarzakh ====
* {{PatchNoteStatus|tbd|Construction complex around the Deathless Shipcaster in Zarzakh has been removed.}}
* {{PatchNoteStatus|tbd|Infomorph Decryption Trader and Atavum Research Trader, at Warden site in Zarzakh, have had their graphics updated, to better reflect its Deathless origin.}}
== Patch Notes for 2025-04-02.1 ==
== Patch Notes for 2025-03-31.1 ==
== Patch Notes for 2025-03-27.1 ==
== Patch Notes for 2025-03-26.1 ==
=== Features & Changes ===
==== Air Career Program ====
* {{PatchNoteStatus|tbd|Migrating rewards from the redeem queue to being character bound. Item rewards will be delivered to ship cargo, home station or to the current station the character is currently in. Skill Point and ISK Rewards will be automatically redeemed to the Characters account.}}
== Patch Notes for 2025-03-25.1 ==
=== Features & Changes ===
==== Graphics ====
* {{PatchNoteStatus|ignore|Updated several event booster icons so the numerals are now on the left side rather than the right side.}}
== Patch Notes for 2025-03-24.1 ==
== Patch Notes for 2025-03-21.1 ==
=== Features & Changes ===
==== Miscellaneous ====
* {{PatchNoteStatus|ignore|7 new billboard ads have been added to the rotation.}}
== Patch Notes for 2025-03-19.1 ==
=== Features & Changes ===
==== Drifter Crisis ====
* {{PatchNoteStatus|tbd|Fleets larger than 2x a site's optimal size will no longer receive payouts or complete challenges.
** Optimal fleet sizes are shown within a site's Opportunities page.
** For example, if a Lancer Counter Offensive fleet is larger than 10 people, no rewards will be given.}}
* {{PatchNoteStatus|tbd|Increased the rift closing timer within Deepflow Rift sites to 18 minutes (from 15).}}
* {{PatchNoteStatus|tbd|Added a bonus payout when players retrieve all possible canisters within a Deepflow Rift site.}}
* {{PatchNoteStatus|tbd|Increased the amount of points awarded when completing a Vigilant Dreamer challenge.}}
=== Sov Anomalies ===
* {{PatchNoteStatus|tbd|Sites will now appear when a Sov Hub upgrade is activated, and you will no longer need to wait until the next downtime for them to spawn - but they will only start to appear after their usual respawn timer.}}
** For example, if you install a Major Threat III Upgrade, then the sites will start appearing 12 minutes after you have installed and onlined the upgrade.}}
** An Isogen Prospecting Array II upgrade would take just over 4 hours for the Griemeer deposit to spawn, and 10 hours for the guaranteed Large Mercoxit Deposit to spawn.}}
* {{PatchNoteStatus|tbd|Turning off a Sov Hub upgrade before its site spawns will cancel the pending spawn.}}
* {{PatchNoteStatus|tbd|Sites will now be removed if their Sov Hub upgrade is turned off, regardless of whether it's in space or pending spawn.}}
== Patch Notes for 2025-03-18.1 ==
=== Features & Changes ===
==== Graphics ====
In this release we are bringing a GPU Driven Pipeline to EVE, allowing for better performance in busy scenes. Read more in the devblog here: [https://www.eveonline.com/news/view/eve-evolved-more-fps-for-less-cpu EVE Evolved: More FPS for less CPU]
To accomplish this, we have made several major low level changes to our graphics engine, Trinity. We have tested this in 3 separate masstests with hundreds of people, along with internal testing across many different configurations, but if you notice anything that looks wrong please press F12 in the client and file a bug report.
We strongly recommend that you update your graphics card drivers to the latest available version.
==== Balancing ====
* {{PatchNoteStatus|tbd|🤝 The Medium Mercoxit Mining Crystal Optimization I has been renamed to Medium Deep Core Mining Optimization I and now provides a bonus to all Deep Core Miners rather than just Mercoxit Mining Crystals specifically. This will still mean that Deep Core Miners will mine less than standard strip miners for regular ore, but now the bonus will be applied to the new ORE Deep Core Strip Miner which can't load mining crystals.}}
==== Localization ====
* {{PatchNoteStatus|tbd|Paragon Hub - Targeted only at me is now Exclusive Listings.}}
==== User Interface ====
* {{PatchNoteStatus|tbd|It's now possible to set a hotkey for broadcast - Repair Target.}}
* {{PatchNoteStatus|tbd|It's now possible to see pinned stations in the asset search window, and hidden stations are now ignored and not shown. (Note: Pinned stations will not always be shown if they don't meet the criteria of the search, i. PatchNoteStatus|tbd|e. you have a caldari navy station pinned but search for federation navy).}}
== Patch Notes for 2025-03-13.1 ==
=== Features & Changes ===
==== Drifter Crisis ====
The challenges for the Race for the Hives event did not complement the group-focused nature of the content. Some roles were underserved, and some challenges acted as roadblocks. As such, we have decided on an overhaul.
* {{PatchNoteStatus|tbd|New Race for the Hives challenges have been added:
** These replace the existing challenges.
** Each of the 5 Crisis sites and the Deepflow Rift site have been given a 'Complete Site' challenge:
*** Only characters eligible for a site's payout will be counted as completing the challenge.
*** The points value of each challenge varies, but the overall points per challenge have increased significantly.
** All 6 challenges will be active simultaneously, allowing players to pick the content that suits them.
** Note: existing faction and event track progress will not be affected by these changes.}}
* {{PatchNoteStatus|tbd|Contribution earned when salvaging Battle Wreckage within Field Rescue sites has been greatly increased.}}
** Note: the top contributing fleet will earn the site's payout.}}
==== User Interface ====
* {{PatchNoteStatus|tbd|🤝 It's now possible to use Broadcast Repair Target from the right click menu in the watchlist.}}
== Patch Notes for 2025-03-12.1 ==
=== Features & Changes ===
==== Ansiblex Gates & Force Projection ====
* {{PatchNoteStatus|tbd|Ansiblex Jump Gates
** It's no longer possible to use an Ansiblex while warp disrupted or inside a bubble.}}
*** {{PatchNoteStatus|todo|Ansiblex Jump Gates have been renamed to Ansiblex Jump Bridges for more clarity on not being able to use them while warp disrupted anymore.}}
** {{PatchNoteStatus|tbd|Reduced the Radius attribute on the Ansiblex Jump Bridge from 13,000m to 7,000m.}}
*** This will mean that it now takes up much less volume/area in space and will be easier to camp with warp disruptors and bubbles.}}
** {{PatchNoteStatus|tbd|Ansiblex Bridges no longer auto-repair, no longer have a damage cap and now use the same reinforcement flow as Metenox Moon Drills.}}
*** Ansiblex HP values and resistances have been rebalanced following this change, to provide an increase to their total EHP while giving them higher resistances and lower flat HP to make them easier to remote repair for logistics pilots.
**** Shield HP and Armor reduced from 750,000 HP to 500,000 HP.
***** (Note: These are increased by 4x when it is high power).
**** Shield and Armor Resistances increased from 20% to 75%.
**** Structure Hitpoints increased from 3,000,000 HP to 12,000,000 HP.}}
** {{PatchNoteStatus|tbd|Ansiblex Bridges can no longer be placed closer than 100,000km to stargates.
*** Existing Ansiblex Bridges will be grandfathered into their current locations, but once destroyed, they will need to be placed at least 100,000km away from the nearest stargate to be replaced.}}
We're making a number of changes to Ansiblex Bridges to limit their force projection power. We're doing that primarily through giving players more agency by making them more difficult or dangerous to use in contested space, removing the damage cap and requiring them to be manually repaired just like Metenox Moon drills, and requiring new Ansiblex bridges to be placed off grid from stargates to make scouting from the gate harder, rather than introducing new systems or mechanics which limits their use such as jump fatigue.
Our goal with these changes is to make sure nullsec line members and sov holders are still able to use Ansiblex bridges to access the core space that their alliance controls, so that they can still efficiently do daily activities such as mining, ratting, PI, Mercenary Dens, refueling and logistics work without impeding them with a system like fatigue. While opening up more gameplay options to counter force projection, such as delaying responses and fleets with defensive Interdictor and bubble usage, making them more dangerous through increasing the ability for players to setup traps like bombing runs and pipebombs, and to give more options to raiders and roaming gangs by making them easier to camp, and increasing the burden of maintaining distant Ansiblex gates outside of the alliances core space.
==== Ship Warp Speed Changes ====
* The warp speeds of all ships have been adjusted to bring them all together for similar sizes of ships.
Overtime, we've adjusted and rebalanced different ship class warp speeds, most recently in 2019 and they are now fairly inconsistent with some ships like Heavy Assault Cruisers having the same warp speed as Stealth Bomber Frigates and Tech 1 Destroyers, while industrial ships such as haulers and mining barges which are also the same size (M) are slower than some battleships.
This can make it difficult for new players to understand the relationship of warp speeds between different size classes of ships and Tech II ships currently have faster warp speeds than Tech I ships, even when it doesn't always make sense for their specialized role, like the above-mentioned heavy assault cruisers warping faster than regular cruisers. Tech II ships from the size above are also competing with the tech I and navy size below for warp speeds, which makes it is harder to justify bringing smaller classes of ships. This also contributes to unhealthy 'force projection' since stronger, more powerful ships, are also able to cross the universe faster.
|We have made the following changes to address these issues.
* {{PatchNoteStatus|todo|Grouped up all ships based on their size, such as Small, Medium, Large and Capital. Removing the 10% or +0.5AU/s bonus from Tech II ships.
* Ships that are slightly bigger than this size category, such as Destroyers for small, Battlecruisers and Haulers for Medium etc. are placed in a plus sized group.
** This leaves us with just 7 base warp speed tiers rather than the current 13!
* Tech II ships which need the increased warp speed for performing their specialization, such as Interceptors and Interdictors, have been given role bonuses to warp speed to keep their current warp speeds about the same while making these ships easier to identify for new players.
* The Net result from these changes are that Titans, Freighters, Mining Barges, Exhumers, Haulers will now warp 10-15% faster, The Porpoise and the Orca get improvements of 25-30% and most Tech II ships which are not specialized will warp slightly slower.}}
Below is a table with the new warp speeds for every class and size of ships:
Table removed see: [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes - Version 22.02]
* {{PatchNoteStatus|tbd|Additionally, Capsules will now warp at 4.0 AU/s to match cruisers, which is what they did before the 2019 warp speed increase for Cruisers.
** We are not buffing the warp speed of corvettes at this time, which still warp at 3.0 AU/s, to make sure we do not obsolete shuttles and tech I frigates as travel options.}}
==== Filaments ====
* {{PatchNoteStatus|tbd|A spool-up timer has been added to '''all''' travel filaments (Triglavian Space, Needlejack, and Ice Storm).}}
* {{PatchNoteStatus|tbd|A Filament Trace will appear next to the travel filament's owner on activation:
** Nearby fleet members without capsuleer log-off timers will become linked to the trace as it appears.
** Characters will unlink from a trace if they cloak, change ship, or go beyond 30km of the trace.
*** A link cannot be reestablished once broken.
** If the filament's owner unlinks from the trace, it immediately closes.
** Traces can be scanned with combat probes or d-scan.}}
* {{PatchNoteStatus|tbd|After the spool-up completes, the filament's owner can jump all characters which remain linked to it:
** Warp disrupted players will not be jumped.
*** Filament owners will be given a confirmation prompt if characters will be left behind.
** Traces will close after 15 minutes have passed since it first appeared.}}
* {{PatchNoteStatus|tbd|Travel filaments can no longer be used on a deadspace grid.}}
Filaments have long been a powerful tool for both fast travel and escaping dangerous situations. The addition of a spool-up timer and scannable traces aims to add risk and enable counterplay.
Below is a table with the new filament spool-up timers:
Table removed see: [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes - Version 22.02]
==== Balancing ====
* {{PatchNoteStatus|done|Eos
** 10% bonus to drone damage and hitpoints per level of Gallente battlecruiser has now been split into 2 separate bonuses.
*** 10% bonus to heavy drone, medium drone, and light drone hitpoints and damage.
*** 5% bonus to sentry drone damage and hitpoints.
** 7.5% bonus to drone tracking per level of command ships has now been split into 2 separate bonuses.
*** 7.5% bonus to heavy drone, medium drone and light drone tracking.
*** 5% bonus to sentry drone tracking.}}
We're making some adjustments to the Eos to specifically target the amount of damage and tracking that it has with sentry drones, while avoiding nerfing regular drone fits. This makes it more similar to the Ishtar which also has lower bonuses for sentry drones.
* {{PatchNoteStatus|done|Orca
** Agility multiplier improved from 2.6x to 2.0x}}
The Orca had a higher align time than the Rorqual, so we are correcting this by giving it a significant buff to agility which should have it now be more comparable to the Rorqual and a reinforced bulkhead fitted Bowhead. We need to be careful not to obsolete Freighters, Deep Space Transports as hauling platforms but we feel like we can make this change now since both of those classes are also receiving warp speed boosts at the same time.
Taking into the account the 25% warp speed buff that it is getting, it should feel significantly more mobile when travelling between systems and mining locations.
* {{PatchNoteStatus|done|Heavy Interdiction Cruisers
** All HICs can now fit the regular Cynosural Field Generator.}}
* {{PatchNoteStatus|tbd|Interdictors
** Reduced the web strength of the Stasis Webification Probes launched by Interdictors from 40% to 20%, to reduce how effective they are against brawlers and sig tanking fleet compositions.}}
* {{PatchNoteStatus|tbd|Burst Jammers (ECM Burst)
** Can now only be fitted to Battleship Hulls, Hauler Hulls and Command Ships.}}
* {{PatchNoteStatus|done|A009 C13 Wormholes reduced lifetime from 16h to 4.5h.}}
==== Factional Warfare & Pirate Insurgencies ====
* {{PatchNoteStatus|tbd|The Pirate FOB will now drop 1.5 billion ISK in average in loot.}}
* {{PatchNoteStatus|tbd|Regular pirate insurgency roaming NPCs now have a small chance to drop scorched navigation log items which can be turned in at FW LP stores in conjunction with some ISK and LP for a crate containing blueprints for new navy scanning upgrade modules.}}
* {{PatchNoteStatus|tbd|Rebalanced the number of pilots that get paid when completing multiplayer reward complexes. The new Schema is as follows:
** Scouts and Smalls are now NVY-2/ PIR-2
** Mediums are now NVY-3/ PIR-3
** Larges are now NVY-4/ PIR-4
** And Opens remain at paying up to 5 players before splitting the rewards.}}
* {{PatchNoteStatus|tbd|Players will now need to be inside a FW Battlefield site, and within 200km of the entrance beacon to the site for at least 3 minutes to get paid LP.}}
* {{PatchNoteStatus|tbd|Moved structures which were very close to the Amarr FW warp in for the Minmatar Battlefield so they will no longer bump off from it if trying to approach the central capture point.}}
==== Fleet Improvements ====
* {{PatchNoteStatus|tbd|🤝 Added an option for the boss to disband the fleet.}}
* {{PatchNoteStatus|tbd|🤝 It's now possible to flag yourself as exempt from conduit jumps and the regroup command.}}
* {{PatchNoteStatus|tbd|🤝 It's now possible to set a max fleet size, and save max fleet size and default squad settings to saved fleet setups}}
* {{PatchNoteStatus|tbd|🤝 Added a new broadcast command - Repair Target, which can be used in situations when you want your fleet members to remote repair a deployable structure or a player/npc not in your fleet etc.}}
==== Graphics ====
* {{PatchNoteStatus|tbd|🤝 The 4 racial Isotopes from ice products used in fuel and capital ships, such as Oxygen Isotopes, now all have distinct colored icons so you can easily tell what empire they are associated with at a glance.}}
* {{PatchNoteStatus|tbd|Added new unique icons for the remaining combat boosters which did not have them.}}
* {{PatchNoteStatus|tbd|New unique icons have been added for Sensor Boosters, Remote Sensor Boosters, Signal Amplifiers, Auto-Targeting systems, Passive Targeting Systems and the Networked Sensor Array.}}
* {{PatchNoteStatus|tbd|Added new unique icons for the sovereignty hub combat and mining upgrades.}}
==== Mining ====
* {{PatchNoteStatus|tbd|New Tier 3 sovereignty mining upgrades have been added! The tier 3 mining locations are designed with Rorquals and large mining fleets in mind, with smaller numbers of asteroids but all of them are very high in volume. Each site contains just under 4x the total ore overall compared to the tier 2 mining sites.}}
* {{PatchNoteStatus|tbd|Tier 3 sites have a 10 hour respawn timer.
** Power Cost: 1800
** Workforce Cost: 18100
** Blueprints are available for purchase for 1 billion ISK.}}
* {{PatchNoteStatus|tbd|2= Large Veldspar Deposit
** Total site ore volume = 17,000,000 m3}}
* {{PatchNoteStatus|tbd|2= Large Mordunium Deposit
** Total site ore volume = 25,000,000 m3}}
* {{PatchNoteStatus|tbd|2= Large Kylixium Deposit
** Total site ore volume = 13,000,000 m3}}
* {{PatchNoteStatus|tbd|2= Large Griemeer Deposit
** Total site ore volume = 13,000,000 m3}}
* {{PatchNoteStatus|tbd|2= Large Nocxite Deposit
** Total site ore volume = 13,000,000 m3}}
* {{PatchNoteStatus|tbd|2= Large Hezorime Deposit
** Total site ore volume = 23,000,000 m3}}
* {{PatchNoteStatus|tbd|2= Large Ueganite Deposit:
** Total site ore volume = 16,000,000 m3}}
* {{PatchNoteStatus|tbd|The Power cost of Tier 1 and Tier 2 upgrades have been reduced by approximately 10% each.
** Tier 2 Power Cost reduced from 1350 to 1220
** Tier 1 Power Cost reduced from 500 to 450}}
* {{PatchNoteStatus|tbd|The Tier 2 nullsec sovereignty hub mining upgrade sites, such as the Grimeer Deposit, have been refactored so that approximately 40% of the asteroids in each site have been removed and their ore contents added to existing asteroids in the site, we have prioritized removing the lower quantity asteroids and tried to make sure there is at least one very large asteroid in each site, we've also compacted the asteroid belts to move more asteroids closer together.}}
* {{PatchNoteStatus|tbd|Additionally, after this refactor, the amount of ore in the Tier 2 sites has then also been increased by approximately 10-15%.
** This means that now, the average asteroid size in all of the sites has been significantly increased.}}
* {{PatchNoteStatus|tbd|The Tier 1 mining upgrade sites have also had their ore contents increased by approximately 10%.}}
* {{PatchNoteStatus|tbd|Increased the chance of getting the mining escalation from Tier 2 mining sites by 1.5x}}
* {{PatchNoteStatus|tbd|The new Tier 3 sites have approximately 2.5x chance over the improved Tier 2 mining sites to get the mining escalation.}}
* {{PatchNoteStatus|tbd|We have a created a new 'Enormous Mercoxit Deposit' site which has 4x the amount of Mercoxit in it than the Large Mercoxit Deposit, and much larger asteroids.
** Total site ore volume = 960,000 m3}}
* {{PatchNoteStatus|tbd|Tier 3 mining upgrades will give a guaranteed Enormous Mercoxit Deposit into the system with a 12 hour respawn time.}}
* {{PatchNoteStatus|tbd|Tier 2 mining upgrades now will also give a guaranteed Large Mercoxit Deposit into the system rather than it being a chance-based spawn, which has an 8 hour respawn time.}}
* {{PatchNoteStatus|tbd|Tier 3 mining upgrades now also give a chance to spawn the 'Large Mercoxit Deposit' in addition to the guaranteed Enormous Mercoxit Deposit site.}}
* {{PatchNoteStatus|tbd|Tier 2 mining upgrades now also give a chance to spawn the 'Average Mercoxit Deposit' in addition to the guaranteed Large Mercoxit Deposit site.}}
* {{PatchNoteStatus|tbd|Added a new faction ORE Deep Core Strip Miner module which has 0% waste as an option for mining Mercoxit with mining barges and exhumers. It can be obtained from ORE corporation LP stores.
** Cost/Materials to Purchase:
** 37,500,000 ISK
** 56,250 LP
** 1x Modulated Deep Core Strip Miner II}}
* {{PatchNoteStatus|tbd|Increased the amount of Pyerite that Mordunium gives when reprocessed.
** Mordunium: 80 → 84
** Plum Mordunium: 84 → 88
** Prize Mordunium: 88 → 92
** Plunder Mordinium: 92 → 96}}
* {{PatchNoteStatus|tbd|To help allieviate pressure on R4s and increase the value of Athanors - The magmatic gas fuel cost per hour for a Metenox Moon Drill has been increased from 110 units to 150 units.}}
* {{PatchNoteStatus|tbd|Most Mining sites spawned by upgrades will now persist their respawn time across downtimes (i.e. they won't always respawn at downtime even if they were mined out at 10:59).}}
==== Missions & NPCs ====
* {{PatchNoteStatus|tbd|The bounties for NPCs which were increased in the update following Revenant before the NPC warp ins were fixed have now been returned to slightly higher than their original numbers, with the exception for the buffs we made to the NPCs that are exclusive to the Forsaken Sanctum and Teeming Horde sites, which are retaining their approximate total site 36% bounty increase.}}
* {{PatchNoteStatus|tbd|the Objectives Infopanel has been added to abyssal deadspace encounters, so you can now track what room you are in and how many NPCs are remaining.}}
==== Planetary Interaction ====
* {{PatchNoteStatus|tbd|🤝 It's now possible to restart extractors for a planet from the Planetary Industry window.
** To do this, the extractors need to have finished their cycle already, it cannot be done to refresh an ongoing extraction which hasn't completed yet.}}
* {{PatchNoteStatus|tbd|PI Templates are no longer an opt-in feature preview and have been added as a feature for everyone.}}
* {{PatchNoteStatus|tbd|Several improvements have been made to the filters for PI Templates.}}
* {{PatchNoteStatus|tbd|Improved the search function for PI Templates.}}
* {{PatchNoteStatus|tbd|It's now possible to rename PI Templates.}}
* {{PatchNoteStatus|tbd|Using a PI Template with a higher command center level than your character has, will now just upgrade it to your max skill level and try to add as much as it can from the template before running out of resources.}}
* {{PatchNoteStatus|tbd|🤝 We now store the height of the window for each tab, so we are not constantly shrinking the windows when you switch tabs and back to them. This applies only to those tabs that do not have max height.}}
* {{PatchNoteStatus|tbd|🤝 The sort order of templates is now alphabetical.}}
* {{PatchNoteStatus|tbd|🤝 It's now possible to select multiple pins by holding shift and then swap multiple schematics at once.}}
* {{PatchNoteStatus|tbd|The routes tab shows the short names for the pins.}}
* {{PatchNoteStatus|tbd|The text for the transiting routes in the 'Routes' tab is now using a secondary color.}}
* {{PatchNoteStatus|tbd|Added origin/destination to the 'Routes' tab.}}
==== Science & Industry ====
* {{PatchNoteStatus|done|Sales Tax has been increased from 4% to 7.5%.}}
* {{PatchNoteStatus|tbd|Mercenary Dens base Infomorph generation has been lowered from 80-115 (avg 100) to 65-100 (avg 82.5).}}
* {{PatchNoteStatus|tbd|MTOs now only give 350 bonus infomorphs instead of 500 when completing a MTO for a max development mercenary den.
** Existing MTOs which have already been generated will still give 500 bonus Infomorphs.}}
* {{PatchNoteStatus|tbd|The Development levels of Mercenary Dens have been decreased to the following:
** Development 1, 5%.
** Development 2, 10%.
** Development 4, 15%.
** Development 5, 20%.
* We are reducing the cost of all capital ships and tech 1 battleships and reducing the costs of T1 Dreadnoughts even further.
* The Manufacturing cost of All Tech 1 Dreads has been decreased as follows:}}
** {{PatchNoteStatus|tbd|Revelation:
*** Capital Propulsion Engines required have been reduced from 5 to 4.
*** Capital Armor Plates required have been reduced from 5 to 4.
*** Capital Ship Maintenance Bays required have been reduced from 5 to 4.
*** Capital Turret Hardpoints required have been reduced from 20 to 15.
*** Capital Siege Array required have been reduced from 20 to 15.}}
** {{PatchNoteStatus|tbd|Phoenix:
*** Capital Propulsion Engines required have been reduced from 5 to 4.
*** Capital Shield Emitters required have been reduced from 5 to 4.
*** Capital Ship Maintenance Bays required have been reduced from 5 to 4.
*** Capital Turret Hardpoints required have been reduced from 20 to 15.
*** Capital Siege Array required have been reduced from 20 to 15.}}
** {{PatchNoteStatus|tbd|Moros:
*** Capital Sensor Clustes required have been reduced from 4 to 3.
*** Capital Armor Plates required have been reduced from 4 to 3.
*** Capital Propulsion Engines required have been reduced from 5 to 4.
*** Capital Ship Maintenance Bays required have been reduced from 5 to 4.
*** Capital Turret Hardpoints required have been reduced from 20 to 15.
*** Capital Siege Array required have been reduced from 20 to 15.}}
** {{PatchNoteStatus|tbd|Naglfar:
*** Capital Shield Emitters required have been reduced from 4 to 3.
*** Capital Computer Systems required have been reduced from 4 to 3.
*** Capital Propulsion Engines required have been reduced from 5 to 4.
*** Capital Ship Maintenance Bays required have been reduced from 5 to 4.
*** Capital Turret Hardpoints required have been reduced from 20 to 15.
*** Capital Siege Array required have been reduced from 20 to 15.}}
* {{PatchNoteStatus|tbd|The Input Materials of all Tech 1 Battleships have been decreased by approximately 25%.
** Tritanium required has been reduced from 8,000,000 to 5,200,000.
** Pyerite required has been reduced from 4,000,000 to 2,600,000.
** Mexallon required has been reduced from 600,000 to 390,000.
** Isogen required has been reduced from 200,000 to 130,000.
** Nocxium required has been reduced from 24,000 to 15,600.
** Zydrine required has been reduced from 6,000 to 3,900.
** Megacyte required has been reduced from 3,000 to 1,950.
** Auto-Integrity Presevation Seals required has been reduced from 200 to 150.
** Life Support Backup Unit required has been reduced from 100 to 75.}}
* {{PatchNoteStatus|tbd|The Input Materials of the Scorpion has been decreased by approximately 25%.
** Tritanium required has been reduced from 6,000,000 to 3,900,000.
** Pyerite required has been reduced from 3,000,000 to 1,950,000.
** Mexallon required has been reduced from 450,000 to 292,500.
** Isogen required has been reduced from 150,000 to 97,500.
** Nocxium required has been reduced from 18,000 to 11,700.
** Zydrine required has been reduced from 4,500 to 2,925.
** Megacyte required has been reduced from 2,250 to 1,463.
** Auto-Integrity Presevation Seals required has been reduced from 150 to 112.
** Life Support Backup Unit required has been reduced from 75 to 56.}}
* {{PatchNoteStatus|tbd|The Input Materials of Capital Components have been decreased by approximately 25%.}}
Below is a table with the Capital Components changes:==== Component ====
Table removed see: [https://www.eveonline.com/news/view/patch-notes-version-22-02 Patch Notes - Version 22.02]
* {{PatchNoteStatus|tbd|Combat Battlecruisers and Attack Battlecruisers have had their reprocessed materials updated to the same inputs as the blueprint, so they will now have more accurate (higher) insurance payouts.}}
* {{PatchNoteStatus|tbd|The Estimated Item Value for multiple items in the game in the manufacturing cost breakdown should now more accurately reflect the value of the finished product.}}
==== Little Things ====
* {{PatchNoteStatus|ignore|🤝 Show number of skill points in queue​.
** Showcases how many skill injectors may be needed​.}}
* {{PatchNoteStatus|ignore|🤝 Added state icons to drones in drone window​.
** |Increased the readability of drone states in the drone window​.}}
* {{PatchNoteStatus|ignore|🤝 Market orders in the Market window are default ordered by:
** Sell orders are lowest to highest.
** Buy order are highest to lowest.}}
* {{PatchNoteStatus|ignore|🤝 Make double-clicking in Orders History bring up market details.}}
* {{PatchNoteStatus|ignore|🤝 You can now pin stations to the top of your personal assets window. It is also possible to hide assets.}}
* {{PatchNoteStatus|ignore|🤝 You can now jump through Ansiblex's via the radial menu.}}
* {{PatchNoteStatus|ignore|🤝 Added the ability to open multiple fixed item crates.
** These are crates that always contain the same items and don't have random loot.}}
* {{PatchNoteStatus|ignore|🤝 Buy Orders will now always buy items from the market at the lowest possible value sale orders first at those prices, instead of always buying everything at the buy order price even when there are already existing valid sell orders at a lower price.
** For example, there might be 3 sell orders for a unit of Tritanium in a station, 1 for 6 isk, 1 for 8 isk, and 1 for 10 isk.
** You setup a buy order in that station for several units at 10 ISK.
** Previously, you would have bought all 3 units of tritanium from the 3 sell orders for the buy order price of 10 ISK after setting up the order.
** You will now, pay 6 ISK for the 1st, 8 ISK for the 2nd, and then 10 ISK only for the last unit and any units after that, that players sell to you.}}
== Patch Notes for 2025-03-11.1 ==
=== Features & Changes ===
==== Drifter Crisis ====
The Race for the Hives has begun!
* {{PatchNoteStatus|tbd|10 factions are vying for Drifter Wormhole control.}}
* {{PatchNoteStatus|tbd|Pick your favorite and complete challenges on the reward track.
** Gain points by completing challenges relating to Drifter Crisis sites.
** Claim volatile boosters, Drifter SKINR components, and the Drifter Plugsuit.}}
* {{PatchNoteStatus|tbd|The Top 5 will occupy a Drifter Wormhole system at the event's end (11:00 UTC, April 3rd, 2025).
** |Note: Points gained after the reward track is completed will continue to be tallied for your chosen faction.}}
** Stayed tuned to the New Eden News to learn how well, or how badly, your faction is doing.}}
* {{PatchNoteStatus|tbd|Warden Connection Harmonics can now be turned in to LP stores as an alternative to NPC buy orders:
** Search for 'Gratuity for Warden Connection Harmonics' within LP stores of the relevant corporations.
** These gratuity items can then be sold to NPC order for the standard price.}}
* {{PatchNoteStatus|tbd|Drifter Crisis Field Rescue sites and Salvage Research Homefront Operation sites have been rebalanced:
** Wrecks are now significantly easier to salvage.
*** Note: This should be most noticeable for players with lower salvaging skill levels.
** The number of wrecks within a site has been increased to 30 (from 18).}}
* {{PatchNoteStatus|tbd|Drifter Crisis Lancer Counter Offensive sites and Dread Assault Homefront Operation sites have been rebalanced:
** Focused neutralizer NPCs will no longer respawn after being destroyed.
** Focused neutralizer fleets are now weighted towards Cruisers.
** Additional focused neutralizer fleets will spawn during the first and second Dreadnought siege cycles.
** Target structure EHP values and allied Dreadnought damage values have been increased to make directly damaging the structure less viable.}}
* {{PatchNoteStatus|tbd|NPCs equipped with ECM have been added to Drifter Crisis Lancer Counter Offensive sites.}}
== Patch Notes for 2025-02-27.1 ==
==== Features & Changes ====
==== Science & Industry ====
* {{PatchNoteStatus|tbd|Reduced the amount of minerals gained from reprocessing all abyssal smartbombs.}}
== Patch Notes for 2025-02-20.1 ==
== Patch Notes for 2025-02-19.1 ==
== Patch Notes for 2025-02-18.1 ==
== Patch Notes for 2025-02-13.1 ==
=== Features & Changes ===
==== User Interface ====
* {{PatchNoteStatus|tbd|Winter nexus boosters have expired.}}
== Patch Notes for 2025-02-12.1 ==
=== Features & Changes ===
==== Drifter Crisis ====
* {{PatchNoteStatus|tbd|Hacking attempts will now automatically fail after 90 seconds within 'Crisis Resolution: Vigilant Dreamer' sites.}}
== Patch Notes for 2025-02-11.1 ==
=== Features & Changes ===
==== Drifter Crisis ====
* {{PatchNoteStatus|tbd|Remove the failure timer from 'Crisis Resolution: Vigilant Dreamer' sites.}}
* {{PatchNoteStatus|tbd|Decreasing the rate of Influence decay over time within high-security Crisis systems.}}
* {{PatchNoteStatus|tbd|Influence can now be gained incrementally within certain Crisis sites.
** For example, successfully hacking a Drifter Collection will now give a share of that site's influence rather than all on completion.}}
* {{PatchNoteStatus|tbd|Only players within 100km of a Crisis site's focal point will be considered eligible for payouts. The focal points are as follows:
** Crisis: Field Rescue — The celestial beacon.
** Crisis: Observatory Infiltration — The Unmoored Jovian Observatory.
** Crisis: Deathless Research Outpost — The Wormhole Research Outpost.
** Crisis: Lancer Counter Offensive — The Destructive Scrutinizer.
** Crisis Resolution: Vigilant Dreamer — The Vigilant Dreamer.}}
* {{PatchNoteStatus|tbd|Increasing the maximum number of sites available within each Crisis system.}}
==== PvE ====
* {{PatchNoteStatus|tbd|NPCs within Drifter Crisis and Homefront Operation sites can no longer be kited beyond a specific range of their spawn points.}}
== Patch Notes for 2025-02-10.1 ==
== Patch Notes for 2025-02-06.1 ==
=== Features & Changes: ===
==== Gameplay ====
===== Drifter Crisis =====
* {{PatchNoteStatus|tbd|Added a Patient Beacon which will spawn within a 'Crisis: Observatory Infiltration' site when the lockdown defense fleet modifier is active.
** This object can be hacked to disable the defense fleet from appearing during a lockdown.}}
* {{PatchNoteStatus|tbd|Added a minimum amount of contribution capsuleers will need to meet to be considered for a 'Crisis: Observatory Infiltration' site's payout.}}
* {{PatchNoteStatus|tbd|Added an Info Panel objective which states if the site is in lockdown within the acceleration gate area of a 'Crisis: Observatory Infiltration' site.}}
===== Observatory Flashpoints =====
* {{PatchNoteStatus|tbd|Added an Info Panel objective that tracks the current progress of an Observatory Flashpoint site within the acceleration gate area.
** For example: an alert will appear in the info panel after the EDENCOM dreadnought is destroyed.}}
===== Wormholes =====
* {{PatchNoteStatus|tbd|Moved the warp-in location (and capital escalation area) within The Mirror sites significantly closer to the NPC spawn points.}}
==== Technical ====
===== Local Chat Migration =====
* {{PatchNoteStatus|tbd|We are migrating the Local Chat system to Quasar (external services) to address ongoing performance issues and improve the overall reliability of the system.}}
==== User Interface ====
===== SKINR =====
* {{PatchNoteStatus|tbd|Added reroll filter for the randomize in SKINR that will allow selection of specific slots.}}
* {{PatchNoteStatus|tbd|New banner in Paragon Hub Corp Listing section for players in NPC corporations that offers a direct link to Player Corporations search.}}
* {{PatchNoteStatus|tbd|Added a new color slot highlight when entering SKINR.}}
* {{PatchNoteStatus|tbd|Added planetary traffic visual effects which were missing from Barren, Oceanic, and Temperate planets.}}
== Patch Notes for 2025-02-05.1 ==
=== Features & Changes: ===
==== Balancing: Drifter Crisis ====
* {{PatchNoteStatus|tbd|Influence has been adjusted:
** Removed Influence loss when failing certain Crisis sites
** Increased Influence gained when completing Crisis sites
** 'Crisis Resolution: Vigilant Dreamer' sites will only appear if at least 2 days have passed within a Crisis system}}
* {{PatchNoteStatus|tbd|Greatly increased the number of Observatory Spectrography items found within 'Crisis: Observatory Infiltration' sites}}
* {{PatchNoteStatus|tbd|Added a 30-minute failure timer which will start during a lockdown if the short lockdown timer modifier is not active within a 'Crisis: Observatory Infiltration' site}}
* {{PatchNoteStatus|tbd|Roaming NPCs within Drifter Crisis systems will no longer attack capsules}}
==== PVE ====
* {{PatchNoteStatus|tbd|The maximum number of canisters available within a Deepflow Rift site will now scale based on the system's security:}}
* {{PatchNoteStatus|tbd|High-sec: 21 canisters maximum}}
* {{PatchNoteStatus|tbd|Null-sec and Wormholes: 27 canisters maximum}}
* {{PatchNoteStatus|tbd|Low-sec and Pochven: 33 canisters maximum}}
== Patch Notes for 2025-01-31.1 ==