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{{eunic}} | {{eunic}} | ||
= Planning ahead = | = Planning ahead = | ||
Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which logistics ship or | Unless you are already heavily invested into a certain race or weapon system, it might be a good idea to think of which logistics ship or marauder you'll want in the end, rather than what your first incursion ship should be. You should also consider secondary value of whatever you train, perhaps you can find an end-of-the-line ship that not only furthers your goals for incursions but other goals as well given the skills you'll end up training for it. | ||
See [[ship progression in Incursions|ship progression]] for more information. | See [[ship progression in Incursions|ship progression]] for more information. | ||
{| | {| | ||
| | |- style="vertical-align: top;" | | ||
| [[image:implants.png|64px|link=]] | |||
| {{co|coral|Attribute implants}} | |||
The training times listed for these will assume that you utilize | The training times listed for these will assume that you utilize '''+3 attribute implants''' (see [[the +3 Implants Program]] for unistas to get started). These implants are cheap and gives you a much needed boost to your training times. | ||
|- | |- style="vertical-align: top;" | | ||
| [[image:icon_dna.png|64px|link=]] | |||
| {{co|coral|Neural remaps}} | |||
Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps. | Normally one should be careful about remaps and not spend them needlessly. However, if you are making an alt knowing that it will only train for a month or two and not train anything else after that point, consider using all the remaps. | ||
|- | |- style="vertical-align: top;" | | ||
| [[image:multiple_training.png|64px|link=]] | |||
| {{co|coral|Multiple character training}} | |||
[[PLEX]] can be used to activate [[Multiple Character Training]]. If you want to use the characters at the same time, or plan on training for a long time, consider making a '''second account''' instead as characters on the same account cannot be logged in at the same time. | [[PLEX]] can be used to activate [[Multiple Character Training]]. If you want to use the characters at the same time, or plan on training for a long time, consider making a '''second account''' instead as characters on the same account cannot be logged in at the same time. | ||
|- | |- style="vertical-align: top;" | | ||
| [[image:skill_injector.png|64px|link=]] | |||
| | | | {{co|coral|Skill injectors}} | ||
[[Skill Injector|Skill injectors]] can be used to get these skills, but | [[Skill Injector|Skill injectors]] can be used to get these skills, but they are '''very expensive'''. It can however be an option to quickly get an alt up to speed if you've got the ISK lying around and you value time more than ISK. | ||
|} | |} | ||
=In-game corporate skill plans= | |||
See: [[EVE University Corporation Skill Plans]] | |||
The Minimum Damage Dealer, Minimum Logistics, and Minimum Ongrid Booster plans are available as a set of in-game skill plans. | |||
{{Color box | |||
|color= sienna | |||
|border= sandybrown | |||
|EVE University members may directly access the plans through the Corporate Skill Plan utility. Non-members may access the plans using the links on this page, as described below. | |||
}} | |||
<u>EVE University Members</u>: To find these skill plans, choose "Skill Plans > Corporation Plans", on your in-game Skills interface. | |||
[[File:Corporate Skill Plans.PNG|center|Where to find the in-game Corporate Skill Plans]] | |||
<u>All Players</u>: The skill plans shown later on this page each have their in-game Corporate Skill plan name listed, along with text that can be copied to produce a link to the skill plan in-game. To utilize the link, copy all text listed after the "Corporate Skill Plan link" for the plan you want to generate a link for, including the leading <nowiki><url></nowiki> and trailing <nowiki></url></nowiki>. Then paste this string of text into your in-game notepad, and the game will automatically convert the pasted text into a link, which can then be used or shared. | |||
The copy-and-paste link method described above, can be used by characters outside of EVE University, to access the EVE University skill plans. | |||
A link to the Skill Plans can also be generated and shared in-game from the plans themselves. | |||
= EVEMon = | |||
The skills listed in the training plans can be easily copied and pasted into [[EVEMon]] using the Clipboard Import button after having created a new EVEMon Skill Plan. | |||
= Damage dealers = | = Damage dealers = | ||
| Line 34: | Line 60: | ||
Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used. | Getting the minimum skills for a damage dealer requires a couple of months worth of training for {{Clonestate|omega}}s (times should be doubled when training on an {{Clonestate|alpha}}). This assumes a training plan for a turret-based battleship, done on a brand new character with no preexisting skills, and that no skill injectors are used. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | * <u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Baseline DD Skillplan | ||
* <u>Corporate Skill Plan link</u>: <url=skillPlan:6a26a952-300a-49a8-8a5a-beebcc18fe92:917701062>EUni - Incursion Community Baseline DD Skillplan</url> | |||
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
! [[file:icon_cog.png|32px|link=]] Utility skills | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
| Line 40: | Line 69: | ||
! [[file:icon_ship.png|32px|link=]] Ship skills | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
| ~ | | ~ 16 days and 1 hour | ||
| ~ | | ~ 2 days and 10 hours | ||
| ~ 11 days and | | ~ 11 days and 22 hours | ||
| ~ 4 days and 22 hours | | ~ 4 days and 22 hours | ||
| ~ | | ~ 7 days and 1 hours | ||
|- | |- style="vertical-align: top; white-space: nowrap;" | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Weapon Upgrades IV<br> | Weapon Upgrades IV<br> | ||
Capacitor Management IV<br> | Capacitor Management IV<br> | ||
Thermodynamics I<br> | Thermodynamics I<br> | ||
EM Armor Compensation II<br> | |||
Thermal Armor Compensation II<br> | |||
Kinetic Armor Compensation II<br> | |||
Explosive Armor Compensation II<br> | |||
| style="padding:8px;" | Hull Upgrades V<br> | ||
Energy Grid Upgrades IV | |||
| style="padding: 8px;" | | |||
Signature Analysis III<br> | Signature Analysis III<br> | ||
Long Range Targeting III<br> | Long Range Targeting III<br> | ||
Target Management IV<br> | Target Management IV<br> | ||
{{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for | {{co|wheat|Target Painting I}}<small> <ref>{{sk|Target Painting}} is needed for the '''target painter''' module. Can be skipped for {{sh|Vindicator}} pilots (see Propulsion Jamming).</ref></small><br> | ||
Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to T1 battleships and the {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br> | Propulsion Jamming III<small> <ref>{{sk|Propulsion Jamming}} is needed for the '''stasis webifier''' module normally fitted to T1 battleships and the {{sh|Vindicator}}. Other ships may also fit this module situationally, from time to time.</ref></small><br> | ||
Armor Rigging III | |||
| style="padding: 8px;" | | |||
| style="padding:8px;" | |||
Gunnery V<br> | Gunnery V<br> | ||
Motion Prediction III<small> <ref name="gun upgrade">Having {{sk|Motion Prediction}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}} and {{sk|Controlled Bursts}} at III are all that's needed to get started, though it is recommended to train these skills to IV as soon as possible if you wish to invest further into Incursions.</ref></small><br> | Motion Prediction III<small> <ref name="gun upgrade">Having {{sk|Motion Prediction}}, {{sk|Rapid Firing}}, {{sk|Sharpshooter}} and {{sk|Controlled Bursts}} at III are all that's needed to get started, though it is recommended to train these skills to IV as soon as possible if you wish to invest further into Incursions.</ref></small><br> | ||
| Line 70: | Line 100: | ||
Surgical Strike III<br> | Surgical Strike III<br> | ||
Trajectory Analysis IV<br> | Trajectory Analysis IV<br> | ||
Controlled Bursts III<br> | |||
Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | Small <racial> Turret III<small> <ref name="racial">'''<racial> Frigate III''' and '''Small <racial> Turret III''' are starter skills you normally have, but are included in case you have to cross-train out of your initial race.</ref></small><br> | ||
Medium <racial> Turret III<br> | Medium <racial> Turret III<br> | ||
Large <racial> Turret III | Large <racial> Turret III | ||
| style="padding:8px;" | | style="padding: 8px; white-space: nowrap;" | | ||
Spaceship Command IV<br> | Spaceship Command IV<br> | ||
<racial> Frigate III<small> <ref name="racial"></ref></small><br> | <racial> Frigate III<small> <ref name="racial"></ref></small><br> | ||
| Line 83: | Line 113: | ||
Warp Drive Operation III<br> | Warp Drive Operation III<br> | ||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Drones V<br> | Drones V<br> | ||
Light Drone Operation III<br> | Light Drone Operation III<br> | ||
| Line 92: | Line 122: | ||
Drone Durability I<br> | Drone Durability I<br> | ||
Repair Drone Operation II<br> | Repair Drone Operation II<br> | ||
Remote Armor Repair Systems III | |||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
| colspan=5 |~ | | colspan=5 |~ 42 days and 8 hours worth of {{Clonestate|1= omega|2= Omega state}} training in total {{co|grey|(~ 2.1 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
=== Skill Plans === | === Skill Plans === | ||
Listed below are the training plans for a general damage dealer, as well as specific skills for particular ships. These can be copied into your skill queue to train. The skills are not ordered in any sort of preference, so feel free to move them around as you see fit. | Listed below are the training plans for a general damage dealer, as well as specific skills for particular ships. These can be copied into your skill queue to train. The skills are not ordered in any sort of preference, so feel free to move them around as you see fit. | ||
{{SkillQueue | {{SkillQueue | ||
|name= | |name=INC Armor DD Skillplan | ||
|hdr=0 | |hdr= 0 | ||
|width=500px | |width= 500px | ||
|desc=This skillplan contains all the minimum DD skills, not including ship/weapon specific skills. | |desc= This skillplan contains all the minimum DD skills, not including ship/weapon specific skills. | ||
| | |Mechanics 1 | ||
Mechanics 2 | |||
Mechanics 3 | |||
Jury Rigging 1 | |||
Jury Rigging 2 | |||
Jury Rigging 3 | |||
Armor Rigging 1 | |||
Armor Rigging 2 | |||
Armor Rigging 3 | |||
Power Grid Management 1 | Power Grid Management 1 | ||
Power Grid Management 2 | Power Grid Management 2 | ||
| Line 120: | Line 152: | ||
Capacitor Management 3 | Capacitor Management 3 | ||
Capacitor Management 4 | Capacitor Management 4 | ||
Gunnery 1 | |||
Gunnery 2 | |||
Controlled Bursts 1 | |||
Controlled Bursts 2 | |||
Controlled Bursts 3 | |||
Drones 1 | |||
Drone Avionics 1 | |||
Drone Avionics 2 | |||
Drone Avionics 3 | |||
Drones 2 | |||
Drones 3 | |||
Drones 4 | |||
Drone Durability 1 | |||
Drones 5 | |||
Drone Interfacing 1 | |||
Drone Interfacing 2 | |||
Drone Interfacing 3 | |||
Drone Navigation 1 | |||
Drone Navigation 2 | |||
Drone Navigation 3 | |||
Drone Sharpshooting 1 | |||
Drone Sharpshooting 2 | |||
Drone Sharpshooting 3 | |||
Hull Upgrades 1 | Hull Upgrades 1 | ||
Hull Upgrades 2 | Hull Upgrades 2 | ||
Hull Upgrades 3 | Hull Upgrades 3 | ||
Hull Upgrades 4 | Hull Upgrades 4 | ||
Science 2 | EM Armor Compensation 1 | ||
EM Armor Compensation 2 | |||
Science 1 | |||
Energy Grid Upgrades 1 | |||
Energy Grid Upgrades 2 | |||
Energy Grid Upgrades 3 | |||
Energy Grid Upgrades 4 | |||
Navigation 1 | |||
Navigation 2 | |||
Evasive Maneuvering 1 | |||
Evasive Maneuvering 2 | |||
Evasive Maneuvering 3 | |||
Explosive Armor Compensation 1 | |||
Explosive Armor Compensation 2 | |||
Gunnery 3 | |||
Gunnery 4 | |||
Gunnery 5 | |||
Hull Upgrades 5 | |||
Kinetic Armor Compensation 1 | |||
Kinetic Armor Compensation 2 | |||
Light Drone Operation 1 | |||
Light Drone Operation 2 | |||
Light Drone Operation 3 | |||
CPU Management 1 | CPU Management 1 | ||
CPU Management 2 | CPU Management 2 | ||
Long Range Targeting 1 | Long Range Targeting 1 | ||
Long Range Targeting 2 | Long Range Targeting 2 | ||
Long Range Targeting 3 | Long Range Targeting 3 | ||
Motion Prediction 1 | |||
Motion Prediction 2 | |||
Motion Prediction 3 | |||
CPU Management 3 | CPU Management 3 | ||
Propulsion Jamming 1 | Propulsion Jamming 1 | ||
Propulsion Jamming 2 | Propulsion Jamming 2 | ||
Propulsion Jamming 3 | Propulsion Jamming 3 | ||
Rapid Firing 1 | Rapid Firing 1 | ||
Rapid Firing 2 | Rapid Firing 2 | ||
Rapid Firing 3 | Rapid Firing 3 | ||
Repair Systems 1 | |||
Repair Systems 2 | |||
Remote Armor Repair Systems 1 | |||
Remote Armor Repair Systems 2 | |||
Remote Armor Repair Systems 3 | |||
Repair Drone Operation 1 | |||
Repair Drone Operation 2 | |||
Sharpshooter 1 | Sharpshooter 1 | ||
Sharpshooter 2 | Sharpshooter 2 | ||
Sharpshooter 3 | Sharpshooter 3 | ||
Signature Analysis 1 | |||
Signature Analysis 2 | |||
Signature Analysis 3 | |||
Spaceship Command 1 | |||
Spaceship Command 2 | |||
Spaceship Command 3 | |||
Spaceship Command 4 | |||
Surgical Strike 1 | Surgical Strike 1 | ||
Surgical Strike 2 | Surgical Strike 2 | ||
Surgical Strike 3 | Surgical Strike 3 | ||
Target Management 1 | |||
Target Management 2 | |||
Target Management 3 | |||
Target Management 4 | |||
Target Painting 1 | |||
Thermal Armor Compensation 1 | |||
Thermal Armor Compensation 2 | |||
Science 2 | |||
Science 3 | |||
Science 4 | |||
Power Grid Management 4 | |||
Thermodynamics 1 | |||
Trajectory Analysis 1 | Trajectory Analysis 1 | ||
Trajectory Analysis 2 | Trajectory Analysis 2 | ||
Trajectory Analysis 3 | Trajectory Analysis 3 | ||
Trajectory Analysis 4 | Trajectory Analysis 4 | ||
Warp Drive Operation 1 | Warp Drive Operation 1 | ||
Warp Drive Operation 2 | Warp Drive Operation 2 | ||
Warp Drive Operation 3 | Warp Drive Operation 3 | ||
Weapon Upgrades 1 | |||
Weapon Upgrades 2 | |||
Weapon Upgrades 3 | |||
Weapon Upgrades 4 | |||
}} | }} | ||
{{CollapseBox|width=500px|{{sh| | {{CollapseBox | ||
|width= 500px | |||
|{{sh|Apocalypse Navy Issue}} | |||
| | |||
Amarr Frigate I | |||
Amarr Frigate II | |||
Amarr Frigate III | |||
Amarr Destroyer I | |||
Amarr Destroyer II | |||
Amarr Destroyer III | |||
Amarr Cruiser I | |||
Amarr Cruiser II | |||
Amarr Cruiser III | |||
Amarr Battlecruiser I | |||
Amarr Battlecruiser II | |||
Amarr Battlecruiser III | |||
Small | Amarr Battleship I | ||
Small | Amarr Battleship II | ||
Small | Amarr Battleship III | ||
Medium | Small Energy Turret I | ||
Medium | Small Energy Turret II | ||
Medium | Small Energy Turret III | ||
Large | Medium Energy Turret I | ||
Large | Medium Energy Turret II | ||
Large | Medium Energy Turret III | ||
{{CollapseBox|width=500px | Large Energy Turret I | ||
Large Energy Turret II | |||
Large Energy Turret III}} | |||
{{CollapseBox | |||
|width=500px | |||
|{{sh|Megathron}}| | |||
Gallente Frigate I | Gallente Frigate I | ||
Gallente Frigate II | Gallente Frigate II | ||
| Line 298: | Line 316: | ||
Large Hybrid Turret II | Large Hybrid Turret II | ||
Large Hybrid Turret III}} | Large Hybrid Turret III}} | ||
{{CollapseBox|width=500px|{{sh|Praxis}} (Pulse)| | {{CollapseBox | ||
|width=500px | |||
|{{sh|Praxis}} (Pulse) | |||
| | |||
Small Energy Turret I | Small Energy Turret I | ||
Small Energy Turret II | Small Energy Turret II | ||
| Line 307: | Line 328: | ||
Large Energy Turret I | Large Energy Turret I | ||
Large Energy Turret II | Large Energy Turret II | ||
Large Energy Turret III | Large Energy Turret III}} | ||
{{CollapseBox|width=500px|{{sh|Praxis}} (Blaster)| | |||
Small Hybrid Turret I | |||
Small Hybrid Turret II | |||
Small Hybrid Turret III | |||
Medium Hybrid Turret I | |||
Medium Hybrid Turret II | |||
Medium Hybrid Turret III | |||
Large Hybrid Turret I | |||
Large Hybrid Turret II | |||
Large Hybrid Turret III}} | |||
== Recommended skills for damage dealers == | == Recommended skills for damage dealers == | ||
| Line 330: | Line 351: | ||
* Improving your '''drones''' with skills for tech 2 variants, or larger kinds of drones, can provide additional damage at low cost. | * Improving your '''drones''' with skills for tech 2 variants, or larger kinds of drones, can provide additional damage at low cost. | ||
* Training into a '''Marauder''' provides the largest damage boost you can get for your character in highsec Incursions, but takes a while. | * Training into a '''Marauder''' provides the largest damage boost you can get for your character in highsec Incursions, but takes a while. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;" | ||
! [[file:icon_cogs.png|32px|link=]] General skills | ! [[file:icon_cogs.png|32px|link=]] General skills | ||
! [[file:incursions_headquarter_icon.png|32px|link=]] Headquarters | ! [[file:incursions_headquarter_icon.png|32px|link=]] Headquarters | ||
| Line 337: | Line 358: | ||
! [[File:Icon drones.png|32px|link=]] Drones | ! [[File:Icon drones.png|32px|link=]] Drones | ||
! [[File:Icon bastion.png|32px|link=]] Marauders | ! [[File:Icon bastion.png|32px|link=]] Marauders | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
| ~ 37 days and | | ~ 37 days and 9 hours | ||
| ~ | | ~ 25 days and 13 hours | ||
| ~ 35 days and 4 hours | | ~ 35 days and 4 hours | ||
| ~ 3 days and 21 hours | | ~ 3 days and 21 hours | ||
| ~ | | ~ 9 days and 17 hours | ||
| ~ | | ~ 93 days and 14 hours | ||
|- | |- style="vertical-align: top; white-space: nowrap;" | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Evasive Maneuvering V<br> | Evasive Maneuvering V<br> | ||
Spaceship Command V<br> | Spaceship Command V<br> | ||
| Line 352: | Line 373: | ||
Surgical Strike IV<br> | Surgical Strike IV<br> | ||
Biology V | Biology V | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
EM Armor Compensation IV<br> | |||
Thermal Armor Compensation IV<br> | |||
Kinetic Armor Compensation IV<br> | |||
Explosive Armor Compensation IV<br> | |||
Capacitor Systems Operation V<br> | Capacitor Systems Operation V<br> | ||
Electronic Warfare IV<small> <ref>{{sk|Electronic Warfare|IV}} is a requirement for {{sk|Advanced Drone Avionics}}.</ref></small><br> | Electronic Warfare IV<small> <ref>{{sk|Electronic Warfare|IV}} is a requirement for {{sk|Advanced Drone Avionics}}.</ref></small><br> | ||
| Line 361: | Line 385: | ||
High Speed Maneuvering IV<br> | High Speed Maneuvering IV<br> | ||
Micro Jump Drive Operation III | Micro Jump Drive Operation III | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Motion Prediction V<br> | Motion Prediction V<br> | ||
Large <racial> Turret V<br> | Large <racial> Turret V<br> | ||
| Line 367: | Line 391: | ||
{{co|grey|Sharpshooter V}}<small> <ref name="long">{{co|crimson|Optional}} - Consider spending an additional '''9 days and 19 hours''' training into the long range specialization as well</ref></small><br> | {{co|grey|Sharpshooter V}}<small> <ref name="long">{{co|crimson|Optional}} - Consider spending an additional '''9 days and 19 hours''' training into the long range specialization as well</ref></small><br> | ||
{{co|grey|Large <long> Specialization III<small> <ref name="long"></ref></small>}}<br> | {{co|grey|Large <long> Specialization III<small> <ref name="long"></ref></small>}}<br> | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Electronic Warfare III<small> <ref>{{sk|Electronic Warfare|III}} is needed for {{sk|Frequency Modulation}} and {{sk|Long Distance Jamming}}.</ref></small><br> | Electronic Warfare III<small> <ref>{{sk|Electronic Warfare|III}} is needed for {{sk|Frequency Modulation}} and {{sk|Long Distance Jamming}}.</ref></small><br> | ||
Frequency Modulation III<br> | Frequency Modulation III<br> | ||
| Line 374: | Line 398: | ||
Capacitor Emission Systems IV<br> | Capacitor Emission Systems IV<br> | ||
Thermodynamics III | Thermodynamics III | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Light Drone Operation V<small> <ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref></small><br> | Light Drone Operation V<small> <ref name="t2lights">Training {{sk|Light Drone Operation|V}} unlocks T2 drones, which deal slightly more damage (with levels in {{sk|Amarr Drone Specialization}} for Acolytes) and cost several times less than faction versions.</ref></small><br> | ||
Amarr Drone Specialization II<small> <ref name="t2lights"></ref></small><br> | Amarr Drone Specialization II<small> <ref name="t2lights"></ref></small><br> | ||
Drone Interfacing IV | Drone Interfacing IV<br> | ||
Heavy Drone Operation III<small> <ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and Kronii to use heavy drones.</ref></small> | |||
| style="padding: 8px;" | | |||
Heavy Drone Operation III<small> <ref> - While heavy drones are not used in Vanguards, they see common use in Headquarters fleets. HQ groups will generally require pilots of Vindicators and | |||
| style="padding:8px;" | |||
<racial> Battleship V<br> | <racial> Battleship V<br> | ||
Energy Grid Upgrades V<small> <ref name="marauder">{{sk|Energy Grid Upgrades|V}} and {{sk|Advanced Weapon Upgrades| | Energy Grid Upgrades V<small> <ref name="marauder">{{sk|Energy Grid Upgrades|V}} and {{sk|Advanced Weapon Upgrades|V}} are prerequisites of {{sk|Marauders}}.</ref></small><br> | ||
Advanced Weapon | Advanced Weapon Upgrades V<small> <ref name="marauder"></ref></small><br> | ||
Marauders IV<br> | Marauders IV<br> | ||
Repair Systems V | |||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
| Line 395: | Line 417: | ||
== Minimum skills for logistics == | == Minimum skills for logistics == | ||
{{omega|skillplan}} | {{omega|skillplan}} | ||
It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The | It takes almost three months to get good enough skills to fly a '''minimum''' [[Vanguard Incursion fits#Logistics|logistics fit]] and you should try to skill up and upgrade to the '''recommended''' fit as soon as possible. The additional remote tracking computers can significantly improve the overall performance of the fleet. | ||
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community Minimum Logi Skillplan | |||
*<u>Corporate Skill Plan link</u>: <url=skillPlan:74618cda-a6b1-4e63-90e0-58c7f3859249:917701062>EUni - Incursion Community Minimum Logi Skillplan</url> | |||
<br> | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;" | ||
! [[file:icon_cogs.png|32px|link=]] Core skills | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
! [[file:icon_cog.png|32px|link=]] Utility skills | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
| Line 405: | Line 427: | ||
! [[file:icon_ship.png|32px|link=]] Ship skills | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
| ~ | | ~ 22 days and 1 hours | ||
| ~ | | ~ 20 days and 21 hours | ||
| ~ 4 days and | | ~ 4 days and 14 hours | ||
| ~ 32 days and 8 hours | | ~ 32 days and 8 hours | ||
| ~ 5 days and 14 hours | | ~ 5 days and 14 hours | ||
|- | |- style="vertical-align: top; white-space: nowrap;" | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Capacitor Management IV<br> | Capacitor Management IV<br> | ||
Capacitor Systems Operation IV<br> | Capacitor Systems Operation IV<br> | ||
Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the '''cap''', '''power diagnostic''' and '''reactor control''' modules.</ref></small><br> | Energy Grid Upgrades IV<small> <ref>{{sk|Energy Grid Upgrades}} is required for the '''cap''', '''power diagnostic''' and '''reactor control''' modules.</ref></small><br> | ||
EM Armor Compensation IV<br> | |||
Thermal Armor Compensation IV<br> | |||
| style="padding:8px;" | Kinetic Armor Compensation IV<br> | ||
Explosive Armor Compensation IV<br> | |||
Hull Upgrades V<br> | |||
| style="padding: 8px;" | | |||
Signature Analysis V<small> <ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br> | Signature Analysis V<small> <ref name="logistics">{{sk|Signature Analysis|V}} and {{sk|Long Range Targeting|V}} are requirements for the {{sk|Logistics Cruisers}} skill.</ref></small><br> | ||
Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | Long Range Targeting V<small> <ref name="logistics"></ref></small><br> | ||
Target Management V<small> <ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br> | Target Management V<small> <ref>{{sk|Target Management|V}} is a requirement for the {{sk|Advanced Target Management}} skill.</ref></small><br> | ||
Advanced Target Management III | Advanced Target Management III | ||
| style="padding:8px;" | | |||
| style="padding:8px;" | Remote Armor Repair Systems IV<br> | ||
Sensor Linking IV | Sensor Linking IV | ||
| style="padding:8px;" | | style="padding: 8px; white-space: ;" | | ||
Gallente Frigate III<small> <ref name="racial">'''Gallente Frigate III''' is a starter skill for Gallente characters.</ref></small><br> | |||
Gallente Destroyer III<br> | |||
Gallente Cruiser V<br> | |||
Logistics Cruisers IV | Logistics Cruisers IV<br> | ||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
Warp Drive Operation III | Warp Drive Operation III | ||
| style="padding:8px;" | | style="padding: 8px;" | | ||
Drones V<br> | Drones V<br> | ||
Drone Durability I<small> <ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use ''' | Drone Durability I<small> <ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref></small><br> | ||
Repair Drone Operation II<small> <ref name="logibots"></ref></small><br> | Repair Drone Operation II<small> <ref name="logibots"></ref></small><br> | ||
Drone Navigation III<br> | Drone Navigation III<br> | ||
Drone Avionics III<br> | Drone Avionics III<br> | ||
{{co|grey| | {{co|grey|Remote Armor Repair Systems III}}<small> <ref>{{sk|Remote Armor Repair Systems|IV}} is already trained as a requirement for the '''Remote Armor Repairer II''' module.</ref></small> | ||
|- | |-style="background-color: var(--background-color-warning-subtle);" | ||
| colspan=5 | ~ | | colspan=5 | ~ 85 days and 10 hours worth of training {{co|grey|(~ 4,2 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
=== Skill Plan === | === Skill Plan === | ||
{{SkillQueue | {{SkillQueue | ||
|name= | |name=INC Armor Logi Skillplan | ||
|hdr=0 | |hdr=0 | ||
|width=500px | |width=500px | ||
|desc=This skillplan contains all the minimum logi skills to fly | |desc=This skillplan contains all the minimum logi skills to fly an Oneiros. | ||
|Power Grid Management 1 | |CPU Management 1 | ||
Target Management 1 | |||
Target Management 2 | |||
Target Management 3 | |||
Target Management 4 | |||
Target Management 5 | |||
Advanced Target Management 1 | |||
Advanced Target Management 2 | |||
Advanced Target Management 3 | |||
Power Grid Management 1 | |||
Power Grid Management 2 | Power Grid Management 2 | ||
Power Grid Management 3 | Power Grid Management 3 | ||
Capacitor Management 1 | |||
Capacitor Management 2 | |||
Capacitor Management 3 | |||
Capacitor Management 4 | |||
Capacitor Systems Operation 1 | Capacitor Systems Operation 1 | ||
Capacitor Systems Operation 2 | Capacitor Systems Operation 2 | ||
Capacitor Systems Operation 3 | Capacitor Systems Operation 3 | ||
Capacitor Systems Operation 4 | Capacitor Systems Operation 4 | ||
Drones 1 | Drones 1 | ||
Drone Avionics 1 | |||
Drone Avionics 2 | |||
Drone Avionics 3 | |||
Drones 2 | Drones 2 | ||
Drones 3 | Drones 3 | ||
Drones 4 | Drones 4 | ||
Drone Durability 1 | Drone Durability 1 | ||
Drone Navigation 1 | |||
Drone Navigation 2 | |||
Drone Navigation 3 | |||
Drones 5 | Drones 5 | ||
Mechanics 1 | Mechanics 1 | ||
Hull Upgrades 1 | Hull Upgrades 1 | ||
| Line 535: | Line 513: | ||
Hull Upgrades 3 | Hull Upgrades 3 | ||
Hull Upgrades 4 | Hull Upgrades 4 | ||
EM Armor Compensation 1 | |||
EM Armor Compensation 2 | |||
EM Armor Compensation 3 | |||
EM Armor Compensation 4 | |||
Science 1 | |||
Energy Grid Upgrades 1 | |||
Energy Grid Upgrades 2 | |||
Energy Grid Upgrades 3 | |||
Energy Grid Upgrades 4 | |||
Navigation 1 | Navigation 1 | ||
Navigation 2 | Navigation 2 | ||
| Line 543: | Line 527: | ||
Evasive Maneuvering 2 | Evasive Maneuvering 2 | ||
Evasive Maneuvering 3 | Evasive Maneuvering 3 | ||
Explosive Armor Compensation 1 | |||
Explosive Armor Compensation 2 | |||
Explosive Armor Compensation 3 | |||
Explosive Armor Compensation 4 | |||
Spaceship Command 1 | |||
Gallente Frigate 1 | |||
Gallente Frigate 2 | |||
Gallente Frigate 3 | |||
Gallente Destroyer 1 | |||
Gallente Destroyer 2 | |||
Gallente Destroyer 3 | |||
Spaceship Command 2 | |||
Gallente Cruiser 1 | |||
Gallente Cruiser 2 | |||
Gallente Cruiser 3 | |||
Gallente Cruiser 4 | |||
Gallente Cruiser 5 | |||
Hull Upgrades 5 | |||
Kinetic Armor Compensation 1 | |||
Kinetic Armor Compensation 2 | |||
Kinetic Armor Compensation 3 | |||
Kinetic Armor Compensation 4 | |||
Signature Analysis 1 | |||
Signature Analysis 2 | |||
Signature Analysis 3 | |||
Signature Analysis 4 | |||
Signature Analysis 5 | |||
CPU Management 2 | |||
Long Range Targeting 1 | |||
Long Range Targeting 2 | |||
Long Range Targeting 3 | |||
Long Range Targeting 4 | |||
Long Range Targeting 5 | |||
Spaceship Command 3 | |||
Logistics Cruisers 1 | |||
Logistics Cruisers 2 | |||
Logistics Cruisers 3 | |||
Logistics Cruisers 4 | |||
CPU Management 3 | |||
Repair Drone Operation 1 | |||
Repair Drone Operation 2 | |||
Repair Systems 1 | |||
Repair Systems 2 | |||
Mechanics 2 | |||
Mechanics 3 | |||
Remote Armor Repair Systems 1 | |||
Remote Armor Repair Systems 2 | |||
Remote Armor Repair Systems 3 | |||
Remote Armor Repair Systems 4 | |||
Sensor Linking 1 | |||
Sensor Linking 2 | |||
Sensor Linking 3 | |||
Sensor Linking 4 | |||
Thermal Armor Compensation 1 | |||
Thermal Armor Compensation 2 | |||
Thermal Armor Compensation 3 | |||
Thermal Armor Compensation 4 | |||
Warp Drive Operation 1 | Warp Drive Operation 1 | ||
Warp Drive Operation 2 | Warp Drive Operation 2 | ||
Warp Drive Operation | Warp Drive Operation 3}} | ||
== Recommended skills for logistics == | == Recommended skills for logistics == | ||
{{omega|skillplan}} | {{omega|skillplan}} | ||
Since the minimum skills only gets you so far, it's important to continue training into the '''recommended logistics fit''' for [[Vanguard Incursion fits#Logistics|logistics]] | Since the minimum skills only gets you so far, it's important to continue training into the '''recommended logistics fit''' for [[Vanguard Incursion fits#Logistics|logistics]]. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;" | ||
! [[file:icon_ship_dark.png|32px|link=]] Advanced<small> <ref>This assumes you've already trained the skills listed under '''recommended'''.</ref></small> | ! [[file:icon_ship_dark.png|32px|link=]] Advanced<small> <ref>This assumes you've already trained the skills listed under '''recommended'''.</ref></small> | ||
! [[image:Icon drones.png|32px|link=]] Drone skills | ! [[image:Icon drones.png|32px|link=]] Drone skills | ||
|- | |- style="background:var(--background-color-warning-subtle);" | ||
| ~ | | ~ 55 days and 3 hours | ||
| ~ 15 days and 9 hours | | ~ 15 days and 9 hours | ||
|- | |- style="vertical-align: top; white-space: nowrap;" | ||
| style="padding:8px;" | | style="padding:8px;" | | ||
Power Grid Management V<br> | Power Grid Management V<br> | ||
Capacitor Systems Operation V<br> | Capacitor Systems Operation V<br> | ||
Logistics Cruisers V<br> | Logistics Cruisers V<br> | ||
Remote Armor Repair Systems V<br> | |||
Capacitor Management V | Capacitor Management V | ||
| style="padding:8px;" | | style="padding:8px;" | | ||
Repair Drone Operation V | Repair Drone Operation V | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
=== Skill List === | === Skill List === | ||
Listed below are the recommended skills above compiled into a list. It can be copied into your skill queue to train or create a skill plan from. The skills are ordered alphabetically, but feel free to move them around as you see fit. | Listed below are the recommended skills above compiled into a list. It can be copied into your skill queue to train or create a skill plan from. The skills are ordered alphabetically, but feel free to move them around as you see fit. | ||
{{CollapseBox|width=500px|Recommended logistics skills| | {{CollapseBox | ||
|width= 500px | |||
|Recommended logistics skills| | |||
Power Grid Management V | |||
Capacitor Systems Operation V | |||
Logistics Cruisers V | |||
Remote Armor Repair Systems V | |||
Capacitor Management V | |||
Repair Drone Operation V}} | |||
Capacitor Systems Operation | |||
Capacitor | |||
Repair Drone Operation | |||
= Ongrid booster = | = Ongrid booster = | ||
| Line 706: | Line 629: | ||
{{omega|skillplan}} | {{omega|skillplan}} | ||
Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]]. | Since {{sk|Cybernetics|V|icon=yes}} is required for the mindlink implant, consider training it first so you can also get +5 attribute implants and further improving your training time. The times listed below are, like all the other skill plans, assuming just the +3 attribute implants and no neural remaps. So there's plenty of room for optimization. These minimum skills will allow you to fly any of the '''minimum ongrid booster fits''' for [[Vanguard Incursion fits#Ongrid booster|vanguards]]. | ||
<br><br> | |||
*<u>EVE University Corporate Skill Plan Name</u>: EUni - Incursion Community OGB Skillplan | |||
*<u>Corporate Skill Plan link</u>: <url=skillPlan:1356dae5-90a8-472e-b069-3a2689544b87:917701062>EUni - Incursion Community OGB Skillplan</url> | |||
<br> | |||
{| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;" | |||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | |||
! [[file:icon_cogs.png|32px|link=]] Core skills | ! [[file:icon_cogs.png|32px|link=]] Core skills | ||
! [[file:icon_cog.png|32px|link=]] Utility skills | ! [[file:icon_cog.png|32px|link=]] Utility skills | ||
| Line 714: | Line 640: | ||
! [[image:icon_fleet.png|32px|link=]] Fleet support skills | ! [[image:icon_fleet.png|32px|link=]] Fleet support skills | ||
! [[File:Icon drones.png|32px|link=]] Drone skills | ! [[File:Icon drones.png|32px|link=]] Drone skills | ||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills | |||
! [[file:icon_shield_transporter_i.png|32px|link=]] Logibooster skills | |- style="background-color: var(--background-color-warning-subtle);" | ||
|- | | ~ 21 days and 12 hours | ||
| ~ | | ~ 12 days and 9 hours | ||
| ~ | |||
| ~ 63 days and 13 hours | | ~ 63 days and 13 hours | ||
| ~ 89 days and 18 hours | | ~ 89 days and 18 hours | ||
| ~ 12 days and 9 hours | | ~ 12 days and 9 hours | ||
| ~ | | ~ 10 days and 10 hours | ||
|- style="vertical-align: top; white-space: nowrap;" | |||
|- | | style="padding:8px;" | | ||
| style="padding:8px;" | |||
CPU Management V<br> | CPU Management V<br> | ||
EM Armor Compensation IV<br> | |||
Thermal Armor Compensation IV<br> | |||
Kinetic Armor Compensation IV<br> | |||
| style="padding:8px;" | Explosive Armor Compensation IV<br> | ||
Signature Analysis | Hull Upgrades V | ||
| style="padding:8px;" | | |||
Signature Analysis V<br> | |||
Long Range Targeting IV<br> | Long Range Targeting IV<br> | ||
Target Management IV<br> | Target Management IV<br> | ||
Advanced Target Management III | |||
| style="padding:8px;" | | style="padding:8px;" | | ||
Gallente Frigate III<br> | |||
Gallente Destroyer III<br> | |||
Gallente Cruiser III<br> | |||
Gallente Battlecruiser V<br> | |||
Leadership V<small> <ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br> | Leadership V<small> <ref name="command">{{sk|Leadership|V}}, {{sk|Wing Command|IV}}, {{sk|Command Burst Specialist|IV}} and {{sk|Spaceship Command|V}} are all needed to train {{sk|Command Ships}}.</ref></small><br> | ||
Spaceship Command V<small> <ref name="command"></ref></small><br> | Spaceship Command V<small> <ref name="command"></ref></small><br> | ||
| Line 747: | Line 673: | ||
Warp Drive Operation III<br> | Warp Drive Operation III<br> | ||
Evasive Maneuvering III<br> | Evasive Maneuvering III<br> | ||
| style="padding:8px;" | | style="padding:8px;" | | ||
Cybernetics V<small> <ref name="mindlink">{{sk|Cybernetics|V}}, {{sk| | Cybernetics V<small> <ref name="mindlink">{{sk|Cybernetics|V}}, {{sk|Armored Command Specialist|V}} and {{sk|Skirmish Command Specialist|V}} are needed for the {{co|coral|Federation Navy Command Mindlink}} implant.</ref></small><br> | ||
Armored Command V<small> <ref>{{sk|Armored Command|V}} is a requirement for {{sk|Armored Command Specialist}}.</ref></small><br> | |||
Armored Command Specialist V<small> <ref name="mindlink"></ref></small><br> | |||
Skirmish Command V<small> <ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br> | Skirmish Command V<small> <ref>{{sk|Skirmish Command|V}} is a requirement for {{sk|Skirmish Command Specialist}}.</ref></small><br> | ||
Skirmish Command Specialist V<small> <ref name="mindlink"></ref></small><br> | Skirmish Command Specialist V<small> <ref name="mindlink"></ref></small><br> | ||
| Line 756: | Line 682: | ||
{{co|grey|Command Burst Specialist IV}}<small> <ref name="command2"></ref></small><br> | {{co|grey|Command Burst Specialist IV}}<small> <ref name="command2"></ref></small><br> | ||
{{co|grey|Wing Command IV}}<small> <ref name="command2"></ref></small><br> | {{co|grey|Wing Command IV}}<small> <ref name="command2"></ref></small><br> | ||
| style="padding:8px;" | | style="padding:8px;" | | ||
Drones V<br> | Drones V<br> | ||
Light Drone Operation V<br> | Light Drone Operation V<br> | ||
| Line 764: | Line 690: | ||
Drone Sharpshooting III<br> | Drone Sharpshooting III<br> | ||
Drone Avionics III | Drone Avionics III | ||
| style="padding:8px;" | | style="padding:8px;" | | ||
Remote Armor Repair Systems IV<br> | |||
Capacitor Management IV<br> | Capacitor Management IV<br> | ||
Capacitor Systems Operation V<br> | Capacitor Systems Operation V<br> | ||
Sensor Linking III<br> | Sensor Linking III<br> | ||
Magnetometric Sensor Compensation III<br> | |||
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use '''armor maintenance bots'''.</ref><br> | |||
Drone Durability I<ref name="logibots">{{sk|Drone Durability|I}} and {{sk|Repair Drone Operation|II}} are required to use ''' | |||
Repair Drone Operation II<ref name="logibots"></ref> | Repair Drone Operation II<ref name="logibots"></ref> | ||
|- | |- style="background-color: var(--background-color-warning-subtle);" | ||
| colspan=7 | ~ | | colspan=7 | ~ 209 days, 22 hours worth of training {{co|grey|(~ 10.3 million skillpoints)}} | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
=== Skill Plan === | === Skill Plan === | ||
Listed below is a skill plan for boosting. It can be copied into your skill queue to train. The skills are not ordered in any particular way, so feel free to move them around as you see fit. | Listed below is a skill plan for boosting. It can be copied into your skill queue to train. The skills are not ordered in any particular way, so feel free to move them around as you see fit. | ||
{{SkillQueue | {{SkillQueue | ||
|name=OGB Skillplan | |name=INC - Armor OGB Skillplan | ||
|hdr=0 | |hdr=0 | ||
|width=500px | |width=500px | ||
|desc=This skillplan contains all the minimum skills to pilot a | |desc=This skillplan contains all the minimum skills to pilot a logi booster. | ||
| | |CPU Management 1 | ||
Target Management 1 | |||
Target Management 2 | |||
Target Management 3 | |||
Target Management 4 | |||
Target Management 5 | |||
Advanced Target Management 1 | |||
Advanced Target Management 2 | |||
Advanced Target Management 3 | |||
Drones 1 | |||
Drones 2 | |||
Drones 3 | |||
Drones 4 | |||
Drones 5 | |||
Amarr Drone Specialization 1 | |||
Amarr Drone Specialization 2 | |||
Amarr Drone Specialization 3 | |||
Leadership 1 | Leadership 1 | ||
Armored Command 1 | |||
Armored Command 2 | |||
Armored Command 3 | |||
Armored Command 4 | |||
Armored Command 5 | |||
Armored Command Specialist 1 | |||
Armored Command Specialist 2 | |||
Armored Command Specialist 3 | |||
Armored Command Specialist 4 | |||
Armored Command Specialist 5 | |||
Mechanics 1 | |||
Mechanics 2 | |||
Mechanics 3 | |||
Power Grid Management 1 | |||
Power Grid Management 2 | |||
Power Grid Management 3 | |||
Capacitor Management 1 | |||
Capacitor Management 2 | |||
Capacitor Management 3 | |||
Capacitor Management 4 | |||
Capacitor Systems Operation 1 | |||
Capacitor Systems Operation 2 | |||
Capacitor Systems Operation 3 | |||
Capacitor Systems Operation 4 | |||
Capacitor Systems Operation 5 | |||
Leadership 2 | Leadership 2 | ||
Leadership 3 | Leadership 3 | ||
| Line 826: | Line 762: | ||
Command Burst Specialist 3 | Command Burst Specialist 3 | ||
Command Burst Specialist 4 | Command Burst Specialist 4 | ||
Spaceship Command 1 | |||
Spaceship Command 2 | |||
Spaceship Command 3 | |||
Spaceship Command 4 | |||
Spaceship Command 5 | |||
Wing Command 1 | Wing Command 1 | ||
Wing Command 2 | Wing Command 2 | ||
Wing Command 3 | Wing Command 3 | ||
Wing Command 4 | Wing Command 4 | ||
Command Ships 1 | Command Ships 1 | ||
Command Ships 2 | |||
Command Ships 3 | |||
Command Ships 4 | |||
CPU Management 2 | |||
CPU Management 3 | |||
CPU Management 4 | |||
CPU Management 5 | |||
Science 1 | Science 1 | ||
Science 2 | Science 2 | ||
| Line 841: | Line 787: | ||
Cybernetics 4 | Cybernetics 4 | ||
Cybernetics 5 | Cybernetics 5 | ||
Drone Avionics 1 | |||
Drone Avionics 2 | |||
Drone Avionics 3 | |||
Drone Durability 1 | |||
Drone Interfacing 1 | Drone Interfacing 1 | ||
Drone Interfacing 2 | Drone Interfacing 2 | ||
| Line 929: | Line 800: | ||
Drone Sharpshooting 2 | Drone Sharpshooting 2 | ||
Drone Sharpshooting 3 | Drone Sharpshooting 3 | ||
Hull Upgrades 1 | Hull Upgrades 1 | ||
Hull Upgrades 2 | Hull Upgrades 2 | ||
Hull Upgrades 3 | Hull Upgrades 3 | ||
Hull Upgrades 4 | Hull Upgrades 4 | ||
EM Armor Compensation 1 | |||
EM Armor Compensation 2 | |||
EM Armor Compensation 3 | |||
EM Armor Compensation 4 | |||
Navigation 1 | Navigation 1 | ||
Navigation 2 | Navigation 2 | ||
Evasive Maneuvering 1 | Evasive Maneuvering 1 | ||
Evasive Maneuvering 2 | Evasive Maneuvering 2 | ||
Evasive Maneuvering 3 | Evasive Maneuvering 3 | ||
Explosive Armor Compensation 1 | |||
Explosive Armor Compensation 2 | |||
Explosive Armor Compensation 3 | |||
Explosive Armor Compensation 4 | |||
Gallente Frigate 1 | |||
Gallente Frigate 2 | |||
Gallente Frigate 3 | |||
Gallente Destroyer 1 | |||
Gallente Destroyer 2 | |||
Gallente Destroyer 3 | |||
Gallente Cruiser 1 | |||
Gallente Cruiser 2 | |||
Gallente Cruiser 3 | |||
Gallente Battlecruiser 1 | |||
Gallente Battlecruiser 2 | |||
Gallente Battlecruiser 3 | |||
Gallente Battlecruiser 4 | |||
Gallente Battlecruiser 5 | |||
Hull Upgrades 5 | |||
Kinetic Armor Compensation 1 | |||
Kinetic Armor Compensation 2 | |||
Kinetic Armor Compensation 3 | |||
Kinetic Armor Compensation 4 | |||
Light Drone Operation 1 | |||
Light Drone Operation 2 | |||
Light Drone Operation 3 | |||
Light Drone Operation 4 | |||
Light Drone Operation 5 | |||
Long Range Targeting 1 | |||
Long Range Targeting 2 | |||
Long Range Targeting 3 | |||
Long Range Targeting 4 | |||
Magnetometric Sensor Compensation 1 | |||
Magnetometric Sensor Compensation 2 | |||
Magnetometric Sensor Compensation 3 | |||
Repair Systems 1 | |||
Repair Systems 2 | |||
Remote Armor Repair Systems 1 | |||
Remote Armor Repair Systems 2 | |||
Remote Armor Repair Systems 3 | |||
Remote Armor Repair Systems 4 | |||
Repair Drone Operation 1 | |||
Repair Drone Operation 2 | |||
Sensor Linking 1 | Sensor Linking 1 | ||
Sensor Linking 2 | Sensor Linking 2 | ||
Sensor Linking 3 | Sensor Linking 3 | ||
Signature Analysis 1 | |||
Signature Analysis 2 | |||
Signature Analysis 3 | |||
Signature Analysis 4 | |||
Signature Analysis 5 | Signature Analysis 5 | ||
Skirmish Command 1 | |||
Skirmish Command 2 | |||
Skirmish Command 3 | |||
Skirmish Command 4 | |||
Skirmish Command 5 | |||
Skirmish Command Specialist 1 | |||
Skirmish Command Specialist 2 | |||
Skirmish Command Specialist 3 | |||
Skirmish Command Specialist 4 | |||
Skirmish Command Specialist 5 | |||
Thermal Armor Compensation 1 | |||
Thermal Armor Compensation 2 | |||
Thermal Armor Compensation 3 | |||
Thermal Armor Compensation 4 | |||
Warp Drive Operation 1 | |||
Warp Drive Operation 2 | |||
Warp Drive Operation 3 | |||
}} | |||
== Recommended skills for ongrid boosters == | == Recommended skills for ongrid boosters == | ||
There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V | There are no real recommended skills for ongrid boosters apart from the minimum skills, as the bar is so high to begin with that the rest of the skills aren't really that critical. But wrapping up {{sk|Command Ships|V|icon=yes}} and {{sk|Command Burst Specialist|V|icon=yes}} could be convenient. | ||
While you could train {{sk|Fleet Command|icon=yes}} for | While you could train {{sk|Fleet Command|icon=yes}} for larger area of effect, that isn't really needed for the vanguards we run, as we'll all stay well within the base range you get with the pre-requisite {{sk|Leadership|V|icon=yes}} and {{sk|Wing Command|IV|icon=yes}}. | ||
= Further training = | = Further training = | ||
| Line 1,010: | Line 897: | ||
What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills. | What you're going to train next differs a little bit based on what ship and what weapons you're going to use. For some fitting skills will be prioritized due to the lack of CPU or powergrid of their hull, for others capacitor skills are more important while others can simply go straight for better ship and gunnery skills. | ||
= Useful training for alts = | = Useful training for alts = | ||
| Line 1,116: | Line 974: | ||
| alphacanuse=Y | | alphacanuse=Y | ||
}} | }} | ||
== Valet alt == | == Valet alt == | ||
| Line 1,264: | Line 981: | ||
Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a {{co|coral|Damage Control II}} and {{co|coral|Reinforced Bulkhead II}} modules for a solid 130 - 150k+ effective hit points buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship. The extra shield skills would allow you to upgrade the meta shield modules to tech two for a little bit more tank as well. | Below are various levels of training needed for different type of tanking capabilities. As a minimum, the '''Hull tanking''' and '''Ship skills''' is enough to fit a {{co|coral|Damage Control II}} and {{co|coral|Reinforced Bulkhead II}} modules for a solid 130 - 150k+ effective hit points buffer on a regular tech one battleship. If you train the '''Additional race''' as well, the alt could move a pirate faction battleship. The extra shield skills would allow you to upgrade the meta shield modules to tech two for a little bit more tank as well. | ||
{| class="wikitable" style="font-size:90%; text-align:center; padding:1px;" | {| class="wikitable" style="font-size: 90%; text-align: center; padding: 1px;" | ||
! [[file:icon_hull.png|32px|link=]] Hull tanking | ! [[file:icon_hull.png|32px|link=]] Hull tanking | ||
! [[file:icon_ship.png|32px|link=]] Ship skills | ! [[file:icon_ship.png|32px|link=]] Ship skills | ||
! [[File:icon_ship_other.png|32px|link=]] {{co|grey|Additional race}}<small> <ref>{{co|crimson|Optional}} - If you need your alt to be able to move a pirate faction battleship (since they require two racial ship skills).</ref></small> | ! [[File:icon_ship_other.png|32px|link=]] {{co|grey|Additional race}}<small> <ref>{{co|crimson|Optional}} - If you need your alt to be able to move a pirate faction battleship (since they require two racial ship skills).</ref></small> | ||
! [[file:icon_shield_glow.png|32px|link=]] {{co|grey|Shield tanking}}<small> <ref>{{co|crimson|Optional}} - Increasing the train to a handful of days means you can upgrade the shield tank and use the '''Large Shield Extender II''', '''EM Shield Amplifier II''' as well as the '''Multispectrum Shield Hardener II''' modules (or any of the active hardeners or passive amplifiers).</ref></small> | ! [[file:icon_shield_glow.png|32px|link=]] {{co|grey|Shield tanking}}<small> <ref>{{co|crimson|Optional}} - Increasing the train to a handful of days means you can upgrade the shield tank and use the '''Large Shield Extender II''', '''EM Shield Amplifier II''' as well as the '''Multispectrum Shield Hardener II''' modules (or any of the active hardeners or passive amplifiers).</ref></small> | ||
|- | |- style="background: var(--background-color-warning-subtle);" | ||
| ~ 1 day and 12 hours | | ~ 1 day and 12 hours | ||
| ~ 3 days and 5 hours | | ~ 3 days and 5 hours | ||
| {{co|grey|~ 2 days and 11 hours}} | | {{co|grey|~ 2 days and 11 hours}} | ||
| {{co|grey|~ 5 day and 11 hours}} | | {{co|grey|~ 5 day and 11 hours}} | ||
|- | |- style="vertical-align: top; white-space: nowrap;" | ||
| style="padding:8px;" | | | style="padding:8px;" | | ||
Hull Upgrades IV | Hull Upgrades IV | ||
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{{co|grey|Shield Upgrades IV}}<br> | {{co|grey|Shield Upgrades IV}}<br> | ||
{{co|grey|Tactical Shield Manipulation IV}} | {{co|grey|Tactical Shield Manipulation IV}} | ||
|- | |- style="background: var(--background-color-warning-subtle);" | ||
| colspan="4" style="padding:2px;" | Less than 4 days and 17 hours worth of training in total for a simple valet alt | | colspan="4" style="padding: 2px;" | Less than 4 days and 17 hours worth of training in total for a simple valet alt | ||
|} | |} | ||
<small><references/></small> | <small><references/></small> | ||
==== Travel fits ==== | ==== Travel fits ==== | ||
The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. | The basic idea behind travel fits for the above mentioned [[#Valet alt|valet alt]] is to not be at war (which is why we use the valet) and to simply replace any modules that do not help us travel safer, so as not to be worth ganking in the first place. This means that webs, target painters, damage modules etc are removed in favour of tanking modules. | ||
The easiest way to make a travel fit for a battleship is to replace all the low slots except for the damage control with reinforced bulkheads and replace all the midslots with a combination of large shield extenders and multispectrum shield hardeners. If the character you will be moving the battleship with can use cloaking devices then fitting an Improved Cloaking Device II in a high slot and a 500MN Microwarpdrive in a midslot will allow the use of the [[Cloak trick]]. | |||
There is generally no need to unfit the high slot guns, if additional fitting space for tank modules is needed then guns can simply be offlined. | |||
==== Moving costly modules ==== | ==== Moving costly modules ==== | ||
The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of | The regular fits on the wiki have but a couple of expensive modules, like the [[image:icon_stasis_webifier_faction.png|18px|link=]]{{co|coral|Federation Navy Stasis Webifier}} and for some ships the [[image:icon_target_painter_faction.png|18px|link=]]{{co|coral|Republic Fleet Target Painter}}, which totals about {{icon|money|18}} 100 million. This can easily be carried in the hold of a travel fit battleship without much fear of becoming a gank target. | ||
If you upgrade your ship with more expensive modules, such as deadspace and other faction modules, you should secure a better way of moving those expensive modules. The [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ships]] (except the shuttle) can easily hold the more expensive modules as they are often only 5 - 10 m3 in size and those ships can fit several modules in their hold. | If you upgrade your ship with more expensive modules, such as deadspace and other faction modules, you should secure a better way of moving those expensive modules. The [[Travel_fits#Using_dedicated_ships_for_moving_around|dedicated travel ships]] (except the shuttle) can easily hold the more expensive modules as they are often only 5 - 10 m3 in size and those ships can fit several modules in their hold. | ||